This edition first published 2014
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ISBN 978-1-118-87716-6 (paperback); ISBN 978-1-118-87719-7 (ePub); 978-1-118-87721-0 (ePDF)
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Copyright Information
Please note that the following characters and works are copyrighted to the following corporations:
Tennis for TwoThis work is in the public domain in the United States because it is a work of the United States Federal Government under the terms of Title 17, Chapter 1, Section 105 of the US Code.
Space Invaders 1978 Taito Corporation
Galaxian 1979 Namco
Star Wars Arcade 1983 Atari Inc.
PAC-MANTM & 1980 NAMCO BANDAI Games Inc.
Space Panic 1980 Universal
Popeye Arcade 1982 Nintendo
Pitfall! and Pitfall Harry 1982 Activision
Dark Castle 1986 Silicon Beach Software
Donkey Kong and associated characters 1981 Nintendo
Mario Bros. 1983 Nintendo
Super Mario Bros., Mario, World 1-1, Super Mario Bros. Theme 1985 Nintendo
Ghost n Goblins 1985 Capcom
Mega Man 1987 Capcom
Mario 64 1996 Nintendo
Crash Bandicoot 1996 Sony Computer Entertainment
Wizard of Oz and associated characters 1939 Metro-Goldwyn-Meyer
Monty Python and the Holy Grail and associated characters 1975
Star Wars and associated characters 1977 Lucasfilm Ltd
Robocop 19871998 Orion (MGM) Pictures
Maximo vs Army of Zin 2004 Capcom
Maximo: Ghost to Glory 2002 Capcom
Team Fortress 2 and associated characters 2007 Valve Corporation
Laura Croft 1996 Eidos Interactive
Tomb Raider 2013 Square Enix
Batman 2014 DC comics
Resident Evil 2 and associated characters 1998 Capcom
Army of Two 2008 Electronic Arts
Ico 2001 Sony Computer Entertainment
Doom 1993 id software
Darksiders 2010 THQ
Syndicate 1993 Electronic Arts
Supreme Commander 2007 THQ
Warriors 1979 Vectorbeam
Berzerk 1980 Stern Electronics
GoldenEye 007 1997 Nintendo
LittleBigPlanet 2008 Sony Computer Entertainment Europe
Playstation Dual Shock controller 1998 Sony Computer Entertainment
XBOX 360 controller 2005 Microsoft
World of Warcraft 2004 Blizzard Entertainment
Dragons Lair 1983 Cinematronics
Bad Dudes vs Dragon Ninja 1988 Data East
Mortal Kombat 2009 Warner Brothers Interactive Entertainment
Sleeping Beautys Castle, Haunted Mansion, Pirates of the Caribbean, Peter Pans Flight and associated characters, Pirates Lair 2010 Walt Disney Company
Prince of Persia 2010 Ubisoft
Kratos 2010 Sony Computer Entertainment of America
Solid Snake 1987 Konami
Marcus Fenix 2006 Epic Games
Gauntlet 1985 Atari Games
Spider-Man, Rhino 2010 Marvel Entertainment/Walt Disney Company
Bioshock and associated characters 2007 2K Games 2007
Demolition Man and associated characters 1993 Warner Brothers
Earthworm Jim 1994 Virgin Interactive
Master Chief 2001 Microsoft Game Studios
Holst, the PlanetsMars Bringer of War, copyright unknown
All other characters displayed within this book are created by Scott Rogers and cannot be reproduced without his permission. 2014 Scott Rogers
Dude with Sword, Dude with Sword 832, Relic Raider, Farm Wars 2010 Scott Rog-ers
The Mighty Bedbug, Grave Robber 2005 Scott Rogers
Dude with Sword 2010 Scott Rogers
Dude with Sword 2 2010 Scott Rogers
Relic Raider 2010 Scott Rogers
Die Zombie Die 2010 Scott Rogers
Farm Wars 2010 Scott Rogers
Bedbug 2005 Scott Rogers
Grave Robber 2005 Scott Rogers
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Level
Welcome, N00bs!
THIS CHAPTER IS written especially for people who are new to video games and how they are made. I talk about what is a game, who makes them, and what kinds of games there are. Its pretty basic stuff and if you already know it all and are not a n00b, feel free to skip it. However, you are going to be missing out on a lot of great stuff. Dont say I didnt warn you.
Within the academic gaming community, there are many different definitions for what qualifies as a game. Some scholars insist that a game needs to be a closed formal system that subjectively represents a subset of reality. I think those definitions are trying too hard to sound smart.
Game definitions are often simpler than that. Bernard Suits wrote that playing a game is a voluntary effort to overcome unnecessary obstacles. This is a pretty amusing definition, but still a bit too scholarly for my taste. Lets keep things simple. Lets consider hand ball. You need only one player for hand ball. Where are the other players to be in conflict with? Bouncing a ball against a wall without missing it is hardly a metaphor for realityunless you lead a very boring life. Lets face it, sometimes a ball bouncing against a wall is just a ball bouncing against a wall.
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