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Troftgruben - Learning Anime Studio

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Troftgruben Learning Anime Studio
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Learning Anime Studio: summary, description and annotation

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Bring life to your imagination with the power of Anime StudioAbout This Book
  • Draw and rig cartoon assets using a set of robust tools
  • Breathe life into your animated productions with in-depth sets and props
  • Learn tips and tricks to add appealing effects to your animated cartoons
Who This Book Is For

Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studios tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

What You Will Learn
  • Write outlines and screenplays for your projects
  • Draw your very own cartoon character with an impressive set of draw and fill tools.
  • Rig a character using the advanced bone system
  • Take advantage of the different layer types such as Vectors, Bones, and Switches
  • Use the Channels, Sequencer, and Motion Graph timelines to control the animation in every aspect of your production
  • Create unique effects using different brushes and layer settings
  • Design props and set pieces for your character to inhabit
  • Combine your animated scenes with video editing software
  • Render your videos for distribution on websites such as YouTube and Vimeo
In Detail

Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studios easy-to-use interface, you will be creating an animated masterpiece in no time.

This practical, step-by-step guide will provide you with a structured path for designing an animated cartoon and gives you a strong foundation to create your future projects. This book also serves as a great reference guide for Anime Studio Pro 10s new features.

This book starts by getting you acquainted with the tools and features of Anime Studio Pro 10. You will then learn how to utilize them to create a cohesive and polished package. You will dive into the Anime Studio drawing tools, layer types, and various panels to create and rig a cartoon character as well as design background scenes and props. Everything is then combined, animated and polished. Finally, you will take everything you have created and edit it together so that it can be distributed online through websites such as YouTube and Vimeo.

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Learning Anime Studio

Learning Anime Studio

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2014

Production Reference: 1260314

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-957-0

www.packtpub.com

Cover Image by Smith Micro Software

Credits

Author

Chad Troftgruben

Reviewers

Charles Brandt

Shawn Briscoe

Jim Mills

Timothy Sanders

Tom Thompson

Acquisition Editors

Pramila Balan

Nikhil Karkal

Content Development Editor

Priya Singh

Technical Editors

Dennis John

Pankaj Kadam

Adrian Raposo

Gaurav Thingalaya

Copy Editors

Janbal Dharmaraj

Sayanee Mukherjee

Karuna Narayanan

Alfida Paiva

Laxmi Subramanian

Project Coordinator

Kranti Berde

Proofreaders

Ameesha Green

Kelly Hutchinson

Dan McMahon

Indexer

Monica Ajmera Mehta

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Chad Troftgruben is a freelance media designer who has been working with Flash, Anime Studio, and other various software for a number of years. By applying methods from his cartoon animation and filmmaking background, Chad provides a simplistic yet creative approach to each lesson he teaches.

Beginning in 1996 with a program called Microsoft's 3D Movie Maker, Chad cut his teeth on the basics of animation, eventually graduating to Flash in 2002 and then Anime Studio in 2010. Live-action filmmaking was also a big part of Chad's life as he made short films with his friends throughout high school and college.

In 2007, Chad started providing free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by millions of people, including entrepreneurs, teachers, students, and many others. In 2010, Chad was hired by LearnKey to present their Flash CS5 learning series, which was a six-hour course detailing the entire feature set of the software. Since then, he has been keeping busy with various animation and tutorial projects, such as creating Smith Micro's official Anime Studio 10 tutorial series and authoring for Virtual Training Company.

Acknowledgments

First, I would like to thank all the hardworking individuals at Packt Publishing for keeping me on track, raising the bar high in terms of quality, and allowing me the creative freedom in delivering my very first book to the masses.

I would also like to acknowledge Fahim Niaz and the hardworking team at Smith Micro for giving us reviewer copies of Anime Studio to keep the writing process going. Not to mention, their software is amazing!

One of the first books on animation I ever read (way back in the olden days) was Flash 5 Cartooning , Mark Clarkson , Wiley . I loved the style and approach of the book, and in some ways I hope my book will harken back to that easy-to-learn style Clarkson tapped into. Special thanks go out to Mark Clarkson for writing such a great book and helping me learn computer animation. Here's hoping I can do Anime Studio the same justice he did with teaching Flash animation!

Finally, I would like to thank my wife, Stephenie. Without her love and support, it's safe to say that this book wouldn't have been possible. I love you, Stephers.

About the Reviewers

Charles Brandt always loved animation, but he grew up on a rural farm far away from anyone who knew anything about it. Luckily, the Internet was invented, and with some determination and the help of some wonderful artists he met along the way, he has managed to figure it out. Since then, he has gone on to create animations on everything, from the existential crisis of a duck to the adventures of a team of crime-fighting Internet cyber cadets. Still very much in love with animation, he continues his work exploring the new frontiers of animating for handheld devices and creating tools to make animation quicker and simpler for everyone.

I would like to thank my animation mentor Brian Schrank, without whom I would have had no idea where to begin.

Shawn Briscoe pursued an art-related career from an early age, inspired by Japanese animation, also known as Anime. He majored in Graphic Design at Harding University in 1998, studied 3D Animation with Maya at New York Film Academy in the summer of 2003, and finally earned a Master of Fine Arts degree in Animation from Savannah College of Art and Design in 2007. Upon moving to the greater Los Angeles area, he found work as a freelance artist, working in graphic design, web design / development, motion graphics, animation, visual effects, interactive design, and teaching 3D animation with Maya. With his passion being animation, he pursues motion-related work and has worked primarily in motion graphics, visual effects, and animation for over seven years.

Jim Mills was born in Culver City, California. By the age of three, he was already displaying a preternatural understanding of drawing and art. But he found himself drawn to the beauty of cinema. Toiling away with his high school friends, what once seemed like an after-school hobby became a tangible dream. His hard work soon paid off with the release of Switch Killer , which was distributed by Lionsgate Entertainment. Soon after, his passion for drawing and films collided, which set Jim on the path of expanding into the realm of animation. With his recent partnership with renowned musical artist Ginuwine, Jim is currently working on a new animated series in hopes of bringing it to television. Along with freelancing and producing animation tutorials on the side, Jim is repeating history by carving a name for himself in a subsection of the industry he originally developed a passion for.

Timothy Sanders is a software designer and developer from Prince Edward Island, Canada. An Interactive Multimedia graduate, he was drawn into the world of computing by his love for story-telling through animation.

He has tried his hand at television, desktop programming, web design, animation, and video editing. Having recently completed a desktop/mobile software suite that controls his employer's staff schedules, invoices, and commissions, his attention is now turning toward artificial intelligence systems and returning to school for his Bachelor's degree in Computer Science. He also hopes to complete the game engine he started working on two years ago with C++ and DirectX.

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