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Jesse Glover - Unity 2018 Augmented Reality Projects

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Unity 2018 Augmented Reality Projects: summary, description and annotation

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Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.
Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.
This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.
By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.

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Unity 2018 Augmented Reality Projects Build four immersive and fun AR - photo 1
Unity 2018 Augmented Reality Projects
Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
Jesse Glover

BIRMINGHAM - MUMBAI Unity 2018 Augmented Reality Projects Copyright 2018 - photo 2

BIRMINGHAM - MUMBAI
Unity 2018 Augmented Reality Projects

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Larissa Pinto
Content Development Editor: Francis Carneiro
Technical Editor: Sachin Sunilkumar
Copy Editor: Safis Editing
Project Coordinator: Sheejal Shah
Proofreader: Safis Editing
Indexer: Aishwarya Gangawane
Graphics: Jason Monteiro
Production Coordinator: Deepika Naik

First published: July 2018

Production reference: 1270718

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78883-876-4

www.packtpub.com


I would, first and foremost, like to thank Packt Publishing for giving me this wonderful opportunity of writing this book for them.

To my mother, Joy Glover, and eldest sister, Jessica Glover, for always believing in me and telling me to follow my dreams.
To Michael Rex, who encouraged me to never give up and to always work hard. Rest in peace, old man.
To my girlfriend, Summer Wang, for being my loving partner and for making sure that I am always improving my skills and knowledge.
To my mentor and perhaps my most awesome friend, Jason Yarber, for teaching me the C# programming language and always being there to answer any questions I had about programming.
To Luke Durback; without him, I would still be very much confused by mathematics.
To whoever is reading this book. I hope you will learn as much from me as I have from my friends.
Jesse Glover
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Contributors
About the author

Jesse Glover is a self-taught software developer and indie game developer who has worked with multiple game engines and has written many tutorials on the subject of game development over the past 8 years. He maintains a YouTube channel dedicated to game development made easy and writes for Zenva in his spare time to teach the ins and outs of game development with Unity, CryEngine, and Unreal Engine, just to name a few. Jesse has also written Unity Programming for Human Beings.

I'd like to express my deepest appreciation and special gratitude to the Packt Editorial team that helped me complete this book, especially Francis Carneiro and Sachin Sunilkumar.
I'd also like to thank Larissa Pinto for giving me this book idea and all the developers and engineers who created the tools utilized in this book. I'd like to thank my reviewers, and my girlfriend, Summer Wang, who pushed me to do my best.
About the reviewers

Neil Alexander is a recent graduate from the University of North Carolina at Charlotte, where he earned a master's in computer science with a specialization in intelligent and interactive systems. As part of his education, he worked on developing several virtual reality demos and data visualization applications. He graduated from the Don Bosco Institute of Technology, and has also worked as a research analyst at an IT publishing firm in Mumbai. He currently works as a data scientist with several blockchain and cryptocurrency start-ups in the Washington D.C. area.

Micheal Lanham is a proven software and tech innovator with 20 years of experience. He has developed a broad range of software applications, including games, graphic, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries. He was introduced to Unity in 2006 and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books since. Micheal lives in Calgary, Canada, with his family.

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Preface

Welcome to Unity 2018 Augmented Reality Projects . This book is designed for programmers looking to step out of their comfort zones and take the leap into learning about Augmented Reality (AR) and how to create projects within Unity with it. We will focus on Android, iOS, and Windows devices and dive deep into understanding the fundamentals of getting started with this amazing and ever-growing technology.

Who this book is for

This book is for anyone looking to expand their current knowledge of Unity. They should have some experience with C# and Unity and should be willing to expose themselves to a little C++, Java, and Objective-C language code as well.

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