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Lita Talarico - Becoming a Design Entrepreneur: How to Launch Your Design-Driven Ventures from Apps to Zines

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Lita Talarico Becoming a Design Entrepreneur: How to Launch Your Design-Driven Ventures from Apps to Zines
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Becoming a Design Entrepreneur: How to Launch Your Design-Driven Ventures from Apps to Zines: summary, description and annotation

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Any designer who runs a studio, office, or firm is entrepreneurial. In fact, anyone with a studio already has an infrastructure for entrepreneurial content development, and with the technological developments over the last few decades, there are more opportunities now than ever. The use of computers has allowed not only new tools for creating design, but also enables makers with entirely new ways to prototype, promote, and sell their products. Becoming a Design Entrepreneur is the guide for these designers and a breakdown of the prospects and challenges they face. Topics include:
  • Methods for launching a venture into the market
    • Tips on presentation, pitch and public relations
    • How to legally protect intellectual property
    • Ways to do effective research, and crowd source
    • How to benefit from social media
    • Sources for funding and investment and incubators
    • Case studies from successful and startup entrepreneurs.
      The ability to produce and market has helped to reposition graphic design in the new entrepreneurial economy, in which graphic design entrepreneurs are constantly raising design bars and standards. Everyone harbors at least one viable product idea, and designers can be social entrepreneurs, creating campaigns or events that serve the greater good aside from profit-making. Readers will learn to grow as innovators and creators from Becoming a Design Entrepreneur.
      Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we dont aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
  • Lita Talarico: author's other books


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    Copyright 2016 by Steven Heller and Lita Talarico All rights reserved - photo 1

    Copyright 2016 by Steven Heller and Lita Talarico

    All rights reserved. Copyright under Berne Copyright Convention, Universal Copyright Convention, and Pan American Copyright Convention. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form, or by any means, electronic, mechanical, photocopying, recording or otherwise, without the express written consent of the publisher, except in the case of brief excerpts in critical reviews or articles.

    All inquiries should be addressed to

    Allworth Press

    307 West 36th Street, 11th Floor

    New York, NY 10018

    Allworth Press books may be purchased in bulk at special discounts for sales promotion, corporate gifts, fund-raising, or educational purposes. Special editions can also be created to specifications. For details, contact the Special Sales Department.

    Allworth Press

    307 West 36th Street, 11th Floor

    New York, NY 10018

    or .

    20 19 18 17 16 5 4 3 2 1

    PUBLISHED BY

    Allworth Press, an imprint of Skyhorse Publishing, Inc.

    307 West 36th Street, 11th Floor

    New York, NY 10018

    Allworth Press is a registered trademark of Skyhorse Publishing, Inc.,

    a Delaware corporation.

    www.allworth.com

    COVER AND INTERIOR DESIGN BY

    Anderson Newton Design

    Library of Congress Cataloging-in- Publication Data is available on file.

    Print ISBN: 978-1- 62153-508- 9

    Ebook ISBN: 978-1- 62153-514- 0

    Printed in China

    DEDICATION

    Nicolas Heller SH

    Julian Friedman LT

    Contents

    Terms in Current Use

    Maker, Making, Made

    SIDEBAR

    By Ken Carbone

    By John Carlin

    With Ken Carbone

    SIDEBAR

    By Anthony DAvella

    By Zack Yorke

    With Ben Blumenfeld/The Designers Fund

    Benjamin Gadbaw

    SIDEBAR

    by Steve Kroeter

    With Linda Holliday

    Master of Many Mtiers

    Making the Best Stuff

    Her Passion Cometh

    Healing Birds

    New Model for Bookmaking

    Kubaba Bespoke Books

    Barking Up The Paper Tree

    The Go-Comb Experience

    Making Diaries

    The Reality of Creating a Business

    The Digital Marketplace

    Frontier Woman Online

    Products in the Wild

    A Digital Feast

    Games for a Living

    Being Acquired to be Hired

    Making Cooties

    Visual Storyteller

    Nano Blogging

    The Entrepreneuriral Advocate

    Design Nerd

    Design History as Commodity

    Toys With an Edge

    A Sixteen-Page Adventure

    Saving Lives, One Prescription at a Time

    Design Restauranteur

    Dating Adventure

    By Frank Martinez, Esq.

