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Eugene Lambert - Into The No-Zone

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Eugene Lambert Into The No-Zone
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Into The No-Zone: summary, description and annotation

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What price for peace on Wrath? The blood-curdling sequel to science-fiction epic The Sign of One.


Hiding out in a Gemini stronghold, Kyle is finding out that being a hero is a bit of a let-down. The rebels may have struck a blow against the Slayer army, but victory is far from won and Wrath is as hostile as ever. Kyle finds himself caught between his ident brother Colm, who he saved from certain death, and his friend Sky, who is desperate to follow up a trail that may or may not lead to her lost sister.


When the Slayers offer a peace deal with a sting in its tail, the rebels are split into factions with Kyle at its centre. Theres no choice but to run and this time the path leads deep into Reaper territory, into the No-Zone.


Eugene Lambert is a graduate of Bath Spas MA in Writing for Young People. His first novel, The Sign of One, was shortlisted for the Bath Novel Award. Falling somewhere between Mad Max, Star Wars and John Wyndhams The Chrysalids, its a perfect young adult book series for readers who have enjoyed The Hunger Games, Michael Grants GONE books and The Maze Runner.

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First published in Great Britain in 2017 by Electric Monkey an imprint of - photo 1

First published in Great Britain in 2017 by Electric Monkey,

an imprint of Egmont UK Limited

The Yellow Building, 1 Nicholas Road, London W11 4AN

Text copyright 2017 Eugene Lambert

The moral rights of the author have been asserted

First e-book edition 2017

ISBN 978 1 4052 7736 5

Ebook ISBN 978 1 7803 1696 3

www.egmont.co.uk

A CIP catalogue record for this title is available from the British Library

All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.

Stay safe online. Any website addresses listed in this book are correct at the time of going to print. However, Egmont is not responsible for content hosted by third parties.

Please be aware that online content can be subject to change and websites can contain content that is unsuitable for children. We advise that all children are supervised when using the internet.

Into The No-Zone - image 2

For Jana

CONTENTS

If its been a while since you read The Sign of One (volume one in this trilogy), heres a brief reminder of some of the main characters, terms and locations.

Colm

Kyles twin brother. Was raised as a Slayer.

Dump world

A world where humans exile criminals, refugees, etc.

Gemini

The ident resistance.

Ident

Identical twin. Considered evil on Wrath, because only one is pureblood and the other is a twist.

Ident camp

Idents are held in secure camps until old enough to be tested.

Kyle

Teenage loner who grew up out in the Barrenlands. The narrator of this story.

Nublood

What ident twists prefer to call themselves, as in nu-species.

Peace Fair

Annual ceremony, held near ident camps, where idents are brutally tested and twists winnowed from scabs.

Pureblood

Someone whos 100 per cent human.

Reapers

Feral savages. Rumour has it they are cannibals.

Saviour

Despotic warlord who rules over Wrath. Father of Kyle and Colm.

Scab

Wrath slang for the pureblood twin, because after the Peace Fair they are branded to show they are no longer evil.

Sky

Gemini rebel, ident camp survivor and daring windjammer pilot. Kyles friend and ally sometimes.

Slayers

The Saviours private army.

Twist

Wrath slang for a nublood twin, so-called because they are said to have twisted blood. Faster, stronger and much quicker to heal than pureblood humans.

Windjammers

Crudely built ridge-running flying machines.

Wrath

The dump world where this story is set.

Its her turn outside. After all the hours spent hiding in the dark and staying quiet, the cold drizzle that greets her is almost welcome. Itll be her first time at the lambing. Well... sort of.

Old Hicks takes them up the hill to the pens, her and a lad called Marat. Marats sixteen, more than twice as old as she is, and wont waste time talking to a little girl. Fine by her, because talking is dangerous.

Talking can get you found out.

Tucked away in the gloom under the camo-netting, sheltered from the ever-shrieking wind, the girl finally gets to see the woollies close up. Shes a bit disappointed. Theyre manky-looking and skinny, scraps of filthy wool still hanging off where theyve been rough-sheared. Hicks flicks the beam of his shiner about and the girl sees sheep nursing a single newborn lamb each. But one ewe lies apart from the others, and seems restless. It gets up, bleats, paws at the straw-covered earth, then lies down again.

That uns ready, Hicks says, squinting at her.

The girl hesitates, unsure. Ready?

To drop. Dont just stand there gawping. Go see to it.

Ready to drop. Oh yeah. She swallows and nods. Her sisters done the telling from her turn outside yesterday. Now its up to her to do the remembering and play it so Hicks never guesses that todays little girl is not the same as yesterdays little girl.

So she scuttles around to the business end of the beast. Even though she knows what to expect, she still makes a face.

You like that, huh? Marat jeers.

See, its messy back here. A little white head and two tiny black hooves poke out of an explosion of red skin. The girl doesnt know whether to laugh, cry or be sick. Marat sniggers at her.

She gives him the finger, while Hicks isnt looking.

Fortunately, the old ewe knows what shes about. The girl watches, bug-eyed, as the lamb slithers out and thumps wetly on to the straw. Only a little woolly thing, but the girls amazed. It all goes exactly like her sister said it would. A new life, in front of her eyes. Its so beautiful.

Hicks is watching her. His slash of a mouth twists into a snarl.

What you waitin for?

The girl takes a deep breath and swats the fussing ewe away. Gritting her teeth, she pulls at the stuff on the lambs face. Its hot and slimy, but comes away easy enough. She makes sure the newborns nostrils are clear of mucus, grabs a handful of straw and gives its face a quick tickle. The tiny creature even littler than she is sneezes. Its warm breath tickles her cheek back. Its breathing, she calls out, excited.

Hicks grunts something at her, which she doesnt catch.

The worst bit is still to come. But her sister managed it, so shell have to manage it too, so nobody suspects. Thats the story of their two-pretending-to-be-one life. She lets the mother ewe back in to lick its newborn clean, fishes out her laser-knife and fires up its glowing green blade. Then, not waiting to think, she slices the cord close to the lambs navel, dials up full heat and holds the fizzing green blade on to the bloody end until she smells flesh burning. The lamb kicks a bit, but its not so bad. The bleeding stops. A dab of orange iodine from the pot and shes done. Her first lamb, and it looks fine, shaking less then she is. As she powers the blade down, the lamb lifts its head, wanting to suckle. She reckons its a girl.

Hicks stomps over and gobs into the straw. Not a bad job.

The girls not listening; shes staring at the old ewe. Its lost interest in the lamb and is pawing at the ground again. Beside her, Hicks curses. The girl looks up, startled, to see him making the Sign of One. Marat comes over. One look and he makes it too the sign against evil.

The girls blood turns to ice. Whats wrong?

Hicks turns his back, lurches off to a corner of the pen and picks up some filthy old sacking. More cursing as he throws it at her.

Whats this for? she says. Instantly realises this was a mistake.

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