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MarcyKate Connolly - Lost Island

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MarcyKate Connolly Lost Island

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The thrilling conclusion to the Hollow Dolls duology continues Simones story as she sets out with her friends to stop the body walker once and for all.

Simone is still reeling from learning the truth about her mother, Maeve. But she knows she has to stop her before she finds what shes looking for and ends up hurting her friends in the process.

When Simone stumbles across an old legend about a handful of folks with rare and powerful talents who fled to a secret island haven, she wonders if the soul summoner Maeve seeks could be there. So she and Sebastian set off to find it, hoping to get to there before Maeve does.

But as Simone and her traveling party draw closer to the island, it becomes clearer that Maeve will stop at nothing to get what she wants. And if her evil isnt stopped, it could mean terrible consequences for everyone Simone loves.

With the gripping feel of a new classic, the Hollow Dolls duology will enthrall middle school readers who love fantasy, magic, and danger. Perfect for 5th grade and above.

Praise for Hollow Dolls:

Connolly... introduces new characters and a gripping plot with a twist-all sure to captivate readers.Booklist

[An] entertaining start to a new series...Simones attempt to unravel the secrets of her past is relatable.Publishers Weekly

This fantasy covers a lot of ground-suspense, friendship, bravery, family, and magic. Plot twists will surprise even readers paying close attention...A recommended purchase.School Library Journal

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Copyright 2021 by MarcyKate Connolly Cover and internal design 2021 by - photo 1
Copyright 2021 by MarcyKate Connolly Cover and internal design 2021 by - photo 2

Copyright 2021 by MarcyKate Connolly

Cover and internal design 2021 by Sourcebooks

Cover artwork Manuel umberac

Sourcebooks Young Readers and the colophon are registered trademarks of Sourcebooks.

All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systemsexcept in the case of brief quotations embodied in critical articles or reviewswithout permission in writing from its publisher, Sourcebooks.

The characters and events portrayed in this book are fictitious or are used fictitiously. Any similarity to real persons, living or dead, is purely coincidental and not intended by the author.

All brand names and product names used in this book are trademarks, registered trademarks, or trade names of their respective holders. Sourcebooks is not associated with any product or vendor in this book.

Published by Sourcebooks Young Readers, an imprint of Sourcebooks Kids

P.O. Box 4410, Naperville, Illinois 60567-4410

(630) 961-3900

sourcebookskids.com

Library of Congress Cataloging-in-Publication data is on file with the publisher.

Contents

For those who itch to wander

The Legend of the Lost Island

It was a time of heroes and magic, when the comet-blessed shared their talents freely and without reservation. A party of young heroes traveled the three territories, learning all they could about magic and wisdom to bring that knowledge back to their beloved home village.

Their water wisher communed with every lake and river and waterfall in the lands, learning how the shape of the terrain had shifted and molded over the centuries. How mountains had risen and fallen, the valleys had been carved between them, and of a time when the sea had risen so high that it had taken over the whole region.

Their gift giver connected with the magic of every talented person they met on their journey, discovering how each one worked. Some who had obnoxious talents like stench summoners or spider callers, begged her to replace them with more useful magic. She graciously bestowed talents to help them and their communities, leaving a swath of green growers and water wishers in her wake.

Their soul summoner visited graveyards and burial grounds, raising the souls of the wisest people who had ever walked the three territories so he could obtain their lost wisdom. He learned their stories, their histories, a depth of understanding never before held by any one person in all the land.

When the trio of heroes had gained all the knowledge they could hold, they finally began the journey back to their village with the full expectation of a triumphant return. Instead they were greeted by disaster.

While they were abroad, a wicked villainess had descended on their village casting a shadow over the three lands. She was a magic eater set on devouring every talent in her path no matter how powerful or insignificant. When the villagers welcomed her, they merely believed her to be a rich traveler with a glamorous entourage. She charmed every one of them, disarming any suspicions they may have had. The tradespeople adored her, for she spent lavishly on their wares during her visit. The elite of the village wished for her favor and vied for an invitation to her grand estate. She remained in the village for one week, ferreting out every talented person, for there were many.

When the villainess departed, she took every last one of them with her. Whether it was by choice or by force, the few remaining villagers did not know. She had been as charming as ever the evening before, and when they woke, she and two-thirds of their townsfolk had vanished into thin air. Those who gave chase either came back empty-handed or never returned at all.

This was the state of the village when our heroes arrivedmourning for their stolen loved ones. They discovered too late from a neighboring village of the rumors surrounding a fine lady who wished to collect all the magic in the territories and hoard it for herself. When the heroes discovered the remains of their village, they mourned along with the untalented villagers. The water wisher cried bitterly for three nights and three days. Her tears flooded her house, then the village, and soon even the lands beyond it until the entire valley was filled with the waters of a saltwater lake.

Their village was forever buried in a watery grave, and grief and fear drove the survivors to leave it behind. The heroes and their friends were determined that their talents must never fall into the hands of the villainess. They set sail across the ocean into the promise of the unknown and were never heard from again.

Chapter One

Two weeks ago, I found my mother. And then I lost her again.

My mother, Maeve, is out there, searching for the means to raise the souls of her lost childrena sister and brother I never knew I hadand to return power to a dark force that must never rise again.

I cant let her do either of those things. The price is too high.

When my best friend, Sebastian, and I first met Maeve, we had no idea she was both my mother and possessed the body walking talent we so feared. Even my talent for reading minds failed to reveal that until it was too late. We thought Maeve was our friend and protector, helping us look for my vanished hometown of Wren. But all along, she was on her own mission. She used her talent to take over some of our other friends including Sebastians older sister, Jemma. All so she could use their bodies as hosts for her lost children once she finds a soul summoner.

The only bright side is that we managed to rescue most of our friends, sending Maeve on the run and putting a damper on her plans.

Ive long wished to find some trace of my home, my family, but the discovery that Maeve is my mother was bittersweet, tainted by her betrayal.

The Parillan Archives, the library fortress where Ive been staying with Sebastian and Jemma, is high in the mountains. The old gray stone walls are thick and solid, but it isnt as safe as it looks from the outside.

Maeves talent is body walking, so at any moment she can take over anyone she has touched. Only a piece of obsidian can ward off her magic. So we remain here, in the library, searching for a way to stop my mother from carrying out her wicked plan. Maeve was thrilled to learn Im her daughter, but that wasnt enough. Her obsession is boundless, and she wont rest until shes raised the rest of our familys souls from the grave.

It feels as though weve hunted through these stacks a hundred times, and yet there are still new books and scrolls and maps to uncover. The library is a dizzying sort of endless, one thats hard to focus on. My feet always long to move and wander. Other times I get a bit lost in my own mind. But I have my friends to anchor me and bring me back.

This afternoon I slip away, leaving Sebastian and his sister to the dusty books while I make my way to a section I discovered a few days ago with stories and legends. I find them far more captivating than literal laundry lists kept by town archivists a hundred or more years ago. I locate the book I was reading yesterday, one about the adventures of talented folkspeople blessed by the Cerelia Comet with magiclong, long ago. I keep my nose in the book while my legs carry me on a now-familiar circuit of this floor. The other researchers in the Archives have finally ceased sending me odd looks and more or less accepted me as a fixture, albeit a strange one. Except for Connor, a particularly unpleasant man whose mind is as full of himself as it is his research. He still dislikes me as much as ever. Recently, he went off on a journey of his own, which has been a relief. Those times when Id lose my grip on my mind reading talent, his thoughts would always startle me back into reality.

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