Palgrave Games in Context
Series Editors
Neil Randall
The Games Institute, University of Waterloo, Waterloo, ON, Canada
Steve Wilcox
Game Design and Development, Wilfrid Laurier University, Brantford, ON, Canada
Games are pervasive in contemporary life, intersecting with leisure, work, health, culture, history, technology, politics, industry, and beyond. These contexts span topics, cross disciplines, and bridge professions.
Palgrave Games in Context situates games and play within such interdisciplinary and interprofessional contexts, resulting in accessible, applicable, and practical scholarship for students, researchers, game designers, and industry professionals. What does it mean to study, critique, and create games in context? This series eschews conventional classificationssuch as academic discipline or game genreand instead looks to practical, real-world situations to shape analysis and ground discussion. A single text might bring together professionals working in the field, critics, scholars, researchers, and designers. The result is a broad range of voices from a variety of disciplinary and professional backgrounds contributing to an accessible, practical series on the various and varied roles of games and play.
More information about this series at http://www.palgrave.com/gp/series/16027
Editors
Kishonna L. Gray , Gerald Voorhees and Emma Vossen
Feminism in Play
Editors
Kishonna L. Gray
Department of Gender and Womens Studies and Communication, University of Illinois at Chicago, Chicago, IL, USA
Gerald Voorhees
Department of Communication Arts, University of Waterloo, Waterloo, ON, Canada
Emma Vossen
Department of English Language and Literature, University of Waterloo, Waterloo, ON, Canada
Palgrave Games in Context
ISBN 978-3-319-90538-9 e-ISBN 978-3-319-90539-6
https://doi.org/10.1007/978-3-319-90539-6
Library of Congress Control Number: 2018956252
The Editor(s) (if applicable) and The Author(s) 2018
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Cover credit: Keith Mclean
Cover design by Fatima Jamadar
This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG
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Acknowledgements
It is a commonplace, but a true one, to start by saying that this book would not have been possible without the efforts of a great many people. We owe thanks to the generous colleagues who donated their time and intellectual energies to help review manuscripts for this volume: Jennifer Whitson, Steve Wilcox, Betsy Brey, Kim Nguyen, and Rachel Miles.
We would also like to thank our fellow editors who did magnificent work on the other two volumes in this trilogy. Of course, this book can and does stand on its own, but it has been enriched by our collaboration with Todd Harper, Meghan Blythe Adams, and Nick Taylor on the Queerness in Play and Masculinities in Play anthologies.
We would be remiss to overlook the editorial team at Palgrave Macmillan, notably Shaun Vigil, whose support made this ambitious project possible, and Glenn Ramirez for laying out clearly how to make it actual.
Kishonna would like to thank the courageous women inside and around gaming for their daily sacrifices and for sharing their stories with us. The world needs to know how dope you are.
Emma would like to thank everyone from First Person Scholar including faculty advisors Neil Randall, Gerald Voorhees, and Jennifer Whitson. Special thanks go to my fellow FPS editors and friends Elise Vist, Alexandra Orlando, Judy Ehrentraut, Betsy Brey, Meghan Adams, Chris Lawrence, Phil Miletic, Rob Parker, Jason Hawreliak, Michael Hancock, and especially Steve Wilcoxwithout all of you I wouldnt be studying games. I would also like to thank all my family and friends including my favorite gamer, my brother Edward. Extra special thanks to my partner Keith and my mother Nancy who do the daily labour of listening to me complain while making sure Im safe, fed, and happy.
Gerald would also like to thank colleagues who provided advice, encouragement, criticism, and even resources to help make this project happen. Vershawn Young, Jennifer Simpson, Jennifer Roberts-Smith, Kim Nguyen, Neil Randall, Jennifer Jenson, and Suzanne de Castell all deserve thanks, as do any others I may have neglected to list here. I reserve my most special gratitude for Kim and Quinn for their support during this project, but more importantly for their sustained encouragement to better practice feminism in my everyday life.
Contents
Kishonna L. Gray , Gerald Voorhees and Emma Vossen
Part INeither Virgin Nor Vixen: Representations of Women
Angela R. Cox
James Malazita
Milena Droumeva
Robyn Hope
Robert Mejia and Barbara LeSavoy
Part IIAll Made Up: Gendering Assemblages
Johanna Weststar and Marie-Jose Legault
Tsugumi Okabe
Thaiane Oliveira , Reynaldo Gonalves , Alessandra Maia , Julia Silveira and Simone Evangelista
Lena Uszkoreit
Part IIIBeyond Feminization: Gaming and Social Futures
Emma Witkowski
Emma Vossen
Elyse Janish
Stephanie C. Jennings
Emma Westecott
Index
List of Figures
Fig. 4.1 Voice actress sounding out Elizabeth: Putting the body into it: source 1 ( https://goo.gl/6dzbaj ); Lara Croft in Tomb Raider 2013 navigates the environment with breathy moans and pants at the forefront of gameplay: source 2 ( https://goo.gl/gTqqcM )
Fig. 6.1 Screenshots from Adventure ( left ) and Pitfall! ( right ). Courtesy of the Wikimedia Foundation
Fig. 6.2 Screenshots from Beatem and Eatem ( left ) and Philly Flasher ( right ). Courtesy of James Rolfe and Mike Matei of