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Scott Rogers - Swipe This!: The Guide to Great Touchscreen Game Design

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Scott Rogers Swipe This!: The Guide to Great Touchscreen Game Design
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Swipe This!: The Guide to Great Touchscreen Game Design: summary, description and annotation

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Learn to design games for tablets from a renowned game designer!

Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.

  • Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design
  • Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games
  • Offers an honest take on what perils and pitfalls await you during a games pre-production, production, and post-production stages
  • Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design
  • Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.

    Scott Rogers: author's other books


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    Swipe This The Guide to Great Touchscreen Game Design Scott Rogers Swipe - photo 1

    Swipe This!

    The Guide to Great Touchscreen Game Design

    Scott Rogers

    Swipe This The Guide to Great Touchscreen Game Design This edition first - photo 2

    Swipe This! The Guide to Great Touchscreen Game Design

    This edition first published 2012

    2012 John Wiley and Sons, Ltd.

    Registered office

    John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom

    For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com.

    The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988.

    All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher.

    Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

    Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the understanding that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought.

    Trademarks: Wiley and the Wiley logo are trademarks or registered trademarks of John Wiley and Sons, Inc. and/ or its affiliates in the United States and/or other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Ltd. is not associated with any product or vendor mentioned in the book.

    A catalogue record for this book is available from the British Library.

    ISBN 978-1-119-96696-8 (paperback); ISBN 978-1-119-94054-8 (ebook); 978-1-119-94052-4 (ebook); 978-1-119-94053-1 (ebook)

    Set in 10 pt. Chaparral Pro by Indianapolis Composition Services

    Printed in the United States by Bind-Rite

    Game Copyrights

    Angry Birds (Rovio Entertainment, 2009)

    ARDefender (int13, 2011)

    Barry Steakfries, Jetpack Joyride, Fruit Ninja (Halfbrick, 2012)

    Beat Sneak Bandit (simogo, 2012)

    Bejeweled (Pop Cap Games, 2001)

    Bumpy Road (simogo, 2011)

    Canabalt (Semi Secret Software, 2009)

    Columns (SEGA, 1990)

    Crash Bandicoot (Sony Computer Entertainment, 1996)

    Crush the Castle (Armor games, 2009)

    Cut the Rope, Om-Nom (Chillingo, 2012)

    Dance Pad (EA, 2012)

    Die Zombie Die (Andy Reeves, 2011)

    Doodle Jump (Lima Sky, 2009)

    Draw Something (OMGPOP, 2012)

    Dude with Sword, Bedbug, Grave Robber, Steampunch, Farm Wars (Scott Rogers, 2012)

    Enviro-Bear 2010 (Blinkbat Games, 2011)

    EPOCH. (Uppercut Games Pty Ltd, 2012 )

    Family Guy (20th Centruy Television, 1999)

    Flight Control, Flight Control Rocket, Real Racing 2 (Firemint, 2012)

    Formula Nova (Gil Beyruth, 2012)

    Fruit Ninja (Halfbrick, 2010)

    G.I. Joe and all related characters (Hasbro, 2012)

    Game Dev Story (Kairosoft Co. Ltd, 2011)

    God Finger (ngmoco, 2010)

    Helsings Fire (Click Gamer, 2011)

    Henry Hatsworth in the Puzzling Adventure (EA games, 2009)

    Homerun Battle 2 (Com2uS, 2012)

    Indiana Jones Adventure: Temple of the Forbidden Eye (Disney/Lucasfilm, 1995)

    Jason Call (Gameloft, 2010)

    Keyboard Cat (Brad OFarrell, 2007)

    Killer Moth, Batman (DC Comics, 2012)

    Knights Rush (Chillingo, 2011)

    Link (Nintendo, 1986)

    Mickey Mouse, Wheres My Water?, Swampy, Cars 2 AppMATEs (Disney, 2011)

    MiniGore (Chillingo, 2009)

    Nathan Drake (Sony Computer Entertainment, 2007)

    NeverMIND (Erin Reynolds, 2012)

    No, Human (vol-2, 2011)

    Puzzle Juice (Colaboratory, 2012)

    Rolando (ngmoco, 2008)

    Scribblenauts (WB Games, 2009)

    Sonic & SEGA All-Stars Racing (SEGA, 2011)

    SpellCraft School of Magic (Appy Entertainment, 2011)

    Spider: The Secret of Bryce Manor (Tiger Style, 2009)

    SpongeBob Squarepants, Patrick Star, Squidward Tentacles (MTV Networks International, 1999)

    SPYMouse (EA 2012)

    Star Wars Arcade Falcon Gunner (THQ, 2011)

    Star Wars, Darth Vader, Obi-Wan Kenobi and related characters and vehicles (Lucasfilm Ltd., 2012)

    Super KO Boxing 2 (Glu Games Inc., 2012)

    Super Monkey Ball (SEGA, 2001)

    They Live (Universal, 1988)

    Triple Town (Spryfox, 2012)

    WarioWare: Touched! (Nintendo, 2004)

    Wizard of Oz (MGM, 1939)

    Publishers Acknowledgements

    Some of the people who helped bring this book to market include the following:

    Editorial and Production

    VP Consumer and Technology Publishing Director: Michelle Leete

    Associate DirectorBook Content Management: Martin Tribe

    Associate Publisher: Chris Webb

    Assistant Editor: Ellie Scott

    Development Editor: Gareth Haman

    Copy Editor: Debbye Butler

    Technical Editors: Graham Jans, Paul OConnor, Noah Stein

    Editorial Manager: Jodi Jensen

    Senior Project Editor: Sara Shlaer

    Editorial Assistant: Leslie Saxman

    Marketing

    Associate Marketing Director: Louise Breinholt

    Senior Marketing Executive: Kate Parrett

    Composition Services

    Compositor: Erin Zeltner

    Proofreaders: Jessica Kramer, Tricia Liebig

    Indexer: Potomac Indexing, LLC

    About the Author

    Once upon a time, Scott Rogers played video games, Dungeons and Dragons and drew comic books without realizing he could do these things for a living. After being discovered in a coffee shop and realizing game designers have more fun, Scott helped design video games including Pac-Man World, the Maximo series, God of War, Darksiders and the Drawn To Life series. A lecture about his two favorite things level design and Disneyland led to writing Level Up! The Guide to Great Video Game Design, lecturing at the prestigious Interactive Media Division at the USC School of Cinematic Arts and employment with the Walt Disney Imagineering R&D team. Scott is currently living happily ever after in Thousand Oaks, CA with his family, action figure collection and an iPad full of games.

    Evelyn and Jack Thank you for being so patient
    while Dad worked on this book. I love you both.
    Now lets play!!

    Swipe This Book!

    Well, dont literally swipe this book.

    Swipe This! The Guide to Great Touchscreen Game Design is all about making touchscreen games, like the kind you play on tablets such as your iPad, on smartphones such as your iPhone, and on handheld gaming systems like the Nintendo DS or Sony PS Vita. Youll learn how to design gameplay thats as simple as moving your finger (or stylus)or swiping itacross a screen. Its a pun . Ugh. Now Ive just explained the title of the book to you: thats as bad as explaining the punch line of a joke.

    Look, would it help if I told you that it took a long time to write this book? I (and my publisher) would prefer that you buy Swipe This! rather than actually swiping it... or pirating it electronically, or memorizing it in the bookstore, or borrowing it from a friend and never giving it back. What can I do to convince you to not swipe Swipe This! ?

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