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Nadia Magnenat Thalmann - Intelligent Scene Modeling and Human-Computer Interaction

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Nadia Magnenat Thalmann Intelligent Scene Modeling and Human-Computer Interaction

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Book cover of Intelligent Scene Modeling and Human-Computer Interaction - photo 1
Book cover of Intelligent Scene Modeling and Human-Computer Interaction
HumanComputer Interaction Series
Editors-in-Chief
Desney Tan
Microsoft Research, Redmond, WA, USA
Jean Vanderdonckt
Louvain School of Management, Universit catholique de Louvain, Louvain-La-Neuve, Belgium

The HumanComputer Interaction Series, launched in 2004, publishes books that advance the science and technology of developing systems which are effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioural sciences), practical approaches (such as techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

HCI is a multidisciplinary field and focuses on the human aspects in the development of computer technology. As technology becomes increasingly more pervasive the need to take a human-centred approach in the design and development of computer-based systems becomes ever more important.

Titles published within the HumanComputer Interaction Series are included in Thomson Reuters Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography.

More information about this series at http://www.springer.com/series/6033

Editors
Nadia Magnenat Thalmann , Jian Jun Zhang , Manoj Ramanathan and Daniel Thalmann
Intelligent Scene Modeling and Human-Computer Interaction
1st ed. 2021
Logo of the publisher Editors Nadia Magnenat Thalmann Institute for Media - photo 2
Logo of the publisher
Editors
Nadia Magnenat Thalmann
Institute for Media Innovation, Nanyang Technological University, Singapore, Singapore
Jian Jun Zhang
Bournemouth University, Poole, UK
Manoj Ramanathan
Institute for Media Innovation, Nanyang Technological University, Singapore, Singapore
Daniel Thalmann
School of Computer and Communication Sciences, cole Polytechnique Fdrale de Lausa, Lausanne, Switzerland
ISSN 1571-5035 e-ISSN 2524-4477
HumanComputer Interaction Series
ISBN 978-3-030-71001-9 e-ISBN 978-3-030-71002-6
https://doi.org/10.1007/978-3-030-71002-6
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface

Over the years, computers have revolutionised our work, our communication with people, and even our daily life. Recent development of machine learning and deep learning has provided an impetus in all fields. Technological advancements in computer vision, natural language processing and understanding, computer graphics, perception and understanding of environments have invigorated the overall innovation. In this process of technological changes, computers have themselves undergone a significant transformation. At the initial stages, computers were so big in size that they were occupying almost entire rooms, which is in constrast to what they are todaysome are as tiny as a watch. Apart from the conventional laptops or PCs, computers have taken several other forms such as visualization tools, phones, watches, robots, and virtual humans. These new developments have an great impact into two major complementary fields: Intelligent Scene Modeling (ISM) and Human Computer Interaction (HCI). This unique book presents fundamentals and applications in these two fields and their mutual links.

The Part I of this book presents the latest research in Intelligent Scene Modeling (ISM). This part provides several chapters focusing on topics such as perception of 3D scenes, semantic scene modeling, 3D reconstruction of scenes. Starting from indoor environments, which is itself a challenging topic, each chapter increases in complexity with complete 3D building models being semantically modelled. By reading these chapters, one can understand the latest state of the technology, the limitations and how they can be overcome. The book begins with chapters on fundamentals of computer vision methods such as object detection, human action recognition that form blocks for computers and robots. For instance, 3D modeling of a navigation environment is essential for mobile robots. The Intelligent Scene Modeling part is a first prior knowledge for the Human Computer Interaction.

The Part II of this book is focused on Human Computer Interaction (HCI). The new devices have completely transformed the field of HCI. HCI involves three components: perception, processing and inference from any kind of data, whose scope evolves with the advances of the computer technology. Traditionally, the human-computer relationship was simple and basic whereby the user provides data and the computer produces results or new information. Today, the computer not only can take data from the user but can also take them from the environment, the context, and the behavior of the user. The contemporary HCI framework relies on a robust and accurate perception of the environment from the users. Different types of data and signals are used by a computer to analyze the underline contextual significance, such as visual and audio cues, which are essential for reliable perception and understanding of the environment and the tasks to be performed. Millions of people have benefited of face recognition for private and confidential transactions in place of typing passwords. With such a rapid development, it is important for people to understand these methods and the state of the art in HCI.

This book with its two parts offers a comprehensive insight into the 3D modeling and reconstruction and the three components of HCI, perception, processing, and inference of multimodal data such as audio, visual, and none verbal interactions. It provides a closer look at how visual cues are processed. Computer vision and machine learning are vast topics permanent all along the book. They are essential for several applications such as face recognition, emotion recognition and motion detection. They have also transformed other fields including computer graphics and computer animation where huge amounts of images and motion data are analyzed and understood.

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