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Jonathan Linowes - Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia: summary, description and annotation

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Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

Key Features
  • Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
  • Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
  • Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
  • Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apples ARKit and Googles ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

What You Will Learn
  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsofts Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns
Who This Book Is For

The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.

Table of Contents
  1. Augment Your World
  2. Setting Up Your System
  3. Building Your App
  4. Augmented Business Cards
  5. AR Solar System
  6. How to Change a Flat Tire
  7. Augmenting the Instruction Manual
  8. Room Decoration with AR
  9. Poke the Ball Game

Jonathan Linowes: author's other books


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Augmented Reality for Developers
Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia
Jonathan Linowes
Krystian Babilinski
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BIRMINGHAM - MUMBAI

Augmented Reality for Developers

Copyright 2017 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2017

Production reference: 1051017

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN: 978-1-78728-643-6

www.packtpub.com

Credits

Authors

Jonathan Linowes

Krystian Babilinski

Copy Editor

Safis Editing

Reviewers

Micheal Lanham

Project Coordinator

Ulhas Kambali

Commissioning Editor

Amarabha Banerjee

Proofreader

Safis Editing

Acquisition Editor

Reshma Raman

Indexer

Rekha Nair

Content Development Editor

Anurag Ghogre

Graphics

Abhinash Sahu

Technical Editor

Jash Bavishi

Production Coordinator

Melwyn Dsa

About the Authors

Jonathan Linowes is principal at Parkerhill Reality Labs, an immersive media Indie studio. He is a veritable 3D graphics enthusiast, Unity developer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a masters degree from the MIT Media Lab. He has founded several successful startups and held technical leadership positions at major corporations, including Autodesk Inc. He is the author of other books and videos by Packt, including Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).

Special thanks to Lisa and our kids for augmenting my life and keeping my real-reality real.

Krystian Babilinski is an experienced Unity developer with extensive knowledge in 3D design. He has been developing professional AR/VR applications since 2015. He led Babilin Applications, a Unity Design group that promotes open source development and engages with the the Unity community. Krystian now leads the development at Parkerhill Reality Labs, which recently published Power Solitaire VR, a multiplatform VR game.

About the Reviewer

Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In his current role, he develops integrated GIS applications with advanced ML and spatial search capabilities. He has worked as a professional and amateur game developer; he has been building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid developer, consultant, and manager of multiple Unity games and graphic projects ever since.

Micheal had previously written Augmented Reality Game Development and Game Audio Development with Unity 5.x, also published by Packt in 2017.

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Preface

Augmented Reality has been said to be the next major computing platform. This book shows you how to build exciting AR applications with Unity 3D and the leading AR toolkits for a spectrum of mobile and wearable devices.
The book opens with an introduction to augmented reality, including the markets, technologies, and development tools. You will begin with setting up your development machine for Android, iOS, and/or Windows development, and learn the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit, Microsoft Mixed Reality toolkit, Google ARCore, and Apples ARKit!
You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through full projects illustrating key business sectors, including marketing, education, industrial training, and gaming.
Throughout the book, we introduce major concepts in AR development, best practices in user experience, and important software design patterns that every professional and aspiring software developer should use.
It was quite a challenge to construct the book in a way that (hopefully) retains its usefulness and relevancy for years to come. There is an ever-increasing number of platforms, toolkits, and AR-capable devices emerging each year. There are solid general-purpose toolkits such as Vuforia and the open-source ARToolkit, which support both Android and iOS devices. There is the beta Microsoft HoloLens and its Mixed Reality Toolkit for Unity. We had nearly completed writing this book when Apple announced its debut into the market with ARKit, and Google ARCore, so we took the time to integrate ARKit and ARCore into our chapter projects too.

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