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Stant Litore - Write Worlds Your Readers Wont Forget

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Stant Litore Write Worlds Your Readers Wont Forget
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Write Worlds Your Readers
Wont Forget

A Second Toolkit
for Emerging Writers


____________

Stant Litore


2017

MORE FROM STANT LITORE

The Zombie Bible

Death Has Come up into Our Windows
What Our Eyes Have Witnessed
Strangers in the Land
No Lasting Burial
I Will Hold My Death Close
By a Slender Thread (forthcoming)

Ansible

Ansible: Season One
Ansible: Season Two
Ansible: Rashas Letter

Other Titles

Dantes Heart
The Running of the Tyrannosaurs
&
The Dark Need (The Dead Man #20)
with Lee Goldberg, William Rabkin
&

Lives of Unstoppable Hope
Write Characters Your Readers Wont Forget

PRAISE FOR WRITE WORLDS
YOUR READERS WONT FORGET


"One of the best worldbuilding workbooks I've ever seen. Litore is inspirational, reveling in the power of imagination and packing his journey with top-notch examples and exercises. A superb resource for beginners and pros alike." Richard Ellis Preston, Jr., author of Romulus Buckle and the City of the Founders

Stant Litores book overflows with everything you need to know to build your own worlds from the ground up or the top down, from creatures to ecology to culture. Tons of thought-provoking exercises help create an elegant framework for speculative worldbuilding. With these techniques and your own creativity, youll be able to create worlds your readers will never want to leave. There are other worldbuilding books out there; this is the one you want. Travis Heermann, author of the Ronin trilogy and Death Wind

Not only is the advice great, but there's a warmth to the chapters that makes writing inviting rather than intimidating. Todd Mitchell, author of The Traitor King and The Last Panther

A master class in world building: Litore has created an accessible, comprehensive approach. Covering religion, biology, technology, magic, language, justice, privilege and more, the book ignites the writer's imagination with provocative questions and exercises. Pro tip: read this with a notebook handy. You will be inspired to get down to the business of building your fictional world in ways you hadn't dreamed possible. Litore's passion for well-crafted sci-fi comes through in every chapter. S.G. Redling, author of Flowertown and Damocles

This is a clear, comprehensive, and beautifully written guide to worldbuilding that will not only help emerging writers to find their voices and build imaginative worlds and characters, but one that will also prove invaluable to experienced writers seeking to spark their creative impulses or deepen the worlds they create. My favorite thing about this guide was how incredibly immersive it is. When Litore says the word 'worldbuilding,' he's not kidding Highly recommended -- I can't wait to use some of the exercises and questions Litore offers here when writing my next book. Angela Mitchell, author of Falada and Dancing Days

Stant Litore does an excellent job bringing structure and order to the art of world-building. His book makes the craft easy to understand and is filled with information for beginners and veterans alike. Milton Davis, author of Changas Safari

Stant Litore is a wonderful storyteller with a knack for creating nuanced characters and equally nuanced worlds. And this book delivers on its title: it offers a great glimpse at how to write worlds your readers wont forget. James A. Hunter, author of the Yancy Lazarus series and Viridian Gate Online

The characters and events portrayed in this book are fictitious. Any similarity to real persons, living or dead, is coincidental and not intended by the author.

Text copyright 2017 Daniel Fusch.

Cover art by Roberto Calas.

All rights reserved.

Stant Litore is a pen name for Daniel Fusch.

No part of this book may be reproduced, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without express written permission of the author.

You can reach Stant Litore at:
http://stantlitore.com
http://www.facebook.com/stant.litore
@thezombiebible

for all you dreamers

Contents

1. How Do You Make an Unforgettable World?

Like a god, you get to invent a world. Maybe several. But how do you make these worlds that readers want to visit? How do you make them worlds that readers never want to leave? With so many fantasy and science fiction worlds out there (its a big universe), how do you make your imagined world unforgettable? What does an unforgettable world consist of? How much detail do you plan into it, and how much of that detail do you then share with the reader?

That is what this book is intended to help you with. There are a few things you should know about this book before you begin. It is a companion to my toolkit Write Characters Your Readers Wont Forget , and like that book, this book is designed as a course. It is not an encyclopedia for worldbuilding but an intensive crash course. It is designed to: 1) provide you with a powerful general approach to the design of imagined worlds and 2) equip you with specific strategies for carrying out that approach and achieving rapid and exhilarating worldbuilding. There are 33 exercises in the book; I encourage you to do them, because they will help you expand the effects you are capable of achieving in your own stories. Finally, this is not a book that treats worldbuilding as a sort of academic exercise, separate from developing unforgettable characters and writing exciting, suspenseful plots. This book treats worldbuilding as a process for identifying opportunities for conflict and exerting pressures on your characters. Unforgettable characters live unforgettable stories that are made necessary and possible by the unforgettable worlds they are trying to survive and thrive in. Thats the thinking behind this book.

Throughout the book, Ill present this approach to world-creation as though you are creating an entire fantasy world, alien planet, or other biosphere that is separate from our own, contemporary version of the earth. But of course there are also opportunities to create an unforgettable, imaginary world other than creating an entire new planet. You could create a magical underworld that exists on present day earth, as many urban fantasy novels do. You could create a cyberpunk future (a technological, rather than a magical, underworld). Or you could create an alternate history. These involve considerable worldbuilding, even though you arent creating a planet. Most of this book will still be very relevant, as you will still want to ask many of the same questions when designing that underworld or alternate version of this world. You will still want to determine the physical conditions for survival in that world, populate it with remarkable creatures (though in some stories, these creatures may be machines rather than organisms), and write a memorable culture, some of whose details are different from those we know. More on that in a few pages.

In this first chapter, Ill introduce two general approaches to worldbuilding. Spoiler alert: were going to spend the rest of the book digging into how to take the second approach and do it well and in ways that excite both the writer and the reader. But well look at Approach A first, because when we say worldbuilding, Approach A is what many writers think of, and its why many people find worldbuilding daunting or bewildering rather than utterly, rambunctiously fun.

So here it is. Approach A.

Approach A: From the Foundation Up

I want to talk first about the elephant (or the Oliphaunt) in the room, and that is J.R.R. Tolkien and the making of Middle-Earth. Creators of fantasy worlds often look to Tolkiens worldbuilding as a gold standardusually to be either emulated or challenged. So lets take a page or two here at the start to look at Tolkiens worldbuilding process to understand how it was unique and what you can learn from it. That said, I will suggest that setting out to emulate Tolkiens processeven if you are inspired by its resultmay not be very effective or realistic for many emerging speculative fiction writers. There are other ways to tackle worldbuilding, and those are what we will spend most of the book discussing and experimenting with.

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