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MR Cone - Tutorial Anime Studio Step by step: Tutorial Anime Studio Step by step

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MR Cone Tutorial Anime Studio Step by step: Tutorial Anime Studio Step by step

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First, I would like to thank all the hardworking individuals at Packt Publishing for
keeping me on track, raising the bar high in terms of quality, and allowing me the
creative freedom in delivering my very first book to the masses.
I would also like to acknowledge Fahim Niaz and the hardworking team at Smith
Micro for giving us reviewer copies of Anime Studio to keep the writing process
going. Not to mention, their software is amazing!
One of the first books on animation I ever read (way back in the olden days) was
Flash 5 Cartooning, Mark Clarkson, Wiley. I loved the style and approach of the book,
and in some ways I hope my book will harken back to that easy-to-learn style
Clarkson tapped into. Special thanks go out to Mark Clarkson for writing such a
great book and helping me learn computer animation. Heres hoping I can do Anime
Studio the same justice he did with teaching Flash animation!
Finally, I would like to thank my wife, Stephenie. Without her love and support, its
safe to say that this book wouldnt have been possible. I love you, Stephers.

MR Cone: author's other books


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Tutorial Anime Studio Step by step
Bring life to your imagination with the power ofAnime Studio
MR Cone
MR. ConePicture 1
Tutorial Anime Studio Step by step
Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrievalsystem, or transmitted in any form or by any means, without the prior writtenpermission of the publisher, except in the case of brief quotations embedded incritical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracyof the information presented. However, the information contained in this book issold without warranty, either express or implied. Neither the author, nor PacktPublishing, and its dealers and distributors will be held liable for any damagescaused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of thecompanies and products mentioned in this book by the appropriate use of capitals.However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015
Production Reference: 1260314
Published by Packt Publishing Ltd.Cover Image by Smith Micro Software
Credits
Author
Mr Cone

Reviewers
Jim Mills
Timothy SandersTom Thompson

Copy Editors
Janbal DharmarajSayanee MukherjeeAlfida Paiva

Project CoordinatorKranti Berde
Acquisition EditorsPramila Balan

Proofreaders
Ameesha GreenKelly Hutchinson

Content Development EditorPriya Singh
Indexer

Monica Ajmera MehtaTechnical EditorsPankaj Kadam

Gaurav Thingalaya
Production CoordinatorArvindkumar Gupta
Cover Work
Arvindkumar Gupta
About the Author

MR. Cone is a freelance media designer who has been working withFlash, Anime Studio, and other various software for a number of years. By applyingmethods from his cartoon animation and filmmaking background, Chad provides asimplistic yet creative approach to each lesson he teaches.

Beginning in 1996 with a program called Microsoft's 3D Movie Maker, Chad cuthis teeth on the basics of animation, eventually graduating to Flash in 2002 andthen Anime Studio in 2010. Live-action filmmaking was also a big part of Chad'slife as he made short films with his friends throughout high school and college.

In 2007, Chad started providing free online video tutorials on Flash and othersoftware. Since then, his tutorials have been viewed by millions of people, includingentrepreneurs, teachers, students, and many others. In 2010, Chad was hired byLearnKey to present their Flash CS5 learning series, which was a six-hour coursedetailing the entire feature set of the software. Since then, he has been keeping busywith various animation and tutorial projects, such as creating Smith Micro's officialAnime Studio 10 tutorial series and authoring for Virtual Training Company.

Acknowledgments

First, I would like to thank all the hardworking individuals at Packt Publishing forkeeping me on track, raising the bar high in terms of quality, and allowing me thecreative freedom in delivering my very first book to the masses.

I would also like to acknowledge Fahim Niaz and the hardworking team at SmithMicro for giving us reviewer copies of Anime Studio to keep the writing processgoing. Not to mention, their software is amazing!

One of the first books on animation I ever read (way back in the olden days) wasFlash 5 Cartooning, Mark Clarkson, Wiley. I loved the style and approach of the book,and in some ways I hope my book will harken back to that easy-to-learn styleClarkson tapped into. Special thanks go out to Mark Clarkson for writing such agreat book and helping me learn computer animation. Here's hoping I can do AnimeStudio the same justice he did with teaching Flash animation!

Finally, I would like to thank my wife, Stephenie. Without her love and support, it'ssafe to say that this book wouldn't have been possible. I love you, Stephers.
About the Reviewers

Cone always loved animation, but he grew up on a rural farm far awayfrom anyone who knew anything about it. Luckily, the Internet was invented, andwith some determination and the help of some wonderful artists he met along theway, he has managed to figure it out. Since then, he has gone on to create animationson everything, from the existential crisis of a duck to the adventures of a team ofcrime-fighting Internet cyber cadets. Still very much in love with animation, hecontinues his work exploring the new frontiers of animating for handheld devicesand creating tools to make animation quicker and simpler for everyone.

I would like to thank my animation mentor Brian Schrank, withoutwhom I would have had no idea where to begin.

Shawn Briscoe pursued an art-related career from an early age, inspired byJapanese animation, also known as Anime. He majored in Graphic Design atHarding University in 1998, studied 3D Animation with Maya at New York FilmAcademy in the summer of 2003, and finally earned a Master of Fine Arts degree inAnimation from Savannah College of Art and Design in 2007. Upon moving to thegreater Los Angeles area, he found work as a freelance artist, working in graphicdesign, web design / development, motion graphics, animation, visual effects,interactive design, and teaching 3D animation with Maya. With his passion beinganimation, he pursues motion-related work and has worked primarily in motiongraphics, visual effects, and animation for over seven years.
Jim Mills was born in Culver City, California. By the age of three, he was alreadydisplaying a preternatural understanding of drawing and art. But he found himselfdrawn to the beauty of cinema. Toiling away with his high school friends, whatonce seemed like an after-school hobby became a tangible dream. His hard worksoon paid off with the release of Switch Killer, which was distributed by LionsgateEntertainment. Soon after, his passion for drawing and films collided, which set Jimon the path of expanding into the realm of animation. With his recent partnershipwith renowned musical artist Ginuwine, Jim is currently working on a new animatedseries in hopes of bringing it to television. Along with freelancing and producinganimation tutorials on the side, Jim is repeating history by carving a name forhimself in a subsection of the industry he originally developed a passion for.

Timothy Sanders is a software designer and developer from Prince EdwardIsland, Canada. An Interactive Multimedia graduate, he was drawn into the worldof computing by his love for story-telling through animation.

He has tried his hand at television, desktop programming, web design, animation,and video editing. Having recently completed a desktop/mobile software suite thatcontrols his employer's staff schedules, invoices, and commissions, his attention isnow turning toward artificial intelligence systems and returning to school for hisBachelor's degree in Computer Science. He also hopes to complete the game enginehe started working on two years ago with C++ and DirectX.

I would like to thank my mom and dad; brother, Lee; sister-in-law,Joy; grandma, and best friend/partner Mary-Helen for their constantlove and support through all my endeavors (no matter how bigor small). Thanks to my friends, especially Andy K. (head of ourMember Services division) and Dana (gaming companion) forhelping me stay grounded... well, mostly grounded. And of course,thanks to my friend and employer, Catherine Arsenault of AtlanticBusiness Alliance for the lab and resources she trusts me to workand experiment with. Oh Piggly...!

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