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Scott J. Dorman - Sams Teach Yourself C# 5.0 in 24 Hours

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Scott J. Dorman Sams Teach Yourself C# 5.0 in 24 Hours
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In just 24 sessions of one hour or less, learn how to build great Windows Store apps, Windows desktop applications, and Web applications with C# 5.0. Using this tutorials straightforward, step-by-step approach, youll master everything from the absolute basics to the newest innovations, so you can solve real problems with C#. One step at a time, youll learn core techniques like flow control and error handling, construct complete solutions with Visual Studio, use advanced features like attributes and dynamic types, and even build engaging, immersive Windows Store apps. Each lesson builds on what youve already learned, giving you a strong real-world foundation for success, even if youve never programmed with C# 5.0 before!
Step-by-step instructions carefully walk you through the most common C# programming tasks.
Quizzes and exercises at the end of each chapter help you test your knowledge.
Notes and tips present interesting information related to the discussion.
Cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to...
  • Gain a holistic understanding of C# 5.0, .NET, and Visual Studio 2012
  • Use classes and objects the C# way
  • Master the C# type system, inheritance, interfaces, and abstract classes
  • Define, initiate, respond to, and send data through events
  • Work with loops, strings, regular expressions, and collections
  • Ensure type safety and promote code reuse with generics and collections
  • Work with data in all forms, from file systems and streams to XML and databases
  • Use advanced features such as attributes, dynamic types, and anonymous functions
  • Build and debug C# applications with Visual Studio 2012
  • Create state-of-the-art Windows Store apps with the async pattern
  • Improve performance and reliability by managing memory more effectively
  • Build more responsive software with threads, concurrency, and parallelism

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Sams Teach Yourself C# 5.0 in 24 Hours

Scott J. Dorman

Picture 1800 East 96th Street, Indianapolis, Indiana, 46240 USA

Sams Teach Yourself C# 5.0 in 24 Hours
Copyright 2013 by Pearson Education

All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

This material may be distributed only subject to the terms and conditions set forth in the Open Publication License, v1.0 or later (the latest version is presently available at http://www.opencontent.org/openpub/).

ISBN-13: 978-0-672-33684-3
ISBN-10: 0-672-33684-7

The Library of Congress Cataloging-in-Publication data is on file.

Printed in the United States of America

First Printing November 2012

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Contents at a Glance
Table of Contents
Foreword

At the end of the previous millennium, a small team of designers met in a small conference room on the second floor of Building 41 at Microsoft to create C#, a then brand-new language. The designers wanted the language to be easy to understand but not simplistic, familiar to C++ and Java programmers but not a slavish copy of either, safe by default but not too restrictive, and practical but without abandoning a disciplined, consistent, and theoretically valid design.

After many months of thought, design, research, development, testing, and documentation, C# 1.0 was delivered to the public. It was a pretty straightforward object-oriented language. Many of the details of its design were carefully chosen to ensure that objects could be organized into independently versionable components, but the fundamental concepts of the language all came from ideas developed in object-oriented and procedural languages going back to the 1970s or earlier.

The design team continued to meet three times a week in that same second-floor conference room to build upon the solid base established by C# 1.0. By working with colleagues in Microsoft Research Cambridge and the CLR team across the street, the type system was extended to support parametric polymorphism on generic types and methods. They added iterator blocks to make it easier to build collection types. Generic types and iterators had been pioneered by earlier languages such as CLU and Ada in the 1970s and 1980s. They also added anonymous methods; the idea of embedding anonymous methods in an existing method goes all the way back to the foundations of modern computer science in the 1950s.

C# 2.0 was a huge step up from its predecessor, but still the design team was not content. They continued to meet in that same second-floor conference room three times a week. This time, they were thinking about fundamentals. They realized that programmers manipulate data by combining relatively simple operations in complex ways; those operations typically include sorting, filtering, grouping, joining, and projecting collections of data. The concept of a syntactic pattern for query comprehensions that concisely describe these operations was originally developed in functional languages such as Haskell but also works well in a more imperative language like C#. And thus LINQLanguage Integrated Querywas born.

After ten years of meeting for six hours a week in the same conference room, the need to teleconference with offsite team members motivated a change of venue to the fifth floor. The design team looked back on the last ten years to see what real-world problems were not solved well by the language, where there were rough edges, and so on. The increasing need to interoperate with both modern dynamic languages and legacy object models motivated the design of new language features like the dynamic type in C# 4.0. And they threw in typesafe covariance on certain generic interfaces for good measure.

Still the design team was not content; they were always looking at real-world developers to see what vexing problems they faced that could be solved with better language tools. They identified dealing with latency as a stumbling block for many modern application developers. In a world of multicore machines connected over networks, the milliseconds that elapse between requesting a result and processing it further ought not to be wasted, but it is very difficult to write clear, understandable programs that work well in high-latency environments. This motivated the addition of asynchronous methods in C# 5.0, which enable a program to do useful work while a method is waiting for a high-latency result to become available.

I figured it might be a good idea to do a quick look at the evolution of the C# language here, in the foreword, because this is certainly not the approach taken in this book. And that is a good thing! Authors of books for novices often choose to order the material in the order they learned it, which, as often as not, is the order in which the features were added to the language. What I particularly like about this book is that Scott chooses a sensible order to develop each concept, moving from the most basic arithmetical computations up to quite complex interrelated parts. Furthermore, his examples are actually realistic and motivating while still being clear enough and simple enough to be described in just a few paragraphs.

Ive concentrated here on the evolution of the language, but of course the evolution of one language is far from the whole story. The language is just the tool you use to access the power of the runtime and the framework libraries; they are large and complex topics in and of themselves. Another thing I like about this book is that it does not concentrate narrowly on the language, but rather builds upon the language concepts taught early on to explain how to make use of the power afforded by the most frequently used base class library types.

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