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Jens Grubert - Augmented Reality for Android Application Development

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Jens Grubert Augmented Reality for Android Application Development

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Learn how to develop advanced Augmented Reality applications for Android

Overview

  • Understand the main concepts and architectural components of an AR application
  • Step-by-step learning through hands-on programming combined with a background of important mathematical concepts
  • Efficiently and robustly implement some of the main functional AR aspects

In Detail

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.

Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.

Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.

This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.

What you will learn from this book

  • Decide which AR approach is right for you: sensor-based or computer vision-based
  • Get camera-access for Android
  • Overlay 3D objects on physical images with the JMonkeyEngine
  • Learn how to use the GPS sensor to locate yourself in the world
  • Master orientation sensors
  • Learn the building blocks of implementing Augmented Reality Browsers
  • Understand the power of the Vuforia SDK for computer vision-based AR
  • Enable user interaction with Augmented Objects

Approach

A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.

Who this book is written for

Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

Jens Grubert: author's other books


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Augmented Reality for Android Application Development

Augmented Reality for Android Application Development

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2013

Production Reference: 1191113

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-855-3

www.packtpub.com

Cover Image by Suresh Mogre (<>)

Credits

Authors

Jens Grubert

Dr. Raphael Grasset

Reviewers

Peter Backx

Glauco Mrdano

Acquisition Editor

Kunal Parikh

Owen Roberts

Commissioning Editor

Poonam Jain

Technical Editors

Monica John

Siddhi Rane

Sonali Vernekar

Copy Editors

Brandt D'Mello

Sarang Chari

Tanvi Gaitonde

Gladson Monteiro

Sayanee Mukherjee

Adithi Shetty

Project Coordinator

Sherin Padayatty

Proofreader

Simran Bhogal

Indexer

Rekha Nair

Production Coordinator

Alwin Roy

Cover Work

Alwin Roy

About the Authors

Jens Grubert is a researcher at the Graz University of Technology. He has received his Bakkalaureus (2008) and Dipl.-Ing. with distinction (2009) at Otto-von-Guericke University Magdeburg, Germany. As a research manager at Fraunhofer Institute for Factory Operation and Automation IFF, Germany, he conducted evaluations of industrial Augmented Reality systems until August 2010. He has been involved in several academic and industrial projects over the past years and is the author of more than 20 international publications. His current research interests include mobile interfaces for situated media and user evaluations for consumer-oriented Augmented Reality interfaces in public spaces. He has over four years of experience in developing mobile Augmented Reality applications. He initiated the development of a natural feature tracking system that is now commercially used for creating Augmented Reality campaigns. Furthermore, he is teaching university courses about Distributed Systems, Computer Graphics, Virtual Reality, and Augmented Reality.

Website: www.jensgrubert.com.

I want to thank my family, specifically Carina Nahrstedt, for supporting me during the creation of this book.

Dr. Raphael Grasset is a senior researcher at the Institute for Computer Graphics and Vision. He was previously a senior researcher at the HIT Lab NZ and completed his Ph.D. in 2004. His main research interests include 3D interaction, computer-human interaction, augmented reality, mixed reality, visualization, and CSCW. His work is highly multidisciplinary; he has been involved in a large number of academic and industrial projects over the last decade. He is the author of more than 50 international publications, was previously a lecturer on Augmented Reality, and has supervised more than 50 students. He has more than 10 years of experience in Augmented Reality ( AR ) for a broad range of platforms (desktop, mobile, and the Web) and programming languages (C++, Python, and Java). He has contributed to the development of AR software libraries (ARToolKit, osgART, and Android AR), AR plugins (Esperient Creator and Google Sketchup), and has been involved in the development of numerous AR applications.

Website: www.raphaelgrasset.net.

About the Reviewers

Peter Backx has an MoS and a PhD. in Computer Sciences from Ghent University. He is a software developer and architect. He uses technology to shape unique user experiences and build rock-solid, scalable software.

Peter works as a freelance consultant at www.peated.be and shares his knowledge and experiments on his blog www.streamhead.com.

Glauco Mrdano is a 22-year-old who lives in Brazil and has a degree in Systems Analysis. He has worked for two years as a Java web programmer and he is now studying and getting certified in Java.

He has reviewed the jMonkeyEngine 3.0 Beginners Guide book.

I'd like to thank all from the jMonkeyEngine forum because I've learnt a lot of new things since I came across the forum and I'm very grateful for their support and activity. I'd like to thank the guys from Packt Publishing, too, and I'm very pleased to be a reviewer for this book.

www.PacktPub.com
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Preface

Augmented Reality offers the magic effect of blending the physical world with the virtual world and brings applications from your screen into your hands. Augmented Reality redefines advertising and gaming as well as education in an utterly new way; it will become a technology that needs to be mastered by mobile application developers. This book enables you to practically implement sensor-based and computer vision-based Augmented Reality applications on Android. Learn about the theoretical foundations and practical details of implemented Augmented Reality applications. Hands-on examples will enable you to quickly develop and deploy novel Augmented Reality applications on your own.

What this book covers

, Augmented Reality Concepts and Tools

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