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William Potter - Drawing Classic Heroes

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William Potter Drawing Classic Heroes
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    Drawing Classic Heroes
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    The Rosen Publishing Group, Inc
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DRAWING HEROES CLASSIC William Potter and Juan Calle ULT IMAT E COMIC - photo 1
DRAWING HEROES CLASSIC William Potter and Juan Calle ULT IMAT E COMIC - photo 2
DRAWING HEROES CLASSIC William Potter and Juan Calle ULT IMAT E COMIC - photo 3
DRAWING HEROES CLASSIC William Potter and Juan Calle ULT IMAT E COMIC ART
CONTENTS CREA TING COMIC HEROES p3 - photo 4
CONTENTS CREA TING COMIC HEROES .......................................... p3 GETTING ST AR TED ...................................................... p4 BOD Y MA TTERS ......................................................... p6 FAC E TIME ................................................................ p7 HEROES IN THE MAKING ............................................ p12 RACING INTO ACTION ............................................... p16 TAK ING OFF ............................................................ p18 ITS A HIT! ............................................................ p22 PLANNING THE PA GE ............................................... p24 MAKING A SPLASH ................................................ p26 BAT TLEGROUND ..................................................... p28 THE PERFECT PLOT ................................................ p30 GLOSSAR Y & FUR THER INFORMA TION ........................ p31 INDEX .................................................................... p32
CREA TING COMIC HEROES Comics are a fantastic way of sharing stories Whether - photo 5
CREA TING COMIC HEROES Comics are a fantastic way of sharing stories. p32
CREA TING COMIC HEROES Comics are a fantastic way of sharing stories Whether - photo 5
CREA TING COMIC HEROES Comics are a fantastic way of sharing stories.

Whether your tales are personal or pack ed with super- powered heroes and vil lains, well help you bring yo ur wildest adventures to life! STEPS AHEAD Were going to focus on those comic hotshots t he heroes. Step-by-step instructions will show you how to draw convincing characters, with guides on anatomy, poses, costumes, and planning fight scenes. Well lead you through the steps to completing your first comic book pages! C OMICS F OR ALL Whether you want to draw comics just for fun or dream of becoming a comic book professional, this book is packed with ideas and guides to help you make up your own characters for incredible adventures. Well show you how to bring your characters to life and give you the tools to create your own comic strips. Capital City is under attack fro m a wave of hostil e androids. Save it from destruc tion by uniting The Vigilant the city s greatest heroes.

Read on to discove r drawing guides for these champions and to invent your own fantastic ch aracters!

PAPE R You can draw on any kind of paper especially for early sketches and - photo 6
PAPE R You can draw on any kind of paper, especially for early sketches and planning. For final drafts, professional comic artists use a thick, smooth art paper. Comics are drawn larger than they are printed in comic books. PENCILS Drawing pencils come in various hardnesses. H pencils are harder and B pencils are softer. A 2H pencil is good for making light marks that dont smudge, while a 2B is good for sketching.

Try using pencils of different hardnesses to find those youre most comfortable with. Youll need a sharpener and an eraser of course! You could also use a mechanical pencil. CURVES Drawing smooth curves for action lines and speech balloons can be tricky. A set of curves or a circle and ellipse template can help. For perfect circles, use a template or drawing compass. You don't need a desk full of expensive tools to start making comics.

Y ou just need a pen, some paper , and a wild imagination! GETTING ST AR TED

PENS Pens are a matter of personal choice You might try out many different - photo 7
PENS Pens are a matter of personal choice. You might try out many different kinds before you find the perfect match. Find a pen that gives you a solid, permanent line. As you grow as a comic artist, youll want to expand your pen collection. Eventually, youll need pens of different thicknesses and a marker for filling in large areas. BRUSHES, F OUNT AIN PENS Inking over your pencils with a fountain pen or a brush dipped in ink will require some practice and a steady hand, but it can produce great results! A brush will give you more control over the thickness of your lines.

Brushes are also good for filling in large areas with black ink that wont fade. You might also like working with brush pens. STRAIGHT EDGES You'll need a smooth metal or plastic ruler to draw comic panels and lines for comic book lettering. A triangle is also useful for panel drawing. Many professional comic artists draw and color their art using tablets and computers. However, when youre just starting to learn and practice comic art skills, nothing beats good old pen and paper.

You can get your ideas down while mastering basic techniques.

BOD Y MA TTERS proportions your char acters will look more realistic - photo 8
BOD Y MA TTERS proportions , your char acters will look more realistic. Superheroes When you can draw a figure with accurate and villains often have exaggerat ed muscular physiques so me may ev en have animal or alien feature s! TOP TIP You dont have to give all of your The human body is sym metrical , with the bones and muscles on the left matching those on the right. Mens bodies are often wide at the shoulders and chests, then narrower at the hips. Womens bodies are often narrow at the waist and wider at the hips, like the number 8. All human bodies are about eight heads tall.

The waist is about three heads down from the top of the body, and the hands reach midway down the thigh. comic book characters an athletic build. Use different heights and body shapes so that readers nd it easier to tell them apart. When you draw a person standing up straight, you should be able to draw a straight line from the top of their head down through their waist, to their knees, and through the center of their feet. Their shoulders should push out as far as their bottom, while their chest pushes out as far as their toes.

FAC E TIME Faces have their own pr oportions with ey es and ears about - photo 9
FAC E TIME Faces have their own pr oportions, with ey es and ears about halfway down the head.

Here are average faces y ou can use for reference. Jaws are important to the shape of a persons face. They can be wide and square, narrow and sharp, or round and soft. The eyes should be one eye-width apart. The nose forms an imaginary triangle with one point above the nose and one point on either side of the mouth. The ears are about the same height and position as the nose.

Look at your friends and family members faces. You will see many variations. Sketch the details you see and study their hairstyles. You can use traits like these to make each of your comic characters unique.

HEROES IN THE MAKING W hat makes a great comic book superhero Here are our - photo 10
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