Sean Ong - Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
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- Book:Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
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Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets: summary, description and annotation
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Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsofts Mixed Reality Toolkit and Unitys AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.
What You Will Learn
- Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices
- Get started with Unity, the preferred tool for developing 3D experiences
- Locate and import 3D models for your project, or make your own
- Use spatial sound, voice commands, gestures, hand tracking, and eye tracking
- Build with Microsofts Mixed Reality Toolkit and other toolkits to make apps the easy way
- Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.
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