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Christopher Caleb - Flash iOS Apps Cookbook

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Christopher Caleb Flash iOS Apps Cookbook

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Over 100 practical recipes for developing iOS apps with Flash Professional and Adobe AIR.
  • Build your own apps, port existing projects, and learn the best practices for targeting iOS devices using Flash.
  • How to compile a native iOS app directly from Flash and deploy it to the iPhone, iPad or iPod touch.
  • Full of practical recipes and step-by-step instructions for developing iOS apps with Flash Professional.

In Detail

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apples iPhone, iPad, and iPod touch. Whats more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.

Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.

Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether youre an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.

What you will learn from this book

  • Configure and publish native iOS apps from Flash Professional CS5 or CS5.5.
  • Start by quickly building and deploying a simple app to your iOS device.
  • Target mobile screens and implement usability considerations.
  • Best practices for porting existing Flash projects.
  • Access input sensors including the touch-screen, the accelerometer, GPS and the virtual keyboard.
  • Overcome performance and memory constraints.
  • Work with Flash video and audio.
  • Render web pages directly within your app.

Approach

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge.

Who this book is written for

Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills

Christopher Caleb: author's other books


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Flash iOS Apps Cookbook

Flash iOS Apps Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2012

Production Reference: 1130112

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84969-138-3

www.packtpub.com

Cover Image by Charwak A (<> )

Credits

Author

Christopher Caleb

Reviewers

Daniel Albu

JP Berrie

Simon Buckley

Mark Doherty

Richard England

Stuart McLeman

Brian Rinaldi

David Wagner

Acquisition Editor

Douglas Paterson

Lead Technical Editor

Dayan Hyames

Technical Editor

Kedar Bhat

Copy Editor

Neha Shetty

Project Coordinator

Alka Nayak

Proofreader

Mario Cecere

Indexer

Rekha Nair

Graphics

Valentina D'Silva

Manu Joseph

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Christopher Caleb has been developing rich interactive experiences with the Flash platform for almost a decade. He remembers a time when browsers didn't support images, and has witnessed technologies such as Flash help drive the web to where it is today. During that period he has been fortunate enough to have worked with a wide range of clients including the BBC, Activision, Samsung, and Aardman Animations on projects encompassing film, games, education, and children's entertainment.

He has a love for all things mobile and has been a proponent of Flash in this space since its emergence. He is also an active member of the Flash community, both through his personal blog and the various articles he contributes elsewhere. Whenever he finds a spare minute, Christopher likes to chip away at the many apps and experiments he has inspired to undertake.

Christopher is currently a lead Flash developer at WeeWorldan avatar-based social network and virtual world for teens. He blogs at www.yeahbutisitflash.com and tweets as @chriscaleb.

Acknowledgement

This book would not have been possible without the help and support of so many individuals.

First and foremost, I'd like to thank the people at Packt Publishing; in particular, Steven Wilding for providing me with this wonderful and unexpected opportunity; Maitreya Bhakal for his guidance and encouragement; and Kedar Bhat for his assistance and endless patience.

I'm extremely lucky to have had such talented technical reviewers (Daniel Albu, JP Berrie, Simon Buckley, Mark Doherty, Richard England, Stuart McLeman, Brian Rinaldi, and David Wagner) who, despite their workloads, managed to find the time to provide invaluable feedback. Dave and JP: I really owe you both for your perseverance over the last few weeks.

Various individuals at Adobe have also helped me along the way. Particularly, I'd like to thank Mark Doherty and Brian Rinaldi for their immense contribution and enthusiasm towards the project. I'd also like to extend thanks to Robert Christensen for always taking the time to answer my questions over the past twelve months.

A huge debt of gratitude is also owed to my brother Alan (alancaleb.com), Steve Koren (popjunk.co.uk), and Selina Wagner (blobina.com) whose creative talents grace the many code examples found within these pages. Also, a mention must go out to Matt McKenna (maketh.com) and Andrew Nicolson (drewnotweird.co.uk) for the part they both played.

I would also like to thank Graham MacDonald for affording me the time to write and, at the same time, earn a living; Helen and my little nephew Freddy (I love him even more than Flash) for making me smile; Gregory for providing the arm wrestling training that helped develop my typing stamina; and Amanda who makes every day better than the last. Special thanks must also be extended to Bobby Farmer who has always made time for me over the years and has been a constant source of encouragement.

Finally, to my father, mother, brother, and sister, I cannot thank you enough for your love and support, without which I am nothing.

About the Reviewers

Daniel Albu is a freelance Flash platform developer with more than ten years of experience in the production and deployment of rich media websites, games, and applications.

Daniel has unique expertise in production and integration of Flash and Flash platform-based technologies. Most recently, Daniel entered the mobile development field by using Adobe AIR to develop for the Android and iOS platforms.

Daniel also provides worldwide remote training and consultancy around Flash platform technologies for companies and individuals alike.

JP Berrie first encountered Macromedia Director 4 in 1995 while at university studying Multimedia Technology, and subsequently embarked upon a career as a Multimedia Developer, specializing in Director Lingo and latterly Flash ActionScript 3.0 programming.

He was appointed lead programmer for several BBC games titles, including Walking with Beasts, Bill & Ben the Flowerpot Men, and Rotten Ralph. Other titles include the Chicken Run game for Activision / Aardman Animations, and a title for interactive publishing giants Dorling Kindersley.

Since 2002, JP has freelanced for many clients including global brands such as AstraZeneca, BP, Diageo, Guinness, Kellogg's, Pepsi, Pfizer, and the Post Office.

Website: www.jpberrie.com.

Simon Buckley received his M.Sc in Physics from the University of Birmingham, England, in 2007 before moving into Computer Science to gain a M.Sc in Intelligent Systems Engineering at the same university in 2008.

After graduating, Simon spent some time as an enterprise Java developer before opting to go freelance. He is now a Flex Adobe Certified expert and his company, Techjump, specializes in developing workflow tools and Rich Internet Applications for desktop and mobile platforms. He loves working with new technologies, developing rich user experiences, and solving tough programming problems.

Mark Doherty is the Platform Evangelist for Mobile and Devices at Adobe, working to create a vibrant ecosystem around Flash Player and Adobe AIR for devices. He has spent ten years in the mobile and devices industry, including seven at Adobe, holding Engineering, Consulting, Business Development, and Marketing roles. Prior to this, Mark has worked with leading OEMs at Mobile Innovation, Nokia, Samsung, and Panasonic.

Richard England

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