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Elizabeth Noll - Coding in Video Games

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Elizabeth Noll Coding in Video Games
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    Coding in Video Games
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How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.

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Note to Librarians Teachers and Parents Blastoff Readers are carefully - photo 1
Note to Librarians Teachers and Parents Blastoff Readers are carefully - photo 2
Note to Librarians, Teachers, and Parents:
Blastoff! Readers are carefully developed by literacy experts
and combine standards-based content with developmentally
appropriate text.
Level 1 provides the most support through repetition of high-
frequency words, light text, predictable sentence patterns, and
strong visual support.
Level 2 offers early readers a bit more challenge through varied
simple sentences, increased text load, and less repetition of high-
frequency words.
Level 3 advances early-uent readers toward uency through
increased text and concept load, less reliance on visuals, longer
sentences, and more literary language.
Level 4 builds reading stamina by providing more text per
page, increased use of punctuation, greater variation in sentence
patterns, and increasingly challenging vocabulary.
Level 5 encourages children to move from learning to read
to reading to learn by providing even more text, varied writing
styles, and less familiar topics.
Whichever book is right for your reader, Blastoff! Readers are the
perfect books to build condence and encourage a love of reading
that will last a lifetime!
This edition rst published in 2019 by Bellwether Media, Inc.
No part of this publication may be reproduced in whole or in part without written permission of the publisher.
For information regarding permission, write to Bellwether Media, Inc., Attention: Permissions Department,
6012 Blue Circle Drive, Minnetonka, MN 55343.
Library of Congress Cataloging-in-Publication Data
Names: Noll, Elizabeth, author.
Title: Coding in Video Games / by Elizabeth Noll.
Description: Minneapolis, MN : Bellwether Media, Inc., 2019. | Series:
Blastoff! Readers. Coding Is Everywhere | Includes bibliographical
references and index. | Audience: Ages 5 to 8. | Audience: Grades K to 3.
Identiers: LCCN 2017060191 (print) | LCCN 2017060780 (ebook) | ISBN
9781626178366 (hardcover : alk. paper) | ISBN 9781618914804
(pbk. : alk. paper) | ISBN 9781648343346 (ebook)
Subjects: LCSH: Video games--Programming--Juvenile literature.
Classication: LCC QA76.76.C672 (ebook) | LCC QA76.76.C672 N65 2019 (print)
| DDC 794.8/1525--dc23
LC record available at https://lccn.loc.gov/2017060191
Text copyright 2019 by Bellwether Media, Inc. BLASTOFF! READERS and associated logos are trademarks
and/or registered trademarks of Bellwether Media, Inc. SCHOLASTIC, CHILDRENS PRESS, and associated
logos are trademarks and/or registered trademarks of Scholastic Inc., 557 Broadway, New York, NY 10012.
Editor: Christina Leaf Designer: Brittany McIntosh
Printed in the United States of America, North Mankato, MN
Coding in Video Games 4 The History of Coding 10 in Video Games How Does Coding - photo 3
Coding in Video Games 4
The History of Coding 10
in Video Games
How Does Coding Work 16
in Video Games?
Glossary 22
To Learn More 23
Index 24
Table of
Contents
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Have you ever wanted to make a video game Coding in Video Games Super - photo 4
Have you ever wanted to make
a video game ?
Coding in Video Games
Super Mario
Odyssey
First write your ideas down Then you must learn how to write code - photo 5
First, write your ideas
down . Then you must
learn how to write code .
All video games use code It tells the computer what to do This makes the - photo 6
All video games use code . It tells
the computer what to do. This
makes the game work .
Pokmon
Crystal
Humans write code in programming languages Pokmon Crystal source code - photo 7
Humans write code in
programming languages .
Pokmon Crystal
source code
Code controls everything in a video game It creates the look of - photo 8
Code controls everything
in a video game . It creates
the look of backgrounds ,
characters , and items .
Sonic Mania
It helps players catch balls or sell cakes NBA 2K18 The rst video game - photo 9
It helps players catch balls
or sell cakes!
NBA 2K18
The rst video game was Tennis for Two A scientist invented it in 1958 to - photo 10
The rst video game was
Tennis for Two . A scientist
invented it in 1958 to make
his science fair exciting.
The History of Coding
in Video Games
Tennis for Two
The program was very simple Tennis for Two at the science fair In 1962 - photo 11
The program was very simple .
Tennis for Two
at the science fair
In 1962 researchers created the rst computer game Then BASIC was - photo 12
In 1962 , researchers created the
rst computer game . Then , BASIC
was invented in 1964 . This language
made creating computer games easy.
Spacewar!
,
the rst computer game
Later languages made games like Frogger and Donkey Kong possible Donkey - photo 13
Later languages made games like
Frogger and Donkey Kong possible .
Donkey Kong
Todays video games are fancier than the early games The Legend of Zelda - photo 14
Todays video games are
fancier than the early games .
The Legend of Zelda:
Breath of the Wild
Game designers write code in languages like Java and C Minecraft How - photo 15
Game designers write code in
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