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Steve Aukstakalnis - Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR

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This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon.
Beginning with a Foreword by NASA research scientist Victor Luo, Practical Augmented Reality starts by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.
The book presents revealing case studies of real-world applications from gaming, entertainment, Big Data visualization, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content.
Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, as well as vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies, as well as provides a look next generation systems.

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Practical Augmented Reality

A Guide to the Technologies, Applications, and Human Factors for AR and VR

Steve Aukstakalnis

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Library of Congress Control Number: 2016946688

Copyright 2017 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.

ISBN-13: 978-0-13-409423-6
ISBN-10: 0-13-409423-9

Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana

First printing: September 2016

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Praise for Practical Augmented Reality

A valuable addition to the library of anyone setting out on their virtual journey.

Dr Rab Scott
Head of VR, Nuclear AMRC

A well-presented introduction to advanced visualization technologies, which will provide readers with an informed overview of this fast-paced, high-tech industry.

Chris Freeman
Augmented Reality Technical Fellow, University of Sheffield AMRC

Filled with excellent, imaginative information that will inform both experienced and first-time readers alike. Practical Augmented Reality is worth reading not only for its wealth of data and research, but also for its insights into the markets and opportunities ahead of us. If you have an interest in this exciting new technology, this is a must-have resource and an enjoyable exploration into this brave new world.

Roy Taylor
Corporate Vice President for Content and Technology, AMD (Advanced Micro Devices)

Steven Aukstakalnis stands on the ever-changing edge of the virtual and augmented reality world. Drawing from a rich history in the industry, he is able to share a clear understanding of the technologies, products, and ideas that will reshape the way we work and play. May the knowledge he shares empower you to help create a truly fantastic new future!

Brent Baier
Creator of the Peregrine Glove

Mixed or augmented reality is a grand frontier not only for computation, but for how people experience their world and each other. This book sets a frame around that which isnt framed. Read it in order to understand our new world.

Jaron Lanier
Author of Who Owns the Future and You Are Not A Gadget

In memory of my mother and elder brother,
both of whom passed away in the course of writing this book.
You left us way too early and are deeply missed.

Foreword

After months of electrical, mechanical, Zero-G, underwater, and network certification, we had finally launched two Microsoft HoloLens mixed-reality devices to the International Space Station (ISS). On the morning of February 20th, 2016, our team, stationed at NASA Johnson Space Centers Mission Control, successfully made the first holographic call to space. Astronaut Scott Kelly picked up and proceeded to take us on a tour of his home for the past year. At one point, he guided us to the cupola (observation module), slowly lowered the solar shields, and showed us the curvature of the Earth as it floated into our view. As if that was not enough, Scott then drew annotations on top of the various ISS modules and talked about their importance in the discovery of science and the maintenance of life-support for the crew. This unforgettable moment was my affirmation in the future of virtual and augmented reality.

Back on Earth, we are using similar technologies at NASA to bring our scientists to Mars, provide CAD-level design visualizations to our spacecraft engineers, and enhance the capabilities of our robot operators. By providing better contextual awareness of the distant environments, we are dissolving the physical barriers between the operators and the robots they are expected to operate. By resolving issues earlier in the design, we can reduce the cost of building our spacecraft, which ultimately allows us to build more spacecraft.

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