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Jennifer Kyrnin - Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours

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In just 24 sessions of one hour or less, learn how to build rich, robust mobile apps that run on smartphones, tablets, and other devices and interact with users in powerful new ways. Using this books straightforward, step-by-step approach, youll master leading-edge practical skills you can use whether youre developing for the iPad/iPhone or Android. Discover how to quickly build new mobile apps and upgrade older apps, provide cutting-edge media content, leverage advanced features ranging from geolocation to the semantic web, and even simplify complex back-end development. Each lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common HTML5 mobile development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did you Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to

  • Work with the new HTML5 tags most valuable for mobile development
  • Get started fast with HTML5 features already supported by todays browsers
  • Detect mobile devices and HTML5 support and upgrade sites to support them
  • Style and build more efficient, usable mobile pages
  • Use jQuery Mobile to quickly create mobile apps
  • Leverage HTML5s breakthrough drawing and typography features
  • Efficiently integrate media content into your apps
  • Add meaning with HTML5 sectioning and semantic elements
  • Implement drag-and-drop more easily than ever
  • Build offline applications and other apps that use local storage
  • Detect and work with location data via the GeoLocation API
  • Use microformats and microdata to make web pages friendlier to computers
  • Add powerful back-end functionality with WebSockets, Web Workers, and File APIs
  • Improve user navigation with the History API

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Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours

Jennifer Kyrnin

Picture 1

800 East 96th Street, Indianapolis, Indiana, 46240 USA

Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours

Copyright 2012 by Pearson Education, Inc.

All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

ISBN-13: 978-0-672-33440-5
ISBN-10: 0-672-33440-2

Editor-in-Chief

Mark Taub

Acquisitions Editor

Trina MacDonald

Development Editor

Michael Thurston

Managing Editor

Kristy Hart

Project Editors

Jovana San

Nicolas-Shirley and

Jess DeGabriele

Copy Editor

Paula Lowell

Senior Indexer

Cheryl Lenser

Proofreader

Leslie Joseph

Technical Editors

Evan Burchard

Pascal Rettig

Publishing Coordinator

Olivia Basegio

Cover Designer

Gary Adair

Compositor

Nonie Ratcliff

Library of Congress Cataloging-in-Publication Data:

Kyrnin, Jennifer.
Sams teach yourself HTML5 mobile application development in 24 hours / Jennifer Kyrnin.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-672-33440-5 (pbk. : alk. paper)
1. HTML (Document markup language) 2. Mobile computingProgramming. 3. Application
softwareDevelopment. I. Title.
QA76.76.H94K97 2012
006.74dc23
2011036380

Printed in the United States of America

First Printing: November 2012

Trademarks

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book or programs accompanying it.

Bulk Sales

Sams Publishing offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales. For more information, please contact

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1-800-382-3419

For sales outside of the U.S., please contact

International Sales

Table of Contents
Element
Preface

The web is changing very quickly these days. New browser versions are being released every few months rather than every few years, and new devices are entering the marketplace all the time. For a web developer, staying up to date on the latest trends and technology is important, and the trending technology right now is HTML5.

In fact, some news outlets are claiming that HTML5 and mobile applications are two of the fastest-growing areas of job creation. According to HTML5 and mobile applications are where the jobs are, and this book can help you learn all about HTML5 and the application programming interfaces (APIs) that relate to it. After 24 hours, you will be able to build complex web applications and convert them into native mobile applications.

HTML5 Is More Than HTML

This book covers more than HTML tags and attributes. Although these things are the basis of the HTML5 specification, when people talk about HTML5 they often include many other programming interfaces that are not strictly part of the HTML5 specification, like geolocation or the History API. This book covers the basics of HTML5 and how it has changed from previous versions of HTML. It also introduces you to some of the technologies that are lumped in with HTML5, including:

Drawing with the canvas element

Adding streaming media with the video and audio elements

Editing pages online and checking spelling

Using drag-and-drop functions on web applications

Building more user-friendly forms

Creating semantic divisions with new elements, such as article, section, and nav

This book covers several other specifications beyond HTML5, including:

Web Open Font Format (WOFF) web fonts

Microformats and Microdata

WebSockets

Web Workers

Files API

Web Storage

Offline Web Applications API

History API

Geolocation

Web Pages Are for More Than Computers

HTML used to be used primarily in web browsers on computers, but now, with the advent of smartphones and tablet computers, more people are accessing web pages on mobile devices.

Every hour of this book provides examples of how the lessons contents apply both to web browsers and mobile devices and shows you techniques for getting your applications to look better on mobile devices.

With this book, you will learn how to create applications that work on the most popular mobile smartphones and tablets out there: Android and iOS (iPhone, iPad, and iPod touch devices). Screenshots from both Android and iOS devices appear throughout as well as tips and warnings about how the different devices perform.

How to Use This Book

This book is divided into 24 lessons. Each lesson covers a specific topic related to HTML5 or an API that is part of the Open Web Standard. Each lesson takes about an hour to complete.

Organization of This Book

This book is divided into three sections:

, teaches you the basics of HTML, CSS, and JavaScript, and teaches you how to build a basic web application for mobile and non-mobile devices. After reading this section, you will know how to build a basic website with HTML, CSS, and JavaScript.

, covers some of the more important new features of HTML5. You will learn more about new HTML5 elements to help you build better applications.

, describes some of the more useful APIs and tools for mobile application development and goes into detail about how to create mobile applications.

Conventions Used in This Book

Code samples are written in mono font within the text of the book, while blocks of code will be called out separately, for example:

This is a block
Of code

Some code examples that are too long to display as one line in the book use the Picture 2 symbol to indicate that these lines should be all on one line, like this:

This book has three types of sidebars:


By the Way

By the Way notes provide additional information about the topics that are discussed in the hour.

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