John Sharp - Games, Design and Play: A Detailed Approach to Iterative Game Design
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- Book:Games, Design and Play: A Detailed Approach to Iterative Game Design
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- Publisher:Addison-Wesley Professional
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- Year:2016
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Games, Design and Play: A Detailed Approach to Iterative Game Design: summary, description and annotation
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The play-focused, step-by-step guide tocreating great game designs
This book offers a play-focused,process-oriented approach for designing games people will loveto play. Drawing on a combined 35 years of design and teachingexperience, Colleen Macklin and John Sharp link the concepts andelements of play to the practical tasks of game design. Usingfull-color examples, they reveal how real game designers think andwork, and illuminate the amazing expressive potential of great gamedesign.
Focusing on practical details, this bookguides you from idea to prototype to playtest and fully realizeddesign. Youll walk through conceiving and creating agames inner workings, including its core actions, themes,and especially its play experience. Step by step, youllassemble every component of your videogame,creating practically every kind of play: from cooperative tocompetitive, from chance-based to role-playing, and everything inbetween.
Macklin and Sharp believe that games are foreveryone, and game design is an exciting art form with anearly unlimited array of styles, forms, and messages. Cuttingacross traditional platform and genre boundaries, they help youfind inspiration wherever it exists.
Games, Design and Play is forall game design students, and for beginning-to-intermediate-levelgame professionals, especially independent game designers. Bridgingthe gaps between imagination and production, it will help youcraft outstanding designs for incredible playexperiences!
Coverage includes:
Understanding core elements of play design: actions, goals,rules, objects, playspace, and players
Mastering tools such as constraint, interaction,goals, challenges, strategy, chance, decision, storytelling, andcontext
Comparing types of play and player experiences
Considering the demands videogames make on players
Establishing a games design values
Creating design documents, schematics, and trackingspreadsheets
Collaborating in teams on a shared design vision
Brainstorming and conceptualizing designs
Using prototypes to realize and playtest designs
Improving designs by making the most of playtestingfeedback
Knowing when a design is ready for production
Learning the rules so you can break them!
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