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Nicolas Turcev - The Strange Works of Taro Yoko

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Nicolas Turcev The Strange Works of Taro Yoko
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The Strange Works of Taro Yoko: summary, description and annotation

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Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games.

Taro Yokos strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work.

Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself !

EXTRACT

Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their sons education to his grandmother.

WHAT CRITICS THINK

Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the mans works [...] Its a great companion piece for long-time fans, and if youre looking for more unofficial content to read about for the Drakenier universe, you cant go too wrong. - RPG Site

ABOUT THE AUTHOR

Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: ChronicArt, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third ditions.

Nicolas Turcev: author's other books


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The Strange Works of Taro Yoko: From Drakengard to NieR: Automata
by Nicolas Turcev
Published by Third ditions
32 rue dAlsace-Lorraine, 31000 TOULOUSE
contact@thirdeditions.com
www.thirdeditions.com/en
Follow us:
Picture 1: @Third_Editions
Picture 2: Facebook.com/ThirdEditions
Picture 3 : Third ditions
Picture 4: Third ditions
All rights reserved. This work may not be reproduced or transmitted in any form, in whole or in part, without the written authorization of the copyright holder.
Any copy or reproduction, by any means, constitutes a copyright infringement subject to the penalties authorized by French Law N. 57-298 of March 11, 1957 pertaining to copyright protection.
The Third ditions logo is a registered trademark of Third ditions, registered in France and in other countries.
Edited by Nicolas Courcier and Mehdi El Kanafi Editorial assistants Damien - photo 5
Edited by: Nicolas Courcier and Mehdi El Kanafi
Editorial assistants: Damien Mecheri and Clovis Salvat
Texts: Nicolas Turcev
Proofreading: Claire Choisy, Jean-Baptiste Guglielmi et Zo Sofer
Layout: Pierre Le Guennec
Classic cover: Bruno Wagner
Collectors edition cover: Johann Blais
Translated from French by: Shona Carceles Stuart Smith (ITC Traductions)
This educational work is Third ditions tribute to Taro Yokos video games. In this unique collection, the author retraces a chapter in the history of Taro Yokos games by identifying the inspirations, background and contents of these games through original reflection and analysis.
Drakengard and NieR are registered trademarks of Square Enix. All rights reserved. Cover art is inspired by Taro Yokos games.
English edition, copyright 2018, Third ditions.
All rights reserved.
ISBN 978-2-37784-048-9
PUBLISHER DISCLAIMER W e chose to use the written form Taro Yoko to put an end - photo 6
PUBLISHER DISCLAIMER
W e chose to use the written form Taro Yoko to put an end to the confusion surrounding this creators name, often written Yoko Taro, which suggests that Taro is his last name, whereas it is his first name.
In Japan, name order is different from the West. In the Japanese archipelago, as in China or Korea, the last name is placed before the first name. Indeed, Yoko Taro is correct in the Japanese sense, since Yoko is his last name. However, this is not the commonly used order applied by Western press or specialized publishers. We do not read about Miyamoto Shigeru or Kojima Hideo, but Shigeru Miyamoto and Hideo Kojima.
Nevertheless, the confusion surrounding Taro Yoko is driven by various factors. The first is none other than the games themselves, whose credits specify Yoko Taro. Also, the creator enjoys casting doubt on this, even on social media (Yoko Taro on Twitter, Taro Yoko on Facebook). Finally, Yoko is a common Japanese first name-the difference being that it is in fact a female first name. This last point is probably what caused the initial confusion.
By choosing to write Taro Yoko, we simply comply with the traditional Western approach, which places the first name before the last name. However, we are bending the rules of Japanese to English transcription, which would result in Tar Yokoobut since even the official game credits spell it without a circumflex accent and with only one o, we will stick to Taro Yoko. The names of Japanese toponyms and Taro Yokos collaborators are however written with their accents in accordance with Third ditions typographical methods.
FOREWORD Hello this is Taro Yoko Ive been asked to introduce myself so - photo 7
FOREWORD
Hello this is Taro Yoko Ive been asked to introduce myself so How should - photo 8
Hello, this is Taro Yoko.
Ive been asked to introduce myself, so... How should I put it? I am the person who made the games which are (perhaps) presented in this book.
Perhaps because I have not read the book yet. Who knows? Maybe the author had fun writing things which have absolutely nothing to do with gaming and are solely focused on kawaii culture or the otaku trend in Japan, for instance. Either way, I like both. And in any case, only insane people take an interest in such cultures.
In short, it is obviously a great honor for my team and I to have our games featured like this in such a faraway country as France.
However, I cannot help but think that a book on such a subject is very likely to end up being an unprofitable venture. I worry about the author, but also tend to think that he must be somewhat crazy as well to come up with such a subject. Oh well, it does not matter.
Besides, I just thought of something. The person reading these lines must have played titles such as Drakengard or NieR- or at least have an interest in them-and is probably not the only one. They too must inevitably be strange people to read a book striving to describe such odd games coming from a remote archipelago like mine. In the end, we find ourselves in the following situation: some eccentric wrote a book on games designed by another eccentric and played by people who are equally eccentric.
Frankly, I worry about the future of our planet.
However, when I see crazy people all over the world getting excited with knives, rifles or missiles in front of cameras, when I hear about all these deaths on the news or, worse, when I watch these businessmen in suits holding a Starbucks coffee and getting excited about the stock exchange price instead of worrying about those dying that they see on the news, I suddenly find us much less eccentric. And to think that these businessmen are considered normal by society...
Who knows? Our world may have already gone completely mad.
With that,
Taro Yoko PREFACE G ames have been more than just games for several millennia The - photo 9
PREFACE G ames have been more than just games for several millennia The - photo 10
PREFACE
G ames have been more than just games for several millennia The ancient - photo 11
G ames have been more than just games for several millennia. The ancient Egyptians saw the game 58 Holes (ancestor of the Game of the Goose) as a spiritual vehicle on which the divine will was imprinted. Long before Jean-Jacques Rousseau explained through Emile that games teach children the reality they will face as adults, mankind had already sensed that this entertainment allowed them to duplicate, play with and manipulate their environment and thus symbolize the world. But also to take part in it and, by a fair return, be influenced by the games symbolism. Playing cops and robbers already represents a view on society (repressive), it conveys a message (complying with the law) and internalizes it through performance. Thus, games represent the world just as well as the world represents itself, better at times, since they reduce it, break it up and paint it to isolate the meaning of the background noises that interfere with understanding. Incidentally, games, like any other medium, are valuable indicators of how we try to represent our interaction with the world and define its value system.
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