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Joseph Labrecque - Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition

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Joseph Labrecque Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition
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Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition: summary, description and annotation

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Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content

Key Features
  • Produce rich motion graphics and interactive animations for multiple platforms
  • Explore the key features and enhancements in the latest Adobe Animate release
  • Take your Adobe Animate projects to the next level with creative workflows
Book Description

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

We begin by getting up to speed with all that you need to know about Adobe Animate. Youll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, youll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. Youll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.

By the end of this Adobe Animate book, youll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.

What you will learn
  • Gain a solid understanding of Adobe Animate foundations and new features
  • Understand the nuances associated with publishing and exporting rich media content to various platforms
  • Make use of advanced layering and rigging techniques to create engaging motion content
  • Create dynamic motion using the camera and variable layer depth techniques
  • Develop web-based games, virtual reality experiences, and multiplatform mobile applications
  • Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials
Who this book is for

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Table of Contents
  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform- Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting
  8. Animating Poses with IK Armatures
  9. Manipulating Warped Objects through Advanced Rigging
  10. Working with the Camera and Layer Depth
  11. Developing Web-Based Games
  12. Producing Virtual Reality Content for WebGL
  13. Building Apps for Desktop and Mobile
  14. Extending Adobe Animate

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Adobe Animate 2022 for Creative Professionals Copyright 2021 Packt Publishing - photo 1
Adobe Animate 2022 for Creative Professionals

Copyright 2021 Packt Publishing

This is an Early Access product. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the content and extracts of this book may evolve as it is being developed to ensure it is up-to-date.

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, ortransmitted in any form or by any means, without the prior written permission of the publisher,except in the case of brief quotations embedded in critical articles or reviews.

The information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing or its dealers and distributors will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Early Access Publication: Adobe Animate 2022 for Creative Professionals

Early Access Production Reference: B17998

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK

ISBN: 978-1-80323-279-9

www.packt.com
Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate

Welcome to Packt Early Access. Were giving you an exclusive preview of this book before it goes on sale. It can take many months to write a book, but our authors have cutting-edge information to share with you today. Early Access gives you an insight into the latest developments by making chapter drafts available. The chapters may be a little rough around the edges right now, but our authors will update them over time. Youll be notified when a new version is ready.

This title is in development, with more chapters still to be written, which means you have the opportunity to have your say about the content. We want to publish books that provide useful information to you and other customers, so well send questionnaires out to you regularly. All feedback is helpful, so please be open about your thoughts and opinions. Our editors will work their magic on the text of the book, so wed like your input on the technical elements and your experience as a reader. Well also provide frequent updates on how our authors have changed their chapters based on your feedback.

You can dip in and out of this book or follow along from start to finish; Early Access is designed to be flexible. We hope you enjoy getting to know more about the process of writing a Packt book. Join the exploration of new topics by contributing your ideas and see them come to life in print.

  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform- Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting
  8. Animating Poses with IK Armatures
  9. Manipulating Warped Objects through Advanced Rigging
  10. Working with the Camera and Layer Depth
  11. Developing Web-Based Games
  12. Producing Virtual Reality Content for WebGL
  13. Building Apps for Desktop and Mobile
  14. Extending Adobe Animate
2 Exploring Platform-Specific Considerations

We will now spend some time exploring the various target platforms that are natively supported by Adobe Animate. To be successful with Animate, you must understand the underlying technologies involved in each platform and when to use one over another, as they each have their strengths and weaknesses. This understanding enables sound decisions when selecting a target document type when starting a new Animate project.

Well begin with an overview of the major platforms supported natively as publish targets within Animate. Following this, we can then explore the variety of document types that support and target different aspects of these platforms for a greater understanding of why you might use certain document types over others.

After reading this chapter, you will be able to do the following:

  • Understand the set of platforms native to Adobe Animate
  • Explore best practices around ActionScript 3.0, HTML5 Canvas, and AIR document types
  • Employ recommendations around beta document types, including both Virtual Reality (VR) and WebGL (standard and extended)
Technical Requirements

You will need the following software and hardware to complete this chapter:

  • Adobe Animate 2022 (version 22.0 or above)
  • Refer to the Animate System Requirements page for hardware specifications: https://helpx.adobe.com/animate/system-requirements.html
Exploring Animate Document Types

While Flash Professional was, for years, focused entirely on the Flash Platform, Adobe Animate seeks to define itself as a platform-agnostic software application. This basically means that any target platform is welcome to be part of the publish pipeline even those not traditionally associated with the software.

Even though Animate seeks to play well with any platform that wants in on the game, it does support a number of important platforms natively:

Figure 21 Publish targets native to AnimateToday Animate comes pre-packaged - photo 2Figure 2.1 Publish targets native to Animate

Today, Animate comes pre-packaged with a number of target platforms for common usage. These include ActionScript 3.0, AIR for Desktop, AIR for iOS, AIR for Android, HTML5 Canvas, VR 360, VR Panorama, and WebGL glTF (in both standard and extended flavors). Some of these target platforms are still Flash-based, but most newer platforms that have been added as target native web technologies such as the HTML canvas element with JavaScript and include specifications such as WebGL and glTF to achieve some pretty neat stuff!

You can see all available document types by choosing File | New from the application menu or by choosing Create New or More Presets from the Home screen and then choosing the Advanced category of the New Document dialog:

Figure 22 New Document dialog Advanced presetsThe Advanced category of presets - photo 3Figure 2.2 New Document dialog Advanced presets

The Advanced category of presets allows you to create a new document based upon a specific publishing platform, while the other category presets tend to only allow the choice of ActionScript 3.0 or HTML5 Canvas.

Tip

Within the New Document dialog, document types are listed under Platforms and Beta Platforms. You may need to scroll down to see them all. Any third-party platforms that have been enabled will show up even farther down the stack.

Well next proceed through an overview of the major platforms available in Animate today. These are all based upon the Flash platform runtimes, native web technologies, and a set of beta platforms that extend these technologies.

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