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Sean Ong - Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

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Sean Ong Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

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Develop applications and experiences for Microsofts HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.
Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsofts Mixed Reality Toolkit and Unitys AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.
What You Will Learn
  • Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices
  • Get started with Unity, the preferred tool for developing 3D experiences
  • Locate and import 3D models for your project, or make your own
  • Use spatial sound, voice commands, gestures, hand tracking, and eye tracking
  • Build with Microsofts Mixed Reality Toolkit and other toolkits to make apps the easy way
  • Publish to the Windows Store and make money from your app

Who This Book Is For
Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

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Book cover of Beginning Windows Mixed Reality Programming Sean Ong and - photo 1
Book cover of Beginning Windows Mixed Reality Programming
Sean Ong and Varun Kumar Siddaraju
Beginning Windows Mixed Reality Programming
For HoloLens and Mixed Reality Headsets
2nd ed.
Logo of the publisher Sean Ong Tukwila WA USA Varun Kumar Siddaraju - photo 2
Logo of the publisher
Sean Ong
Tukwila, WA, USA
Varun Kumar Siddaraju
Covington, WA, USA
ISBN 978-1-4842-7103-2 e-ISBN 978-1-4842-7104-9
https://doi.org/10.1007/978-1-4842-7104-9
Sean Ong and Varun Kumar Siddaraju 2021
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

This book is dedicated to my wife, Neisha Ong. This Mixed Realityjourney would have been impossible without her unrelenting support, encouragement, and involvement.

Sean

Introduction: The Mixed Reality Future

Congratulations! If you are reading this, it means that you are on your way to becoming a pioneer responsible for building the Mixed Reality future that will dominate the next era of computing. For decades, science fiction has promised us a future filled with holograms and virtual experiences. We are finally on the verge of a technological revolution where our digital world intertwines with physical reality. This is known as Mixed Reality.

Let us imagine a future scenario where no screens exist. Instead, when you sit down to watch TV, a holographic screen appears on your wall. Because the screen is virtual, you can resize it to be as big as you wish. You could also move the screen to any other room, or have it follow you around the house. You sit down at an empty desk and several holographic computer monitors appear, along with virtual photos, a calendar, and a notepad. You are now ready to check your email, work on a spreadsheet, and get started on a good days work. You will no longer need to carry around a physical smartphone. Instead, a holographic screen appears in your palm when needed. Holographic computing has the potential to replace every screen, and there is no reason to believe that it wont.

Note

The holograms referred to in this book are digital holograms and do not operate on the same optical principles of traditional holography.

Does this sound like sci-fi technology thats still several years away? You may be surprised to know that everything I just mentioned in this future scenario is completely possible (and available) today with devices like HoloLens 2. In fact, some Mixed Reality developers have been immersed in this technology for several years with an array of Mixed Reality headsets. Figure illustrates how I use the HoloLens as a virtual desk.

Figure 1 The HoloLens enables an empty desk left image to be filled with - photo 3
Figure 1

The HoloLens enables an empty desk (left image) to be filled with holographic computer monitors and desk decorations (right image)

In my previous future scenario example, youll notice that I only give examples of holographic 2D screens. To some, my examples may have sounded amazing or revolutionary. They are, in fact, dull examples that dont adequately capture what the HoloLens and other holographic headsets can achieve. Think of holograms of co-workers in your office for remote meetings, advance training simulations for factory workers, collaborative engineering on complex 3D models, and using the power of cloud-based artificial intelligence to analyze and augment the world around you with helpful information. These are only a few of the possibilities that Mixed Reality technology can offer.

The challenge and opportunity of building experiences for these headsets is unlike anything that the technology industry has faced to date. Until now, the vast majority of software experiences have been designed for flat, 2D screens. Think of televisions, smartphones, tablets, laptops or even the flat page or screen upon which you are reading this book. Video games, 3D movies, and other so-called 3D advances over the past few years are nothing more than a glorified 2D experience we view on our flat, rectangular screens. The Windows Mixed Reality platform breaks this status quo by allowing us to develop true 3D applications in our real world. Early applications that have emerged for the HoloLens suffer from developers thinking inside the box by creating 2D experiences such as floating holographic screens or 2D menus and buttons for navigation. Many in the industry believe that a functional and intuitive 3D user experience has yet to be discovered and developed. As you are guided through the tutorials and example projects in this book, we will pay particular attention to 3D design elements while discussing ways to think outside the box and move beyond the 2D status quo.

It is a very exciting time to be a Mixed Reality developer. The devices are capable, the computing paradigm is new, and ideas for good applications seem to be endless. We, Mixed Reality developers, are the engineers, architects, and builders that will build the forthcoming Mixed Reality world.

The Mixed Reality future is inevitable. As with all high-tech gadgets, devices like the HoloLens will only become smaller and more powerful over time. Its not hard to imagine a near future where many (if not most) people will wear a pair of Mixed Reality glasses, whether or not they require prescription eyewear. Being equipped with these headsets will enable us to augment physical reality with relevant information, have more immersive digital experiences, and free us from the unnecessary screens that fill up our desks, walls, pockets, and purses.

How important will holographic devices be in daily life? One could speculate that most people in the near future might not be able to participate fully in society without a pair of holographic glasses. At first, this might sound like a dystopian prediction of our future. But think about how we use computers and smartphones today. Its very difficult to participate fully in todays modern society if you dont own or know how to use a computer. A vast majority of jobs in the United States require the use of a computer. We use email and online messages as primary forms of communication. Surely, if you told someone 50 years ago that they would not be able to fully participate in a future society without owning or knowing how to use a computer, they may have hesitated about such a future. Yet many of us today probably cant imagine daily life without our trusty PC or smartphone. Likewise, in 20 years, I think well look back and wonder how we ever lived without our trusty Mixed Reality glasses.

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