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Torkil Clemmensen - Human Work Interaction Design: A Platform for Theory and Action (Human–Computer Interaction Series)

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Torkil Clemmensen Human Work Interaction Design: A Platform for Theory and Action (Human–Computer Interaction Series)
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An approach to socio-technical HCI called Human Work Interaction Design (HWID) emerged around 2005. It has grown steadily, and now is the time for sharing this research with a wider audience. In this book, the HWID approach is used to discuss socio-technical HCI theory, cases, methods, and impact. The book introduces HWID as a multi-sided platform for theorizing about socio-technical HCI work design in the digital age. It presents design cases that illustrate the design of socio-technical relations, provides specific advice for researchers, consultants, and policy makers, and reflects on the open issues related to theorizing about sociotechnical HCI.

The benefits of HWID include that it meets the requirement of taking both the social and the technical into account, while focusing strongly on the relationship between the social and the technical. In addition, it is truly international and explicitly considers local cultural, organizational, and technological contexts.

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Book cover of Human Work Interaction Design HumanComputer Interaction Series - photo 1
Book cover of Human Work Interaction Design
HumanComputer Interaction Series
Editor-in-Chief
Jean Vanderdonckt
Louvain School of Management, Universit catholique de Louvain, Louvain-La-Neuve, Belgium

The HumanComputer Interaction Series, launched in 2004, publishes books that advance the science and technology of developing systems which are effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioural sciences), practical approaches (such as techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

HCI is a multidisciplinary field and focuses on the human aspects in the development of computer technology. As technology becomes increasingly more pervasive the need to take a human-centred approach in the design and development of computer-based systems becomes ever more important.

Titles published within the HumanComputer Interaction Series are included in Thomson Reuters' Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography.

More information about this series at http://www.springer.com/series/6033

Torkil Clemmensen
Human Work Interaction Design
A Platform for Theory and Action
1st ed. 2021
Logo of the publisher Torkil Clemmensen Department of Digitalization - photo 2
Logo of the publisher
Torkil Clemmensen
Department of Digitalization, Copenhagen Business School, Frederiksberg, Denmark
ISSN 1571-5035 e-ISSN 2524-4477
HumanComputer Interaction Series
ISBN 978-3-030-71795-7 e-ISBN 978-3-030-71796-4
https://doi.org/10.1007/978-3-030-71796-4
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Foreword

Human Work Interaction Design (HWID) focuses on the integration of work analysis and interaction design methods for pervasive and smart workplaces. HWID was founded in 20052006, as the Working Group #6, part of the International Federation for Information Processing (UNESCO), specifically of its Technical Committee 13 on Human-Computer Interaction (HCI). HWID had its first conference edition in February 2006, in my hometown (Funchal, Portugal). One year before that, I had the pleasure and fortune of meeting Professors Annelise Mark Pejtersen, Torkil Clemmensen, and Rikke rngreen during the INTERACT workshop that gave birth to this research field. I then involved myself further as the working groups secretary officer, from 2011 until 2014, and afterward became the groups chair, from 2014 until 2017. I still support the group as vice-chair up to the present day. Back then, the essential idea was to adapt the well-known framework of Cognitive Work Analysis into a more practical, modern format, an objective that was quite clearly attained if one judges the number of case studies, projects, papers, students, and scholars who were influencedin one way or anotherby this working groups ideas.

The many different revolutions brought about by computer systems, interfaces, and interactive techniques, have meant that HWID is a rapidly evolving discipline, like most HCI areas. Since 2005, HWID has evolved throughout the years, both as a theoretical discipline and as a practical design approach, strongly rooted in the psychology-grounded thoughts of Torkil Clemmensen. Torkils influence on my HCI practice and theory is subtle, yet extremely valuable. Therefore, it is with great enthusiasm that I write this Foreword, in the expectation that the book will influence the reader in the same way that it has influenced me, profoundly.

Some of the original goals of this research field included the following:
  • To encourage empirical studies and conceptualizations of the interaction among humans, their variegated social contexts, and the technology they use both within and across these contexts.

  • To promote the use of knowledge, concepts, methods, and techniques that enable user studies to procure a better apprehension of the complex interplay between individual, social, and organizational contexts and thereby a better understanding of how and why people work in the ways they do.

  • To promote a better understanding of the relationship between work domain-based empirical studies and iterative design of prototypes and new technologies.

This new book goes well beyond covering these important topics. One of the interesting aspects I noted is that this book presents HWID as a new platform designing sociomaterial solutions that are valued by local needs and practices.

In the future, very much as in humankind's recent past, interactive technologies and systems will continue to be central to almost every human activity. Novel ways of designing and evaluating them from a socio-technical perspective will never be enough. Further research will have to be conducted to ensure that society and societal-positive impact will always be the top priority of any interactive system or technology. Fortunately, this book provides us with comprehensive coverage of how HWID can be used for both theory and action, starting with its roots in cognitive work analysis, all the way until the most recent and exciting HWID applications to the so-called smart workplace. The focus on effectively combining theory with practice is particularly appealing to me. The book excels in presenting the reader with a usable platform, a common vocabulary for large design and development teams, practical ways to overcome wicked problems (Chap. ), and many more. But it is equally enlightening in the way it handles and explains the more theoretical aspects of HWID. In the era of design thinking as a popular management approach, we now have HWID, which deems meeting business goals as the top priority but acknowledges that employees and other stakeholders might have other needs that require fulfilment.

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