    By L. Lee Wilson, JD

    By L. Lee Wilson, JD

    By L. Lee Wilson, JD

    SIDEBAR

    Preface

    W hen we began using the term design entrepreneur, the two words were rarely uttered together. Now the next big thing in graphic designin fact, in all design disciplinesis entrepreneurship. The United States is a land of inventors, and entrepreneurs and designers have virtually all the skills needed to conceive, develop, research, and producein short, make products for a marketplace. What was missing when we began were business, presentation, and promotion expertise.

    This book builds, in part, on the curriculum of The School of Visual Arts MFA Design/Designer as Author + Entrepreneur program (which we founded and co-chair). With the help of our faculty, alumni, and staff, we have fine-tuned this material for nearly twenty years. It is part handbook and part casebook, addressing how designers can accelerate their concepts as marketable in the analog and digital worlds.

    Entrepreneurship is risky yet empowering. Taking ownership of ideas and fabrications, either alone or in collaboration with others, is a goal worth pursuing and an opportunity worth taking. Even failure is an opportunity. Entrepreneurship is a learning process. The designer must learn to incorporate design talent with business skill to ensure the outcome of any sustainable venture.

    SH + LT

    Acknowledgments

    F irst and foremost, we thank David Rhodes, president of the School of Visual Arts, for his continued support of design entrepreneurship throughout the school, and for his generosity to the MFA Design (MFAD) program and its students, past and present.

    We are grateful to Tad Crawford, publisher of Allworth Press, for his unflagging enthusiasm for graphic design and design in general. This book is a tribute to his dedication.

    Without our co-workers at MFAD, Esther Ro Schofield, director of operations, and Ron Callahan, technology director, we would be at a huge loss. Thank you for your dedication to our program and students. For their design and typography, thanks to Gail Anderson and Joe Newton of Anderson Newton Design.

    Warm wishes to the faculty members, both current and past, who have added their own imprimaturs to design entrepreneurship, either by engaging in it themselves or encouraging others.

    And to all those who were interviewed, analyzed, and otherwise probed about their entrepreneurial highs and lows, we are sincerely thankful for your generosity.

    SH + LT

    An Entrepreneurs Glossary

    TERMS IN CURRENT USE

    ACCELERATOR Company that fast-tracks start-ups to launch their ventures

    ANGEL Investor who looks for early-stage ventures to provide capital in exchange for equity in the venture

    ANCILLARY An extra that adds to the core product of the venture in hopes that it will attract a target audience

    ASSET Something that has value or can generate income

    BRANDING The narrative that identifies a product, venture, or service

    BRAND PLATFORM Items that define a products core attributes

    BUSINESS MODEL (aka Value Exchange) Definition of the product and how it will make a profit

    COLLATERAL Different types of marketing products that support a venture

    COLLABORATION Working with others to accomplish a task

    CORE CONCEPT The idea that drives all the parts of a product

    DECK Series of Keynote slides or PDFs showing key elements of a pitch or proposal

    DELIVERING VALUE Promise of what you will provide to an audience

    ECOSYSTEM (see Stakeholder) All the participants in a venture, from the creators and founders to the various stakeholders, who will provide sustenance and sustainability

    END USER The intended audience for a product

    ENTREPRENEUR Person who starts a new business venture that requires initiative and risk

    ELEVATOR PITCH Quick summary used to define a product

    ETHNOGRAPHY Research that is conducted to provide in-depth understanding of the culture of a targeted audience

    EXPERIENCE Response a user has to a venture

    FOUNDER Originator of the idea and creator of the venture

    IDENTITY Look and feel of the product (also Logo)

    INCUBATOR Entity that attempts to nourish potential ventures

    INNOVATION Term used to describe new ventures

    INTELLECTUAL PROPERTY Legal rights for protecting ideas including trademark, copyright, trade dress

    ITERATION (experimenting to iterate the experience) Developing a version of the product

    LOGO Identity mark of a company

    MARKET TESTING Evaluating responses to a product prior to releasing it

    MINIMUM VIABLE PRODUCT (MVP) Core elements of product that launches early for feedback in order to iterate

    MISSION STATEMENT Essence of a businesss goals and philosophy

    PITCH Defining a venture in a way that excites and generates interest

    PRODUCT End result that is offered to meet the needs of the intended audience

    PRODUCT NARRATIVE Story behind the venture

    PROTOTYPE Early iteration of a product

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