Hall - Katamari Damacy
Here you can read online Hall - Katamari Damacy full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Los Angeles;CA, year: 2018, publisher: Boss Fight Books, genre: Art. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
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The katamari. The Prince.
Where the first rolls the second follows.
Roll, roll, roll.
The King of All Cosmos
From your very first encounter with Katamari Damacy , youre being taught how to play it.
When you first load it on the PlayStation 2, youre greeted by the Namco logo on a white screen, and the sound of a man humming and singing a theme tune that will soon become very familiar: Nah nah nah nah nah nah nah nah.
A tiny, hammer-headed green figure, the Prince of All Cosmos, stands behind a lumpy pink and yellow ball: a katamari . The player controls the Princes (and the katamaris) direction with the PlayStation 2 thumbsticks, moving left to right, or rolling forward, accompanied by what sounds like the squeak of a rubber dog toy. Pushing the sticks forward causes the Prince to roll the sticky katamari toward the letters of Namco. It rolls over the logo, taking a piece with it as it continues toward the distant horizon, and in doing so, loads a saved game or begins a new one.
Just one screen into the game and you already have a sense of the physicality of Katamari Damacy . You understand how you, the Prince, and the katamari interact with objects in this world. The gameplay itself has assimilated the text on the title screenand thus the external meta worldinto the game world, hinting at the fun yet to come.
The mans humming turns into a growing chorus as the screen shifts to a pastoral scene of cartoon cows grazing against a blue sky. A dark, strangely-shaped figure rises on the horizon as the game title appears: Katamari Damacy , a name that in Japanese ( Katamari Damashii ) translates to lump of souls or clump of spirits.
Two rainbow spotlights burst onto the screen, revealing the King of All Cosmos, an impressively mustachioed man with a sparkling, crown-bedecked purple hammer-head. Hes decked out in a giant ruffled collar and gold neck chain, tights beneath his billowing purple cape, and a skin-tight muscle shirt that shows off his royal gym body.
The joyous abandon begins as the King takes off into the sky above Mount Fuji. A crane flaps by, holding the Prince in a little swing hanging from its beak. Another crane flies by, clutching a turtle. Why not!
Four duck heads pop into frame, singing along with the theme tune. Four more appear on the opposite side, joining in, as giraffes and elephants dance in front of the mountain. Its an ecstatic song with bright horns and thumping drums. A rainbow fills the screen, which the Prince slides down on his way to hang out with his family, the King and Queen. The King plays a guitar while the tiny Prince dances on his knee; the Queen, resplendent in pink and white, looks on adoringly.
The camera cuts the King flying over the land, sending sparkles down on dancing pandas, flowers, mushrooms, butterflies, and other animals. The scene closes with the King and his family driving in a convertible down a mushroom-speckled lane towards a huge castle in the clouds, under the bright arches of a rainbow.
This is the world of Katamari Damacy : bright, loud, and joyfully absurd. The games scale can be as small as a turtle or as massive as the entire universe. Either way, youre happy to be along for the ride.
And oh, We have an idea.
If the katamari is large enough,
Well be sure to turn it into a star.
The King of All Cosmos
If I were to ask you , What is Katamari Damacy about?, it would be no surprise if you started telling me about the games goofy plot: A tiny, hammer-headed Prince is sent to Earth on a mission to reconstruct the night sky after his father, the bossy King of All Cosmos, destroyed all of the stars on a drunken bender. Katamari , you might tell me, is a game about putting the stars back together again.
But what Katamari is really about is how you form those stars: by rolling a sticky, bumpy ball around and picking up objects as you run into them. You and the ball are controlled by the two analog thumb sticks on the PlayStation 2 controller. Push both forward to go forward, or push one back and one forward to turn. That simple mechanic, hinted at in the games opening screen, is at the core of all the fun to follow.
As the five-centimeter-high Prince, you begin the first level, Make a Star 1, in an ordinary Japanese home, on a tabletop littered with small objects like thumbtacks, dice, stamps, matches, and erasers. The art style is blocky and childlike, and rendered with a cartoony economy of detail that imbues the objects with humor.
The bowls, teapots, and cans of condensed milk surrounding you are massive compared to you and your katamaris current size. But with each object thats added to it, the katamari grows. And the larger the katamari gets, the bigger the objects that will stick to it.
For now you are confined to the living room of the house, with potential objects to roll up generally adhering to things you might find in a regular home: pushpins, memory cards, pencils. Everything has a fairly simplistic geometry, although some objects are longer or bulkier than others.
By rolling around and either picking up or colliding with objects, the player quickly gets a sense of what things are likely to stick to the katamari at a given size, versus which things theyll merely bounce off of. Generally, much larger objects, such as phones or books, form part of the level environment, providing barrier walls or ramps from low to high areas.
Growing in scale as you pick up objects, you roll off the table, and begin to move around the floor. Larger things, like lipsticks, batteries, coins, ping pong balls, and mahjong tiles, begin to stick to your katamari. All around you are animal obstacles, including snails and butterflies; getting too close to one sounds a warning alarm.
Rolling your katamari over a small object picks it up with a satisfying sproing -y noise, but collide with an object thats too big for you and a few pieces will drop off of your katamari, reducing its size. If the oversized object is one of those animal obstacles, it can knock you off course, scattering your katamari pieces. But if youre almost big enough to roll it up, the animal will bounce and fall away from you, momentarily stunned. Later, you can do this to humans on the street, who will scream and run away from you as you chase them down, a cartoonish reaction thats more funny than frightening.
You eventually learn to test whether smaller objects are the right size for collecting by colliding with them. When an object appears to be a likely candidate, but is slightly too big for the katamari to pick up, it wiggles when the katamari hits it, and the controller vibrates. Often this interaction proves to be a fun challenge, as players scout nearby for other, smaller objects they can collect, in order to roll up the tantalizingly close item, which has taken on a new desirability.
Once your katamari has reached ten centimeters in size (roughly the size of an in-game cucumber), the screen shimmers for a moment as the camera angle adjusts to be slightly higher and farther back. Now youre able to roll past the houses barriers and out into the garden, where you encounter more objects like dandelions, pairs of glasses, paintbrushes, vegetables, magnets, plates of chicken drumsticks, and more.
When youre in the house and garden levels, the objects you encounter are fairly commonplace, like food, books, or clothing. Nothing ever feels completely out of place, although theyre sometimes playfully absurd in their placement or arrangementa massive stack of piggy banks, for example, or a row of golf balls that also contains one bird egg.
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