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Wiki Guide - Total War: Warhammer Game Guide

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Wiki Guide Total War: Warhammer Game Guide
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Total War: Warhammer Game Guide: summary, description and annotation

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The Total War: Warhammer guide contains all the information required to fully comprehend this extremely complex and demanding title. Here you can find practical advices concerning all the gameplay mechanisms appearing in the game - public order, corruption, or keeping a stable economy.Additionally, the guide contains detailed descriptions of all of available factions in the game: Empire, Dwarves,

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Game Guide

Starting tips

Dwarves

Warriors of Chaos

Copyright

Total War: Warhammer GameGuide

1st edition 2016

Text by WikiGuide

eISBN 978-1-370772-15-5

Text & cover page Copyright WikiGuide

Legal Notice: This productis not associated, affiliated, endorsed, or sponsored by the gamedevelopers nor have they been reviewed, tested or certified byeither. This guide is to be used as a reference. This does notmodify or alter the game in any way. This is a written guide andnot a software program.

No part of this book maybe reproduced, copied, stored or transmitted in any form withoutprior written permission from the publisher

This ebook is licensed for yourpersonal enjoyment only. It may not be re-sold or given away toother people. If you would like to share this book with anotherperson, please purchase an additional copy for each recipient. Ifyou are reading this book and did not purchase it, or it was notpurchased for your use only, then please purchase your own copy.Thank you for respecting the hard work of this author, editors,researchers, copyright holder, publisher andcontributors.

Total War: Warhammer

The Total War:Warhammer guide contains all the information required to fullycomprehend this extremely complex and demanding title. Here you canfind practical advices concerning all the gameplay mechanismsappearing in the game - public order, corruption, or keeping astable economy.

Additionally, the guidecontains detailed descriptions of all of available factions in thegame: Empire, Dwarves, Greenskins, Vampire Caunts and Chaos,coupled with their units, buildings, technology trees and thedifferences between them. Here you can also find hints concerningtopics such as effective movement around the map, leading battlesand sieges, governing provinces and diplomatic relations with otherfactions.

A new mechanism introducedto the Total War franchise, spells, was also described, togetherwith the influence of the Winds of Magic as well as general tips onhow to use spells to their fullest potential. What is more, insideyou can find descriptions of all of the story-related missions forevery faction in the game. The guide is closed with a list of allof the achievements, as well as information on how to acquirethem.

The following guide wasprepared based on the "very hard" difficulty level, but all thedifferences in difficulty levels will be marked in theguide.

Total War:Warhammer is the tenth installment of the popular series ofgames from the Creative Assembly studios, combining the elements ofgoverning a country in a turn-based system with effective battleslead in real time. However, contrary to the previous titles of thefranchise, the action of the game was set up in the dark fantasyworld known from battle and role-playing games prepared by theGames Workshop.

The Total War:Warhammer guide contains:

  • A description of all thefactions in the game: Empire, Dwarves, Greenskins, Vampire Counts,Chaos;

  • A thorough description ofall of the key aspects of gameplay - movement around the map,governing your country, diplomacy and leading battles andsieges;

  • General tips associatedwith the gameplay, as well as with the new mechanisms in the TotalWar franchise - magic;

  • A detailed description ofall of the story-related missions, for every faction available inthe game;

  • Hints that might comehandy in multiplayer games;

  • A list of all of theachievements, coupled with the information that might prove helpfulto acquire them.

Basics

Campaign Map | Basics
In Total War Warhammer the entire Old World can be found onthe campaign map - photo 1

In Total War: Warhammer the entire Old World can be found onthe campaign map. This is the biggest and the most importantcontinent in this universe and may bear some resemblance to Europe.A player can conquer this land by using one of the five in-gamefactions:

  • Empire - a strong faction of men (similar to theHabsburg dynasty from XVI century)

  • Dwarfs - honorable warriors living in thestrongholds in the mountains.

  • Greenskins - wild groups of orcs, goblins andsimilar races from the wastelands

  • VampireCounts - The undead led by the necromancers

  • Chaos - destructive and demonic forces[available via the pre-order or after buying a DLC]

Apart from that, the campaign mapis filled with neutral factions controlled by the AI (some of thefactions will be playable after other DLCs are published). Also,each of the factions (except for Chaos) is divided into smaller,individual groups. This means, that upon starting the game, theplayer starts the campaign having only one province. Thus, thefirst tours are spent on creating and maintaining the rightrelationships with the 'relatives'. The map below shows thestarting position and the political situation in the OldWorld.

The main mechanics of thegameplay are mostly the same as they were in theother Total War games. However, two basic differences can befound:

There is no total conqueranymore - A limit has been imposed concerning the areas that onecan conquer, in order to make the gameplay more interesting anddifficult, but also to avoid some potential story plotholes. Forexample, greenskins cannot conquer anything beyond the mountainsand wastelands on the south of the Old World (they can stillplunder them however).

Winds ofMagic - Magic is common in any type of fantasy and so it ispresent in Warhammer. Here, sorcerers and spells exist but theireffectiveness varies depending on the location. If the Winds arestrong in a particular area (depicted as colorful waves of energyhovering over the ground), casting spells can be easier and viceversa. It is advised to keep an eye on it before attacking anenemy.

It is important to mention thetypes of characters that play the crucial role in the campaignmap.

Legendarylords - Faction leaders. Before starting a campaign, a player hasto choose a character that will stand in the charge of the kingdom.All of the Legendary Lords differ between each other with theirspecial abilities, artefacts that they can obtain during themissions and also with their goals required to win the campaign.They are also immortal, even if they are killed they areresurrected couple of tours later.

Lords - They are leading the armies to battle(Generals), lead the fleets (Admirals) and maintaining theprovinces (Overseers). Each of the lords has different abilitieswhich help him in taking active part in the battle and givingparticular bonuses on the territories theymaintain.

Heroes - They move on the map by themselvessabotaging and assassinating other heroes. They can also calm downthe riots in the provinces and discover unraveled parts of the OldWorld. They can also be added to army in order to get more helpfrom their abilities during the fight.

Tips & tricks | Basics

Given the fact that the games fromthe Total War franchise are extremely complicated and quitedifficult, it's worth to look through the tips presented in thisguide before (and during) you start your adventure with the game.Those will be most useful to the players that are new to thefranchise, but even the most experienced players should findsomething interesting here.

  • War and expansion

  • Country and province development

  • Army and combat

  • Magic

War and expansion

. Before you enter war with a faction make sure thatyour country is well protected and prepared for thetask . Youmust make sure that the public order and corruption is in check,and that the borders of your country are safe. More on that can befound in the "War" chapter of this guide.

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