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Jonathan Linowes - Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

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Jonathan Linowes Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions
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Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions: summary, description and annotation

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Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations

Key Features
  • Build functional and interactive augmented reality applications using the Unity 3D game engine
  • Learn to use Unitys XR and AR components, including AR Foundation and other standard Unity features
  • Implement common AR application user experiences needed to build engaging applications
Book Description

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content.

The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.

By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.

What you will learn
  • Discover Unity engine features for building AR applications and games
  • Get up to speed with Unity AR Foundation components and the Unity API
  • Build a variety of AR projects using best practices and important AR user experiences
  • Understand the core concepts of augmented reality technology and development for real-world projects
  • Set up your system for AR development and learn to improve your development workflow
  • Create an AR user framework with interaction modes and UI, saved as a template for new projects
Who this book is for

This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Table of Contents
  1. Setting Up for AR Development
  2. Your First AR Scene
  3. Improving the Developer Workflow
  4. Creating an AR User Framework
  5. Using the AR User Framework
  6. Gallery: Building an AR App
  7. Gallery: Editing Virtual Objects
  8. Planets: Tracking Images
  9. Selfies: Making Funny Faces

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Augmented Reality with Unity AR Foundation

A practical guide to cross-platform AR development with Unity 2020 and later versions

Jonathan Linowes

BIRMINGHAMMUMBAI

Augmented Reality with Unity AR Foundation

Copyright 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Pavan Ramchandani

Senior Editor: Hayden Edwards

Content Development Editor: Aamir Ahmed

Technical Editor: Saurabh Kadave

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Production Designer: Sinhayna Bais

First published: August 2021

Production reference: 1130821

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-83898-259-1

www.packt.com

Yes, I love my wife, Lisa, and our four amazing children, but this book I dedicate to my dog, Coder, a large, sweet, and boisterous Doberman Shepherd who keeps trying to pull me from my desk to play frisbee outside in the real world.

Jon

Contributors
About the author

Jonathan Linowes is a VR/AR enthusiast, Unity, and full stack developer, entrepreneur, certified Unity instructor, and the owner of Parkerhill XR Studio, an immersive media, applications, and game developer. Jonathan has a bachelor of fine arts degree from Syracuse University, a master of science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored multiple books on VR and AR published by Packt Publishing.

About the reviewers

David Cantn Nadales is a software engineer from Seville, Spain, with over 15 years of experience. He specializes in Firebase and the development of mobile apps and video games, and is experienced in VR/AR with Oculus, Hololens, HTC Vive, DayDream, and LeapMotion. He was the ambassador of the Samsung development community "Samsung Dev Spain," and the organizer of the "Google Developers Group Seville" community He has worked on, and brought to fruition, more than 50 projects during his professional career. As a social entrepreneur, Grita stands out, a social network that emerged during the period of COVID-19 confinement that allowed people to talk to others in the same circumstances and help each other psychologically.

Rohit Gonsalves is connecting computer graphics, video, media, and devices to create beautiful Extended Reality (XR) workflows for PC and mobiles. He has 17+ years of experience working with computer graphics, specifically, C++, Windows, and DirectX. He is also the author of an in-progress book entitled 3D Game and Graphics Programming using UNIGINE. He is the CTO of BEiT Media.

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