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Moskowitz - Go nation: Chinese masculinities and the game of weiqi in China

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Moskowitz Go nation: Chinese masculinities and the game of weiqi in China
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4e de couv.: Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.

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Go Nation ASIA LOCAL STUDIESGLOBAL THEMES Jeffrey N Wasserstrom Kren - photo 1

Go Nation

ASIA: LOCAL STUDIES/GLOBAL THEMES

Jeffrey N. Wasserstrom, Kren Wigen, and Hue-Tam Ho Tai, Editors

  1. Bicycle Citizens: The Political World of the Japanese Housewife, by Robin M. LeBlanc

  2. The Nanjing Massacre in History and Historiography, edited by Joshua A. Fogel

  3. The Country of Memory: Remaking the Past in Late Socialist Vietnam, by Hue-Tam Ho Tai

  4. Chinese Femininities/Chinese Masculinities: A Reader, edited by Susan Brownell and Jeffrey N. Wasserstrom

  5. Chinese Visions of Family and State, 1915 1953, by Susan L. Glosser

  6. An Artistic Exile: A Life of Feng Zikai ( 1898 1975 ) , by Geremie R. Barm

  7. Mapping Early Modern Japan: Space, Place, and Culture in the Tokugawa Period, 1603 1868, by Marcia Yonemoto

  8. Republican Beijing: The City and Its Histories, by Madeleine Yue Dong

  9. Hygienic Modernity: Meanings of Health and Disease in Treaty-Port China, by Ruth Rogaski

  10. Marrow of the Nation: A History of Sport and Physical Culture in Republican China, by Andrew D. Morris

  11. Vicarious Language: Gender and Linguistic Modernity in Japan, by Miyako Inoue

  12. Japan in Print: Information and Nation in the Early Modern Period, by Mary Elizabeth Berry

  13. Millennial Monsters: Japanese Toys and the Global Imagination, by Anne Allison

  14. After the Massacre: Commemoration and Consolation in Ha My and My Lai, by Heonik Kwon

  15. Tears from Iron: Cultural Responses to Famine in Nineteenth-Century China, by Kathryn Edgerton-Tarpley

  16. Speaking to History: The Story of King Goujian in Twentieth-Century China, by Paul A. Cohen

  17. A Malleable Map: Geographies of Restoration in Central Japan, 1600 1912, by Kren Wigen

  18. Coming to Terms with the Nation: Ethnic Classification in Modern China, by Thomas S. Mullaney

  19. Fabricating Consumers: The Sewing Machine in Modern Japan, by Andrew Gordon

  20. Recreating Japanese Men, edited by Sabine Frhstck and Anne Walthall

  21. Selling Women: Prostitution, Markets, and the Household in Early Modern Japan, by Amy Stanley

  22. Imaging Disaster: Tokyo and the Visual Culture of Japans Great Earthquake of 1923, by Gennifer Weisenfeld

  23. Taiko Boom: Japanese Drumming in Place and Motion, by Shawn Bender

  24. Anyuan: Mining Chinas Revolutionary Tradition, by Elizabeth J. Perry

  25. Mabiki: Infanticide and Population Growth in Eastern Japan, 1660 1950, by Fabian Drixler

  26. The Missionarys Curse and Other Tales from a Chinese Catholic Village, by Henrietta Harrison

  27. The Nature of the Beasts: Empire and Exhibition at the Tokyo Imperial Zoo, by Ian Jared Miller

  28. Go Nation: Chinese Masculinities and the Game of Weiqi in China, by Marc L. Moskowitz

Go Nation


CHINESE MASCULINITIES AND THE GAME

OF WEIQI IN CHINA

Marc L. Moskowitz

Picture 2

UNIVERSITY OF CALIFORNIA PRESS

BERKELEYLOS ANGELESLONDON

University of California Press, one of the most distinguished university presses in the United States, enriches lives around the world by advancing scholarship in the humanities, social sciences, and natural sciences. Its activities are supported by the UC Press Foundation and by philanthropic contributions from individuals and institutions. For more information, visit www.ucpress.edu.

