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Scott Spencer - ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games

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Scott Spencer ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games: summary, description and annotation

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Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image.

  • Guides you through artistic concepts to visualize your creature
  • Walks you through the process of conceptualizing a creature in ZBrush
  • Details techniques for using Photoshop to refine your design
  • Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool

ZBrush Creature Design helps you bring your creature concepts to life.

Scott Spencer: author's other books


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Acquisitions Editor Mariann Barsolo Development Editor Amy Breguet Technical - photo 1
Acquisitions Editor Mariann Barsolo Development Editor Amy Breguet Technical - photo 2

Acquisitions Editor: Mariann Barsolo

Development Editor: Amy Breguet

Technical Editor: Eric Keller

Production Editor: Dassi Zeidel

Copy Editor: Adept Content Solutions

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Media Associate Project Manager: Jenny Swisher

Media Associate Producer: Josh Frank

Media Quality Assurance: Shawn Patrick

Book Designer: Mark Ong, Side By Side Studios

Compositor: James D. Kramer, Happenstance Type-O-Rama

Proofreader: Sara Wilson

Indexer: Ted Laux

Project Coordinator, Cover: Katherine Crocker

Cover Designer: Ryan Sneed

Cover Image: Scott Spencer

Copyright 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-1-118-02433-1
ISBN: 978-1-118-22206-5 (ebk.)
ISBN: 978-1-118-23626-0 (ebk.)
ISBN: 978-1-118-26067-8 (ebk.)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or website is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or website may provide or recommendations it may make. Further, readers should be aware that Internet websites listed in this work may have changed or disappeared between when this work was written and when it is read.

For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at (877) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com . For more information about Wiley products, visit www.wiley.com .

Library of Congress Control Number: 2011945017

TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. ZBrush is a registered trademark of Pixologic, Inc. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

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Dear Reader,

Thank you for choosing ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. Id be very interested to hear your comments and get your feedback on how were doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at . Customer feedback is critical to our efforts at Sybex.

Best regards,

Neil Edde Vice President and Publisher Sybex an Imprint of Wiley To my partner - photo 3

Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

To my partner Meredith Yayanos, whose love, friendship, and inspiration I cherish.

Acknowledgments

There are so many people who bring a book like this to life. I would like to try to thank each of them here. This includes those with a direct hand in the editing and layout as well as those whose support makes this kind of endeavor possible. First, Id like to thank my partner Meredith Yayanos for her loving support, and Richard Taylor and Tania Rodger for their friendship and support. I must thank Richard for giving me such a unique opportunity to travel across the globe and work every day with so many amazingly talented people. I also want to thank Karl Meyer, Brian Sunderlin, and Gentle Giant Studios for giving me a place to start my journey and remaining close and valued friends and mentors to this day.

Thanks also to all the talented artists I have the good fortune to work with at Weta. Thanks to Eric Keller for serving as technical editor and for sharing his expertise by writing on the ZBrush Materials system. Were it not for his experience and knowledge in this area, we would be missing out on a whole range of techniques. Thank you to Ofer Alon, Jaime Labelle, and Paul Gaboury at Pixologic; and to Alex Alvarez, Eric Miller, and everyone else at Gnomon.

A huge thanks to Desmoda and the team at Ownage for the exceptional, quick, and high-quality 3-D printing they did for this book. I encourage anyone with an interest in printing 3-D models from their ZBrush designs to seek out ownage.com and send Desmoda an email. There is nothing quite like holding a physical copy of your maquette in hand in the real world.

Thanks go as well to 3d.sk for allowing me to use their reference images in this book. I have used 3d.sk as a reference site for the past six years and they are an invaluable resource. I cannot express how important it has been to have constant access to an almost unlimited number of royalty-free, high-res, reference images of all kinds of humans, animals, props, and costumes. Please check them out if you havent already at www.3d.sk .

Id also like to thank some of the artists whose tools and techniques have inspired and informed my own process: Neville Page, Zack Petroc, Bryan Wynia, Tristan Schane, Alterton, Paul Tobin, Jerad Marantz, Aaron Simms, Scott Patton, Cesar Dacol, Ian Joyner, and JP Targete. Thank you to Tristan Crane for use of his exceptional photography to illustrate depth of field. I cannot possibly list everyone by name and I apologize to anyone who I have left out. I would also like to thank those incredibly talented artists I am fortunate to work with every day and whose work never ceases to inspire and inform me: David Meng, Greg Tozer, Will Furneaux, Paul Tobin, Gary Hunt, Jamie Beswarick, Mike Asquith, Daniel Falconer, Greg Broadmore, Christian Pierce, Daniel Cockersell, Kim Beaton, Warren Beaton, Steve Lambert, and the many other Weta artists who surround me.

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