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Richard Colby - The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Richard Colby The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

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Book cover of The Ethics of Playing Researching and Teaching Games in the - photo 1
Book cover of The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Editors
Richard Colby , Matthew S.S. Johnson and Rebekah Shultz Colby
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
1st ed. 2021
Logo of the publisher Editors Richard Colby University Writing Program - photo 2
Logo of the publisher
Editors
Richard Colby
University Writing Program, University of Denver, Denver, CO, USA
Matthew S.S. Johnson
English Language & Literature, Southern Illinois University Edwardsville, Edwardsville, IL, USA
Rebekah Shultz Colby
University Writing Program, University of Denver, Denver, CO, USA
ISBN 978-3-030-63310-3 e-ISBN 978-3-030-63311-0
https://doi.org/10.1007/978-3-030-63311-0
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

For Jaina, a Robloxian who makes us better teachers, scholars, and gamers every day.

Richard Colby & Rebekah Shultz Colby

To KEJ, Khajiit at heart, who always enriched the gaming experience.

Matthew S.S. Johnson

Contents
Richard Colby , Matthew S.S. Johnson and Rebekah Shultz Colby
Part I Ethics of Game-based and Gamification Writing Pedagogy
Mark Mullen
Christopher Stuart
Marshall Saenz
John Alberti
Part II Ethics of Play: Ethos, Design, and Player Agency
Elizabeth Caravella
Andrew R. Canino
Sergio C. Figueiredo and Jeffrey D. Greene
Matthew Kelly
Kristopher Purzycki
Michael Arnold Mages
Part III Ethics of Scholarship: Researching Games, Gamers, and Gaming
Victoria L. Braegger and Ryan M. Moeller
Wendi Sierra and Douglas Eyman
Taylor Orgeron
Richard Colby
Mary C. Karcher
Cody J. Reimer
Rebekah Shultz Colby
List of Figures
List of Tables
Notes on Contributors
John Alberti

is Professor of English and chair of the English department at Northern Kentucky University. He has published several essays on writing in the digital age and the relation of play and gaming to the teaching of writing. He has also published on cinema studies, multicultural pedagogy, and two composition textbooks, The Working Life and Text Messaging.

Michael Arnold Mages

is Assistant Professor of Design at Northeastern University. His research seeks to understand how things (images, spaces, objects, and systems) can facilitate peoples difficult or high stakes conversations. Michael has worked with the RAND Corporation, the City of Pittsburgh, Carnegie Mellons Remaking Cities Institute, the Heinz Foundation, and many others, to help people make sense, and surface their own values when faced with complex issues or decisions.

Victoria L. Braegger

is a Ph.D. student in Rhetoric and Composition at Purdue University, currently teaching business communication. Her research interests include gamer identity, accessibility within digital game spaces, digital archival practices, and the intersections of technical communication, rhetoric, and game studies.

Andrew R. Canino

is a Ph.D. student in Rhetoric & Composition at Florida State University. In addition to teaching classes at Florida State, Andrew also fills various roles in the Reading-Writing Center and Digital Studio. His current research interests are internet subcultures, multimodal writing technologies, and digital communication.

Elizabeth Caravella

earned her Ph.D. in Writing & Rhetoric at George Mason University, specializing in digital rhetorics, multimodal composition pedagogy, and video games. She teaches courses in and around these topics, and also conducts industry research for a number of video game companies, including Blizzard Entertainment and Bethesda. Her work has appeared in edited collections, Computers and Composition, Technical Communication Quarterly, and other scholarly journals.

Richard Colby

is the Assistant Director for Writing and Teaching Professor at the University of Denver Writing Program. He co-edited the collection Rhetoric/Composition/Play through Video Games and has published several articles about video games and teaching with work appearing in Computers and Composition, Computers and Composition Online, in media res, and Communication Design Quarterly as well as edited collections.

Douglas Eyman

teaches courses in digital rhetoric, technical and scientific communication, and professional writing at George Mason University where he directs the Ph.D. in Writing and Rhetoric. Douglas is the senior editor and publisher of Kairos: A Journal of Rhetoric, Technology, and Pedagogy, an online journal that has been publishing peer-reviewed scholarship on computers and writing since 1996. In addition to Digital Rhetoric: Theory, Method, Practice (U of Michigan Press, 2015), Eyman is co-editor of Play/Write: Digital Rhetoric, Writing, Games (Parlor Press, 2016).

Sergio C. Figueiredo

is Associate Professor of English at Kennesaw State University. His research and teaching focuses on rhetorical theory, media studies, and professional communication. Sergios work has appeared in Textshop Experiments, Rhizomes, ImageText, In Media Res, and Journal of Visual Literacy. He is the co-editor and translator of Inventing Comics (Parlor Press, 2017) and co-editor of Immigrant Scholars in Rhetoric, Composition, and Communication (NCTE, 2019).

Jeffrey D. Greene
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