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Jason Fox - The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen

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Jason Fox The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen
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The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen: summary, description and annotation

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Use the science of motivation with the power of game design to unlock motivation and drive progress in your organisation.

There are two conventional ways to approach motivation: set goals and try to change attitudes and beliefs (which takes a lot of personalised effort); or develop incentives and rewards to inspire effort (which takes a lot of money).

This book shows you how to take a third new approach designing the work itself to be inherently motivating.

Combining the best elements of three distinct fieldsmotivational science, game design, and agile managementthis book shows you how to positively influence behaviour through better work and project design.

This game changing book:

  • Gives you a refreshing science-based approach to the classic challenge of motivation in the workplace
  • Is ideal for any leader or manager looking to take their workplace culture in a new direction
  • Includes practical advice for creating highly productive, motivated and innovative teams
  • Is written by a motivation strategy and design expert who consults on leadership and change management to a wide range of clients from the executives of multinational organisations, through to the directors of switched-on startups.
  • The Game Changer will show you how to unlock creative, productive and collaborative work. It is the perfect resource for forward-thinking leaders in organisations and teams focused on crafting a work culture that gets the best out of their people.

    Jason Fox: author's other books


    Who wrote The Game Changer: How to Use the Science of Motivation with the Power of Game Design to Shift Behaviour, Shape Culture and Make Clever Happen? Find out the surname, the name of the author of the book and a list of all author's works by series.

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    If you are looking for a practical science-based guide to leading change then - photo 1

    If you are looking for a practical, science-based guide to leading change then you must read this book! It is the ultimate guide for driving real progress .

    Dr Amantha Imber, Head Inventiologist of Inventium, Innovation
    Scientist and best-selling author of The Creativity Formula

    ~

    This book explodes the myths of motivation and maps a world of willing, voluntary and enthusiastic work .

    Dan Gregory, Behavioural Strategist and Director of
    The Impossible Institute and Gruen Planet panellist

    ~

    The Game Changer busts futile myths in motivational folklore, and takes an evidence-based approach to the (art and) science of driving change. You will benefit greatly from the insights and design intent evident in this cheekily heretical and iconoclastic game changer!

    Anders Srman-Nilsson, Futurist and Founder of
    Thinque and author of Digilogue

    ~

    This is an extraordinary book a complete game changer for motivation
    and influence .

    Matt Church, best-selling author of Thought Leaders and Amplifiers ,
    and Founder of Thought Leaders Global

    First published in 2014 by John Wiley Sons Australia Ltd 42 McDougall St - photo 2

    First published in 2014 by John Wiley & Sons Australia, Ltd
    42 McDougall St, Milton Qld 4064

    Office also in Melbourne

    Typeset in Weidemann Std 10/12.5 pt

    Dr Jason Fox

    The moral rights of the author have been asserted

    National Library of Australia Cataloguing-in-Publication data:


    Author:Fox, Jason, 1983- author.
    Title:The Game Changer: how to use the science of motivation with the power of game design to shift behaviour, shape culture and make clever happen/Dr Jason Fox.
    ISBN:9780730307648 (pbk)
    9780730307662 (ebook)
    Notes:Includes index.
    Subjects:Motivation (Psychology).
    Management.
    Games.
    Leadership.
    Employee motivation.
    Creative ability in business.
    Creative thinking.
    Corporate culture.
    Dewey Number:650.1

    All rights reserved. Except as permitted under the Australian Copyright Act 1968 (for example, a fair dealing for the purposes of study, research, criticism or review), no part of this book may be reproduced, stored in a retrieval system, communicated or transmitted in any form or by any means without prior written permission. All inquiries should be made to the publisher at the address above.

    Cover design by Xou Creative, www.xou.com.au

    All illustrations by Dr Jason Fox

    Disclaimer

    The material in this publication is of the nature of general comment only, and does not represent professional advice. It is not intended to provide specific guidance for particular circumstances and it should not be relied on as the basis for any decision to take action or not take action on any matter which it covers. Readers should obtain professional advice where appropriate, before making any such decision. To the maximum extent permitted by law, the author and publisher disclaim all responsibility and liability to any person, arising directly or indirectly from any person taking or not taking action based on the information in this publication.

    Game Changer noun a newly introduced element or factor that changes an - photo 3

    Game Changer

    noun: a newly introduced element or factor that changes an
    existing situation or activity in a significant way

    ABOUT THE AUTHOR

    Dr Jason Fox is a global authority on motivation strategy and design, and he's on an epic quest to liberate the world from poorly designed work.

    After sneaking into the Ivory Towers of academia and levelling up with a PhD in record time, Jason now works with forward-thinking business leaders, showing them how to use the best elements of motivation science and game design to influence behaviour, drive progress and make clever happen.

    He has advised on motivation strategy, change management and good gamification design to a range of organisations from multinational companies like PepsiCo, Gartner and Toyota; to the big banks, universities, mining, telecommunication and pharmaceutical companies; right through to grassroots educational organisations and savvy startups.

    Jason lives in Melbourne, Australia, the hipster capital of beards and good coffee. When not gallivanting around the world speaking at events (as the science-based alternative to the fist-pumping rah-rah motivational corporate speakers) or immersed in game-changing work with clients, Jason enjoys partaking in extreme sports like reading, coffee snobbery and fruit ninja .

    Learn more at www.drjasonfox.com .

    ACKNOWLEDGEMENTS

    Writing a book is bloody hard work. I'd love to pretend that I gamed my own motivation, and that the whole thing was double rainbows, unicorns and cupcakes but the fact is this book would not have been possible without the support of some truly inspiring people. The type of folk you feel lucky to have met and have in your life. The people that keep you real, and actively contribute to your quest.

    For me, this adventure was kickstarted by my good mates and thought leaders Matt Church, Darren Hill and Peter Cook. They've all published brilliant books with Wiley, and all worked to sneak me in the back door to speak to the right people (and helped to keep me on track). You guys are legendary.

    Those right people at Wiley were Kristen, Elizabeth and Keira all super brilliant. Kristen was enthusiastic and supportive of the concept right from the start. Thank you for helping me to keep the book funky and fresh. And Elizabeth, thank you for being so kind and patient during those prolonged bouts of perfectionism.

    This book wouldn't be the book it is without the help of a professional editor. I've got to give a big thanks to Jem Bates, who has completely revolutionised my perceptions of the editing process. His thorough, empathetic and constructive approach has made this a much better book.

    I must also give thanks for some of the support I had on the sidelines. Jen Storey, your editing help early in the game got me across the line a number of times thanks for contributing your wit and helping to dig me out of a few ruts. And Russel Remigio, my Wonderuss assistant thank you for embarking upon the obscure research quests that contributed to this book (and curtailing the entropy in my absence).

    Of course there's also the family and friends one neglects as they conquer a project like this. Thanks guys for still liking me, even as I become ever more obscure.

    And then there are the clients I've had the honour of working with. You've all helped shape the ideas in this book, and I'm mighty grateful.

    But the biggest thanks of all must go to my gorgeous wife, Kim Lam (aka Dangerlam). This book would not be possible without her. Kim has supported me throughout it all. Even when I was away working with clients overseas, and writing this book instead of cooking dinner, or bringing the laptop to restaurants to work on this through dinner, Kim has been ridiculously supportive of this project. Thank you darling, for the light and the laughter you bring to my every day. I love you to bits.

    Ah! And thanks to you too. For being the type that reads the acknowledgements, and of course for supporting this book. I'm already liking the cut of your jib. Hat tips to your magnificence! We're going to get along mighty fine

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