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John Ray - iOS 9 Application Development in 24 Hours

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Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More!
In just 24 sessions of one hour each, learn how to build powerful applications for todays hottest handheld devices: the iPhone and iPad! Using this books straightforward, step-by-step approach, youll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises help you test your knowledge.
Notes present interesting information related to the discussion.
Tips show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.
Printed in full colorfigures and code appear as they do in Xcode 7.x
Learn to navigate the Xcode 7.x development environment and install apps on your iDevice
Get started quickly with Apples Open Source language: Swift 2.0
Test code and application logic using the iOS Playground
Understand the Model-View-Controller (MVC) development pattern
Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
Read and write preferences and data, and create System Settings plug-ins
Use iOS media playback and recording capabilities
Take photos and manipulate graphics with Core Image
Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
Use 3D touch to add Peek, Pop, and Quick Actions to your apps
Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
Create universal applications that run on both the iPhone and iPad
Write background-aware multitasking applications
Trace, debug, and monitor applications as they run
Additional files and updates available online

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SamsTeachYourself iOS9 Application Development in 24 Hours

John Ray

iOS 9 Application Development in 24 Hours - image 1 800 East 96th Street, Indianapolis, Indiana, 46240 USA

Sams Teach Yourself iOS9 Application Development in 24 Hours

Copyright 2016 by Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

ISBN-13: 978-0-672-33767-3
ISBN-10: 0-672-33767-3

Library of Congress Control Number: 2015917495
First Printing February 2016

Editor-in-Chief
Greg Wiegand

Acquisitions Editor
Laura Norman

Development Editor
Keith Cline

Managing Editor
Kristy Hart

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Anne Groves

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Sandra Fugate

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Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.

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About the Author

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My OS X El Capitan Edition, and Sams Teach Yourself iOS 8 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.

You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Dedication

This book is dedicated to the stray cat living in my garage.
It appears to like the cat food I bought.

Acknowledgments

Thank you to the group at Sams PublishingLaura Norman, Keith Cline, Mark Renfrowand my Tech Editor, Anne Groves, for helping me survive another year of OS and Xcode updates. The evolution of Swift (and the Xcode tools) has been incredibly rapid, and the ride for developers is definitely a bit bumpy. The Pearson team does a great job of keeping me organized, honest, and on target.

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Introduction

When you pick up an iOS device and use it, you feel connected. Whether it be an iPad, an iPhone, or an iPod, the interface acts as an extension to your fingers; it is smooth, comfortable, and invites exploration. Other competing devices offer similar features, and even sport gadgets such as wraparound screens and trackpads, but they cannot match the user experience that is iOS.

iOS and its associated development tools have changed rapidly over the past few years. iOS 7 brought us a new user interface that used depth and translucency to keep users connected to their content and aware of the context in which they are accessing it. iOS 8 surprised everyone with a brand new language for developing apps: Swift. Alongside the introduction of iOS 9, Swift became an open source language, solidifying it as the future of development on Apple platforms and beyond.

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