Copyright 2013 Evil Hat Productions, LLC.
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The text of Fate Core System will be available under the Open Gaming License and a Creative Commons Attribution license. For more details about the terms and requirements of these licenses, please visit www.evilhat.com or www.faterpg.com.
First published in 2013 by Evil Hat Productions, LLC.
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That said, if youre doing it for personal use, knock yourself out.
Thats not only allowed, we encourage you to do it.
For those working at a copy shop and not at all sure if this means the person standing at your counter can make copies of this thing, they can. This is express permission. Carry on.
This is a game where people make up stories about wonderful, terrible, impossible, glorious things. All the characters and events portrayed in this work are fictional. Any resemblance to real people, fantasy adventurers, wizards of the arcane, supernatural cops in a China-colonized Hong Kong/America that never was, cybernetic super-intelligent apes, or squirrel mechanics is purely coincidental, but kinda hilarious.
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THE BASICS
Welcome to Fate!
If youve never played a roleplaying game before, heres the basic idea: you and a bunch of friends get together to tell an interactive story about a group of characters you make up. You get to say what challenges and obstacles those characters face, how they respond, what they say and do, and what happens to them.
Its not all just conversation, thoughsometimes youll use dice and the rules in this book to bring uncertainty into the story and make things more exciting.
Fate doesnt come with a default setting, where the characters are proactive, capable people leading dramatic lives . We give more advice on how to bring that flavor to your games in the next chapter.
NEW TO FATE
If youre a new player, all you really need to know is in this chapter and on your character sheetthe GM will help you figure out the rest. You may want to check out the just to save your GM some effort, but otherwise, you should be good to go.
If youre a new GM, this is just the tip of the iceberg for you. You should read and get familiar with the whole book.
FOR VETERANS
You might be reading this because youre familiar with Fate from our other games, Spirit of the Century and The Dresden Files Roleplaying Game . Several other popular RPGs, like Galileo Games Bulldogs! and Cubicle 7s Legends of Anglerre , also use the Fate system.
This is a new version of Fate, which we developed to update and streamline the system. Youll recognize some of whats in here, but weve also changed some rules and some terminology. You can find a weve made near the end of the book.
What You Need to Play
Getting into a game of Fate is very simple. You need:
- Between three and five people. One of you is going to be the gamemaster (or GM for short), and everyone else is going to be a player . Well explain what that means in a moment.
- A , one per player, and some extra paper for note-taking. Well talk about whats on the character sheet below. (GMs, any important characters you play might have a character sheet also.)