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Judge Chris - Awesome Achievers in Technology

Here you can read online Judge Chris - Awesome Achievers in Technology full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Philadelphia, year: 2019, publisher: Running Press;RP Kids, genre: Art. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Part of a super fun middle grade series, Awesome Achievers in Technology puts the spotlight on lesser-known heroes and their contributions in tech. Everyone has heard the name Steve Jobs, but what about Nolan Bushnell--Jobss boss before the invention of Apple, and the founder of the first major video game, Pong? Many of the most relevant figures in tech history have remained in the shadows, but not any longer! From Alan Katzs new Awesome Achievers series, Awesome Achievers in Technology gives kids a look behind the scenes at 12 lesser-known inventors whose contributions to tech are personally relevant to their lives today. Each figure is given a traditional biography but is also subject to Katzs unique brand of silliness, with humorous elements such as imagined poems, song lyrics, and diary entries by and about the not-so-famous figure accompanying each bio. Spot illustrations throughout add to the lighthearted and appreciative humor each figure receives. Reluctant readers and budding tech enthusiasts alike will delight in this imaginative and engaging introduction to a new series of laugh out loud biographies.;Meet Nolan Bushnell -- Meet Adam Cheyer and Dag Kittlaus -- Meet Nils Bohlin -- Meet Roberta Williams -- Meet Robert Adler -- Meet Mary Anderson -- Meet Martin Cooper -- Meet Marie Van Brittan Brown -- Meet Sir Tim Berners-Lee -- Meet Shirley Ann Jackson -- Meet Percy Spencer -- Meet Patsy Sherman.

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Copyright 2019 by Alan Katz Illustrations copyright 2019 by Chris Judge Cover - photo 1

Copyright 2019 by Alan Katz

Illustrations copyright 2019 by Chris Judge

Cover copyright 2019 by Hachette Book Group, Inc.

Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

The scanning, uploading, and distribution of this book without permission is a theft of the authors intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the authors rights.

Running Press Kids

Hachette Book Group

1290 Avenue of the Americas, New York, NY 10104

www.runningpress.com/rpkids

@RP_Kids

First Edition: August 2019

Published by Running Press Kids, an imprint of Perseus Books, LLC, a subsidiary of Hachette Book Group, Inc. The Running Press Kids name and logo is a trademark of the Hachette Book Group.

The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591.

The publisher is not responsible for websites (or their content) that are not owned by the publisher.

Library of Congress Control Number: 2018951803

ISBNs: 978-0-7624-6336-7 (paperback), 978-0-7624-6335-0 (ebook)

E3-20190703-JV-NF-ORI

To all of the teachers in my life; theyre true Awesome Achievers.

T he way I see it there are three types of heroes Theres the fictional - photo 2
T he way I see it there are three types of heroes Theres the fictional - photo 3

T he way I see it, there are three types of heroes. Theres the fictional, cape-wearing, web-shooting kind. Very exciting, but also very not real.

Theres the real-life, military, nation-saving type. Worth saluting, to be sure.

And then theres a giant list of heroic figures that are unknown to most people. Top achievers whose work hasnt been properly celebrated. Theyre people whove given us important inventions or technological developments we may have taken for granted. Im absolutely fascinated by folks who have done so much but have generally lived without fanfare. Thats why Im about to give these people the attention and praise they deserve.

Of course, I should also tell you this: when I find out about one of these Awesome Achievers, my mind forms a ton of questions. Questions such as

How did they do what they did?

What would it be like to be them?

How would I have handled the challenges they faced?

Then, I come up with some answers.

Ill tell you about many of these people on the following pages. And Ill share some thoughts about their accomplishments and how theyve changed my life.

Warning: some of my thoughts might get pretty outrageous. But, hopefully, youll find these people and their very real discoveries as fascinating as I do. And, hopefully, youll laugh along with me.

Enjoy and thanks!

ALAN

I f theres ever a choice between playing video games and reading a book Id - photo 4
I f theres ever a choice between playing video games and reading a book Id - photo 5

I f theres ever a choice between playing video games and reading a book, Id take the book every time. But I still admire the creative geniuses behind video games, especially Nolan Bushnell, whos widely considered the Father of Electronic Gaming.

You might say that Mr. Bushnell was a born tinkerer and inventor; he was the kind of kid who would have been perfect for Shark Tank, had it existed in the 1950s and 1960s. As a teenager, he developed a roller-skate-mounted liquid fuel rocket in his garage. He also had a successful television repair business at that time, and he later worked at an amusement park while getting an electrical engineering degree at the University of Utah.

Not long after graduation, Mr. Bushnell moved to Silicon Valley, a region in the San Francisco Bay Area that is home to many of the worlds biggest technology companies. In 1970, he and a man named Ted Dabney designed and marketed Computer Space, the first commercial video game. And a year later, Mr. Bushnell and Mr. Dabney co-founded Atari.

Yes, Atarithe company responsible for classic video games such as Space Invaders and Pac-Man. Atari started simply, with a 1972 worldwide sensation known as Pong. Youve probably seen the gameit has a paddle on the left side, a paddle on the right side, and a ball moves back and forth on the TV screen. The object is not to let the ball get by your paddle. While it might not seem like much of a game, in the early 1970s, Pong was all the ragefirst in arcades, and then in at-home versions. Its now on permanent display at the Smithsonian National Museum of American History in Washington, DC.

The Pong at-home machine only played that one basic game. Mr. Bushnell and his team followed up with the Atari 2600, a console that accepted interchangeable game cartridges (more than 30 million consoles were sold following its 1977 introduction). Interestingly, it didnt come with Pong.

Mr. Bushnell not only developed video consoles and gamesincluding Centipede and Asteroidsbut he also mentored and helped launch the careers of some of the biggest names in the tech industry. Ever hear of Steve Jobs and Steve Wozniak, the men behind Apple? Before starting that company, they both worked for Mr. Bushnell, and they are credited with creating the Atari game, Breakout. (Mr. Jobs and Mr. Wozniak later offered to sell a one-third share of Apple to Mr. Bushnell for $50,000. He turned them down, and today, that stake would be worth over $330 billion.)

After selling Atari to Warner Communications, Mr. Bushnell worked in other areas of electronic media. He also founded a place to play video gamesChuck E. Cheeses. Thats right; Mr. Bushnell didnt invent pizza, but he did dream up and open the restaurant chain where kids can have a slice and a slice of interactive fun!

Without Mr. Bushnells technological wizardry, its quite possible that youd be living life without a PlayStation, Wii, or Xbox console. So, the next time you play a video game, say thank you to Mr. Bushnell. (Then put the video game down and read another book!)

PLAYING AROUND

Over $36 billion was spent on video games in a recent record year. If you spent that much at Chuck E. Cheeses, you could buy 1.44 billion one-topping pizzas, 2.88 billion soft drinks, and 57.6 billion game tokens!

According to experts, 67 percent of American households own a video game device. And video gamers ages thirteen and older play more than six hours a week. If you read more than six hours a week, your brain will get smart and your thumbs wont ache (except maybe from turning the pages).

Beginner players burn up to 350 calories during an hour of real table tennis (the kind with a real bouncing ball that your sister usually steps on when shes losing). An hour of playing Pong burns about 80 calories.

Some Atari game cartridges are worth a ton of money. Several years ago, a new, in-box copy of

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