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Practical Augmented Reality
A Guide to the Technologies, Applications, and Human Factors for AR and VR
Steve Aukstakalnis
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ISBN-13: 978-0-13-409423-6
ISBN-10: 0-13-409423-9
Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana
First printing: September 2016
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Praise for Practical Augmented Reality
A valuable addition to the library of anyone setting out on their virtual journey.
Dr Rab Scott
Head of VR, Nuclear AMRC
A well-presented introduction to advanced visualization technologies, which will provide readers with an informed overview of this fast-paced, high-tech industry.
Chris Freeman
Augmented Reality Technical Fellow, University of Sheffield AMRC
Filled with excellent, imaginative information that will inform both experienced and first-time readers alike. Practical Augmented Reality is worth reading not only for its wealth of data and research, but also for its insights into the markets and opportunities ahead of us. If you have an interest in this exciting new technology, this is a must-have resource and an enjoyable exploration into this brave new world.
Roy Taylor
Corporate Vice President for Content and Technology, AMD (Advanced Micro Devices)
Steven Aukstakalnis stands on the ever-changing edge of the virtual and augmented reality world. Drawing from a rich history in the industry, he is able to share a clear understanding of the technologies, products, and ideas that will reshape the way we work and play. May the knowledge he shares empower you to help create a truly fantastic new future!
Brent Baier
Creator of the Peregrine Glove
Mixed or augmented reality is a grand frontier not only for computation, but for how people experience their world and each other. This book sets a frame around that which isnt framed. Read it in order to understand our new world.
Jaron Lanier
Author of Who Owns the Future and You Are Not A Gadget
In memory of my mother and elder brother,
both of whom passed away in the course of writing this book.
You left us way too early and are deeply missed.
Foreword
After months of electrical, mechanical, Zero-G, underwater, and network certification, we had finally launched two Microsoft HoloLens mixed-reality devices to the International Space Station (ISS). On the morning of February 20th, 2016, our team, stationed at NASA Johnson Space Centers Mission Control, successfully made the first holographic call to space. Astronaut Scott Kelly picked up and proceeded to take us on a tour of his home for the past year. At one point, he guided us to the cupola (observation module), slowly lowered the solar shields, and showed us the curvature of the Earth as it floated into our view. As if that was not enough, Scott then drew annotations on top of the various ISS modules and talked about their importance in the discovery of science and the maintenance of life-support for the crew. This unforgettable moment was my affirmation in the future of virtual and augmented reality.
Back on Earth, we are using similar technologies at NASA to bring our scientists to Mars, provide CAD-level design visualizations to our spacecraft engineers, and enhance the capabilities of our robot operators. By providing better contextual awareness of the distant environments, we are dissolving the physical barriers between the operators and the robots they are expected to operate. By resolving issues earlier in the design, we can reduce the cost of building our spacecraft, which ultimately allows us to build more spacecraft.