University of California Press

Berkeley and Los Angeles, California

University of California Press, Ltd.

London, England

2013 by The Regents of the University of California

Parts of an earlier draft of chapter 2 were published as a chapter in the edited volume Weiqi Legends, Then and Now: Cultural Paradigms in the Game of Go. In Asian Popular Culture: New, Hybrid, and Alternate Media, eds. John Lent and Lorna Fitzsimmons, 116. New York: Lexington Books (2013).

Library of Congress Cataloging-in-Publication Data

Moskowitz, Marc L.

Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz.

pages cm.

Includes bibliographical references and index.

ISBN 978-0-520-27631-4 (cloth : alk. paper) -

ISBN 978-0-520-276321 (pbk. : alk. paper)

eISBN 9780520956933

1. Go (Game)China.2. GamesSocial aspectsChina.I. Title.

GV1459.35.C6M672013

7944dc232013006681

In keeping with a commitment to support environmentally responsible and sustainable printing practices, UC Press has printed this book on Natures Natural, a fiber that contains 30% post-consumer waste and meets the minimum requirements of ANSI/NISO z39.48-1992 ( R 1997) ( Permanence of Paper ).

For Arey Huei-jyun Jhang

CONTENTS

LIST OF ILLUSTRATIONS

PREFACE

Glenn had played more than four hundred [chess] tournament games, which I would come to understand was something like saying he had written four hundred sonnets, in public, while opponents who didnt particularly like him tried to write better sonnets using the same words.

J. C. HALLMAN , The Chess Artist, 2003

There was something unreal about the pictures, which may have come from the face, the ultimate in tragedy, of a man so disciplined in an art that he had lost the better part of reality. Perhaps I had photographed the face of a man meant from the outset for martyrdom to art. It was as if the life of Shsai, Master of Go, had ended as his art had ended, with that last match.

KAWABATA YASUNARI , The Master of Go, 1951

Im not sure its rationalbelieving as many do that a board game possesses a sort of cosmic power, something commensurate with our capacity for wonderbut I feel it nonetheless.

STEFAN FATSIS , Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players, 2001

The first time I lived in China was in 1988, when I taught English in the city of Xian. I had originally planned to stay for two years, but like most of my fellow countrymen I left shortly after the Tiananmen massacre that took place a year later. In those days the streets of China were covered with the swarming flow of uniformly sturdy black bicycles. Steel dividers grounded with concrete slabs provided them with a generous amount of road away from the occasional cars, which tended to be taxis or, infrequently, the black limousines which were the standard model for government officials. At the time there was one Kentucky Fried Chicken in the entire country, which, as the only Western fast food chain to have gained access to the Peoples Republic of China (PRC), was a symbol of Chinas opening doors, or corruption by the West, depending on whom one spoke with. At that time, the best places to obtain luxury goods, ranging from cheese to stereos, were called Friendship Stores. One needed a foreign passport to gain entrance, as well as Foreign Exchange Notescurrency designed specifically to charge foreigners several times what the local population paid. For Westerners living in China, it was common practice to make ones money go further by finding a black market that would change currencies for a much higher rate.

Today, China seems less like a transforming nation than a different universe. Cars, though still very much luxury items, now outnumber bicycles by a considerable margin and range from Hyundai to the now-ubiquitous Mercedes-Benz. Shopping malls cover the streets of downtown Beijing and Shanghai, some of which include stores with US$1,000 shoes and designer suits for far more than that. The old Friendship Stores still exist, almost like prehistoric flies in amber that have not changed even though the world has transformed around them. The Friendship Stores stasis has shifted its role from the highest-end opportunity to buy luxury goods to the feel of a thrift shop in comparison with the newer shopping malls. The grey and uninviting buildings that once seemed such impressive escapes now seem as dated as a 1950s-style diner in the United States, though they lack any of the charm of the intentional construction of nostalgia that such an eatery would offer.

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