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Bear Cahill - Using SwiftUI

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Bear Cahill Using SwiftUI

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Book cover of UI Design for iOS App Development Bear Cahill UI Design for - photo 1
Book cover of UI Design for iOS App Development
Bear Cahill
UI Design for iOS App Development
Using SwiftUI
1st ed.
Logo of the publisher Bear Cahill Denton TX USA Any source code or other - photo 2
Logo of the publisher
Bear Cahill
Denton, TX, USA

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6448-5 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6448-5 e-ISBN 978-1-4842-6449-2
https://doi.org/10.1007/978-1-4842-6449-2
Apress standard
Bear Cahill 2021
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 1 NY Plazar, New York, NY 10014. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Table of Contents
About the Author
Bear Cahill

has been a developer since he was 12. After getting his B.S. in Computer Science, he worked at several companies before going freelance as an iOS developer. Bear has written multiple books on software development, teaches for several corporate education companies, and develops online courses for Lynda.com/LinkedIn Learning. Ultimately, however, Bear loves to code.

About the Technical Reviewer
Felipe Laso

is a Senior Systems Engineer working at Lextech Global Services. Hes also an aspiring game designer/programmer. You can follow him on Twitter @iFeliLM or on his blog.

Bear Cahill 2021
B. Cahill UI Design for iOS App Development https://doi.org/10.1007/978-1-4842-6449-2_1
1. Introducing SwiftUI
Bear Cahill
(1)
Denton, TX, USA

First, thank you for reading at least this much of the first chapter. Its tempting to skip it. However, Im the type of person that reads the foreword, the preface, and so on. Someone thought it important enough to write and include it; maybe its worth it.

When learning a new IDE, language, or user interface design tool, it can be hard to know where to start. Ill say this: if you dont know Swift, learning SwiftUI will be very tough. In fact, if you dont know about Xcode, iOS development, and the various frameworks related to it, learning SwiftUI isnt the best place to start (see Figure ).

This isnt a book on Swift, Xcode, iOS frameworks, or UIKit. Being familiar with those is important if not required.
Figure 1-1 SwiftUI Interface Example Exercises Ive included one or more - photo 3
Figure 1-1

SwiftUI Interface Example

Exercises

Ive included one or more exercises per chapter. Some are shorter and some are longer. In each case, there is also one or more End of Chapter (EOC) zip file of the code for you to review.

Many chapters build on the same code throughout the chapter. So theres only one EOC file with the full result.

The point of each exercise is practice. I want you to go through the process of employing what youre learning. I highly recommend experimenting with variations of the exercises as your curiosity prompts you.

I also strongly encourage repetition . If you repeat an exercise a handful of times to the point that you can just knock it out with familiarity, youll be better off when youre done with this book.

Concepts

Much of SwiftUI will feel like Swift. Thats good if you know Swift. Youll feel somewhat comfortable passing closures, chaining calls, handling optionals, and so on.

However, SwiftUI has a very state-driven concept to the UI. The user interface is a display of the state. If a value (the state) changes, the UI should reflect that so it needs to render again.

If the value displayed in a TextField is updated, the interface should display the new value. This is done automatically in SwiftUI with binding. Well use property wrappers (similar to how Optional is a type with a wrapped value) to pass these values into controls like the TextField.

The TextField will be updated if the value changes. But also changes in the TextField will be stored in the same place as the item passed in. No more getting the text property and storing SwiftUI cuts out the middle step and just changes the property!

Source of Truth

The concept of these property wrappers is tied to the idea of the source of truth . If we have the username or email address stored in a property, that can be the source of truth. If the property changes, the UI is updated. If the user types in a new value, its stored in that same property.

There are different ways of using this concept on value types (e.g., structs) vs. reference types (e.g., classes). Well explore these in detail in this book.

Old Friends

Well also look at how to use an existing UI in a SwiftUI-based app. You may have some existing code that works great, and you want to reuse it. No sense in throwing it away if its still good.

Or you may just not have time to re-create the whole UI in one effort.

New Friends

Of course, well look at developing interface designs in SwiftUI. But well also look at how to use SwiftUI in Storyboard projects . You may want to migrate to SwiftUI starting in your current UIKit app.

However you decide or need to start using SwiftUI, I hope this book helps get you there.

Combine

If you havent used the Combine framework yet , you will in this book. This is not a book on Combine, but parts of it are tightly integrated in things we need to do in SwiftUI.

There are Combine aspects sprinkled throughout this book. Theres also a chapter specifically intended to go a little deeper into Combine. That framework probably deserves its own book, but well dig a bit deeper at times to understand what were doing and using.

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