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Geoff Potter - Discovering Computing

Here you can read online Geoff Potter - Discovering Computing full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2014, publisher: ITCA Digital Education Systems Corporation, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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    Discovering Computing
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Discovering Computing: summary, description and annotation

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This is the first book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.

Who will benefit from this book? This book is most suitable for young people in their second or third grade level. It may also be helpful for teachers introducing ICT or integrating it into the curriculum.

Contents:

Book One comprises three modules:

  • Module One: Learning About Computers. This module introduces students to computers and how to use them. Adventure One: Lets Learn About Machines, Adventure Two: Lets Learn About Computers, Adventure Three: Lets Learn About Language
    • Module Two: Playing With Stories. This module has six units. It focuses on developing the students ability to use computer software to learn and manipulate language. It also provides opportunities to learn basic keyboarding in English. Adventure One: Lets Play With The Alphabet, Adventure Two: Lets Play With Text, Adventure Three: Lets Play With Text To Control Things, Adventure Four: Lets Play With Stories, Adventure Five: Lets Write A Story, Adventure Six: Lets Play With Information, Adventure Seven: Lets read Books on an E-Reader
    • Module Three: Looking For Language And Numbers. This module trains students in working with language and numbers. It introduces them to the use of computer software to manipulate numbers and language. Adventure One: Lets Look For Numbers, Adventure Two: Lets Look For Shapes, Adventure Three: Lets Make Objects, Adventure Four: Lets Look For Sizes And Amounts, Adventure Five: Lets Explore Relationships

      The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how to efficiently use them to learn and communicate. The book also contains an integrated Continuous Assessment process which may be of value in some educational environments. Modules at each level are divided into skills and knowledge-focused units. At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered. Marks may be accumulated throughout the school year. A grade based upon the total points accumulated may be awarded at any time during the year. There are no tests or examinations in this program.

      What are the intended uses of this book? 1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in introductory programs in areas such as Science, Language Arts, Mathematics and Art. 2. The book supports public and private education systems instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce. 3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.

  • Geoff Potter: author's other books


    Who wrote Discovering Computing? Find out the surname, the name of the author of the book and a list of all author's works by series.

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    INTRODUCTION Welcome to Discovering Computing What is in this Book Book - photo 1INTRODUCTION Welcome to Discovering Computing What is in this Book Book One is full of things for you to learn You can - photo 2What is in this Book? Book One is full of things for you to learn. You can learn: to use a keyboard, to use a computer, to play with stories and to think and find answers. How do I use this book? Your book has three parts: Each part is called a module. Module 1 is about computers, cell phones, tablets and Raspberry Pi . You can learn how to use them. You will find many things in this module. You will learn how to make the computer work for you.

    Module 2 shows you how to work and play with stories, the alphabet, pictures and sentences. You will also learn about reading a book on an E-reader. In Module 3 you can learn about numbers and shapes and how many and how big and how small. The computer can help you to work with numbers. And through the whole program you will learn how to use the computer keyboard properly. This will take a lot of practice, but once you can do it you will become very fast at using the computer.

    And....each adventure begins with some big questions. You may find it fun and interesting to talk about these with your parents and your teacher. Enjoy learning with Discovering Computing.To The Teacher: The purpose of an ICT curriculum is to help young people become technologically literate: able to comprehend what digital technologies are and the ways in which they may be useful; and to decide for themselves which technology skills are worth exploring and possessing. Information technologies particularly devices such as computers, tablets and phones come and go rapidly and are changing every few weeks. It is interesting to possess the latest version of something, but soon it will pass. Being literate in ICT is different from knowing how to use the current digital flavor of the month.

    Literacy comes from understanding the world of ICT and its relationship with our human needs, our creativity and our activities. Literacy also means being able to grow with evolving technologies, changes, new ideas, and different ways of doing things. Literacy in ICT is partially a matter of possessing certain skills, but equally it is about understanding how our brains and minds work, how each of us likes to be creative, and how digital ways of getting, storing and using information can help each of us to achieve our goals. Techne -the Greek root of the word technology translates in English as art. Its current definition is the application of scientific knowledge, to practice. Thus the term ICT (Information and Communications Technology) refers to the knowledge behind many human activities and productions, including art, music, literacy, engineering and designing.

    This book, and the other nine books in the series, are not, therefore, just about computers and digital devices. More, they are designed to help young people to develop understanding of the role of human digital creativity in our lives. They are also designed to provide you with a way of presenting information and fostering childrens understanding of ICT in its many creative and practical forms. About the Big Questions Each learning unit in this book begins with several questions Big Questions that we each may think about from time to time, but which are quite complicated and difficult to consider. These are offered to students and their teachers as starting points.

    Module One Learning About Computers Heres a story.
    Module One Learning About Computers Heres a story.

    Maybe youve been through this, Or you know someone who has. One day Zoe came home from school. She saw a strange thing sitting on the table. It was something she had not seen before, but it looked very interesting. Zoe pushed some of the buttons, but nothing happened. It looked like a television set, but she could not work out how to turn it on.

    Zoes mother came into the room. "What is this?" Zoe asked. "It's our new computer," said her mother. Zoe and her mother have a problem They do not know how to start the computer - photo 3 Zoe and her mother have a problem. They do not know how to start the computer. Could you help Zoe and her mother start the computer? Lets find out what the computer parts are called.

    Let's solve the problem together. What is a computer? How does a laptop computer work? Would you like to learn how to make a picture? Would you like to learn how to keyboard a word? Would you like to learn how to make numbers? Would you like to learn how to play with colors and shapes? This is a big Computer. It sits on a table or on a desk. Can you draw a picture of a computer and color it? Perhaps your parents or your teacher would like to see it. And This is a very small computer It is called a Raspberry - photo 4And This is a very small computer It is called a Raspberry - photo 5And.................This is a very small computer. It is called a Raspberry Pi .It is the same size as a credit card.It plugs into a TV set.It only costs around $50.00 US.Lets Learn How to Use the Keyboard Lets keyboard every week Lets use - photo 6 Let's Learn How to Use the Keyboard Discovering Computing - image 7 Let's keyboard every week.

    Lets use BackByte Typing Tutor
    www.byteback.org/typing/howtotype.php Discovering Computing - image 8 You can practice with the English alphabet: copy, name, print. You can print a progress report at the end of the module. Placing My Fingers on the Right Keys The Home row These are the keys on - photo 9Placing My Fingers on the Right Keys The Home row These are the keys on - photo 10 Placing My Fingers on the Right Keys The Home row. These are the keys on which your fingers are placed. Left hand: ASDF Right hand: JKL: Using The Right Fingers on the Keys Left hand Forefinger = F key Middle finger = D key Ring finger = S key Little finger = A key Right hand Forefinger = J key Middle finger = K key Ring finger = L key Practice until you can do this quickly and without making many mistakes. Adventure One Lets Learn About Machines Discovering Computing - image 11Discovering Computing - image 12Let's Learn About Machines. What is a machine ? A machine makes POWER .Discovering Computing - image 13 Is this a machine? Discovering Computing - image 14 Is this a machine? Discovering Computing - image 15 Is this a machine? Discovering Computing - image 16

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