Wearable Technology
Library Technology Essentials
About the Series
The Library Technology Essentials series helps librarians utilize todays hottest new technologies as well as ready themselves for tomorrows. The series features titles that cover the AZ of how to leverage the latest and most cutting-edge technologies and trends to deliver new library services.
Todays forward-thinking libraries are responding to changes in information consumption, new technological advancements, and growing user expectations by devising groundbreaking ways to remain relevant in a rapidly changing digital world. This collection of primers guides libraries along the path to innovation through step-by-step instruction. Written by the fields top experts, these handbooks serve as the ultimate gateway to the newest and most promising emerging technology trends. Filled with practical advice and projects for libraries to implement right now, these books inspire readers to start leveraging these new techniques and tools today.
About the Series Editor
Ellyssa Kroski is the Director of Information Technology at the New York Law Institute as well as an award-winning editor and author of 22 books including Law Librarianship in the Digital Age for which she won the AALLs 2014 Joseph L. Andrews Legal Literature Award. Her ten-book technology series, The Tech Set, won the ALAs Best Book in Library Literature Award in 2011. She is a librarian, an adjunct faculty member at Pratt Institute, and an international conference speaker. She speaks at several conferences a year, mainly about new tech trends, digital strategy, and libraries.
Titles in the Series
1. Wearable Technology: Smart Watches to Google Glass for Libraries by Tom Bruno
2. MOOCs and Libraries by Kyle K. Courtney
3. Free Technology for Libraries by Amy Deschenes
4. Makerspaces in Libraries by Theresa Willingham and Jeroen De Boer
5. Knowledge Management for Libraries by Valerie Forrestal
6. WordPress for Libraries by Chad Haefele
7. Game It Up!: Using Gamification to Incentivize Your Library by David Folmar
8. Data Visualizations and Infographics by Sarah K. C. Mauldin
9. Mobile Social Marketing in Libraries by Samantha C. Helmick
10. Digital Collections and Exhibits by Juan Denzer
11. Using Tablets and Apps in Libraries by Elizabeth Willse
12. Responsive Web Design in Practice by Jason A. Clark
Smart Watches to Google Glass
for Libraries
Tom Bruno
ROWMAN & LITTLEFIELD
Lanham Boulder New York London
Published by Rowman & Littlefield
A wholly owned subsidiary of The Rowman & Littlefield Publishing Group, Inc.
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www.rowman.com
Unit A, Whitacre Mews, 26-34 Stannary Street, London SE11 4AB
Copyright 2015 by Rowman & Littlefield
All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the publisher, except by a reviewer who may quote passages in a review.
British Library Cataloguing in Publication Information Available
Library of Congress Cataloging-in-Publication Data
Bruno, Tom, 1972
Wearable technology : smart watches to Google Glass for libraries / Tom Bruno.
pages cm. (Library technology essentials ; 1)
Includes bibliographical references and index.
ISBN 978-1-4422-5290-5 (cloth : alk. paper) ISBN 978-1-4422-5291-2 (pbk. : alk. paper) ISBN 978-1-4422-5292-9 (ebook)
1. Wearable technologyLibrary applications. 2. Google Glass (Computer) 3. Smartwatches. I. Title.
Z678.93.W43B78 2015
004.167dc23
2015011491
TM The paper used in this publication meets the minimum requirements of American National Standard for Information Sciences Permanence of Paper for Printed Library Materials, ANSI/NISO Z39.48-1992.
Printed in the United States of America
Series Editors Foreword
Todays library patrons are untethered and mobile in a way that theyve never been before. They are able to access information not only from the mobile devices they carry such as smartphones and tablets but also from the accessories they wear. In Wearable Technology: Smartwatches to Google Glass for Libraries, author and wearable-tech guru Tom Bruno explains how to provide programming for these cutting-edge devices to patrons. This top-notch primer provides a comprehensive view of the wearable-technologies landscape from smartwatches to Google Glass to GoPro wearable cameras. Whether you are hoping to circulate wearable technology in your library, use Google Glass for mobile reference, create first-person videos using GoPro cameras, or add real-time translation services using Google Glass, you will find out how in this guidebook.
The idea for the Library Technology Essentials book series came about because there have been many drastic changes in information consumption, new technological advancements, and growing user expectations over the past few years to which forward-thinking libraries are responding by devising groundbreaking ways to remain relevant in a rapidly changing digital world. I saw a need for a practical set of guidebooks that libraries could use to inform themselves about how to stay on the cutting edge by implementing new programs, services, and technologies to match their patrons expectations.
Libraries today are embracing new and emerging technologies, transforming themselves into community hubs and places of cocreation through makerspaces, developing information commons spaces, and even taking on new roles and formats, all the while searching for ways to decrease budget lines, add value, and prove the ROI (return on investment) of the library. The Library Technology Essentials series is a collection of primers to guide libraries along the path to innovation through step-by-step instruction. Written by the fields top experts, these handbooks are meant to serve as the ultimate gateway to the newest and most promising emerging technology trends. Filled with practical advice and project ideas for libraries to implement right now, these books will hopefully inspire readers to start leveraging these new techniques and tools today.
Each book follows the same format and outline, guiding the reader through the AZ of how to leverage the latest and most cutting-edge technologies and trends to deliver new library services. The Projects chapters comprise the largest portion of the books, providing library initiatives that can be implemented by both beginner and advanced readers accommodating for all audiences and levels of technical expertise. These projects and programs range from the basic How to Circulate Wearable Technology in Your Library and How to Host a FIRST Robotics Team at the Library to intermediates such as How to Create a Hands-Free Digital Exhibit Showcase with Microsoft Kinect and the more advanced options such as Implementing a Scalable E-Resources Management System and How to Gamify Library Orientation for Patrons with a Top Down Video Game. Readers of all skill levels will find something of interest in these books.
Tom Bruno, associate director for resource sharing and reserves at Yale University Library, was one of the inaugural eight thousand Google Glass Explorers and has been a pioneer of Glass adoption in libraries ever since. I knew that if anyone had the knowledge, expertise, and tech savviness to write a book on wearable technology it was Tom, who went above and beyond my expectations for this outstanding book. If youre contemplating how you can utilize wearable technology in your library, youll want to add this title to your professional collection.