• Complain

Jonathan Bard - Gamers and Streamers

Here you can read online Jonathan Bard - Gamers and Streamers full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2019, publisher: Gareth Stevens Publishing LLLP, genre: Business. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Jonathan Bard Gamers and Streamers
  • Book:
    Gamers and Streamers
  • Author:
  • Publisher:
    Gareth Stevens Publishing LLLP
  • Genre:
  • Year:
    2019
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Gamers and Streamers: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Gamers and Streamers" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Jonathan Bard: author's other books


Who wrote Gamers and Streamers? Find out the surname, the name of the author of the book and a list of all author's works by series.

Gamers and Streamers — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Gamers and Streamers" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make

Please visit our website wwwgarethstevenscom For a free color catalog of - photo 1

Please visit our website, www.garethstevens.com. For a free color catalog of all our high-quality books, call toll free 1-800-542-2595 or fax 1-877-542-2596.

Cataloging-in-Publication Data

Names: Bard, Jonathan. | Bard,Mariel.

Title: Gamers and streamers / Jonathan and Mariel Bard.

Description: New York: Gareth Stevens Publishing, 2020. | Series: Digital insiders | Includes glossary and index.

Identifiers: ISBN 9781538247518 (pbk.) | ISBN 9781538247532 (library bound) | ISBN 9781538247525 (6 pack)

Subjects: LCSH: Video gamers--Juvenile literature. | Video games--Juvenile literature.

Classification: LCC GV1469.3 B34 2020 | DDC 794.8--dc23

First Edition

Published in 2020 by

Gareth Stevens Publishing

111 East 14th Street, Suite 349

New York, NY 10003

Copyright 2020 Gareth Stevens Publishing

Designer: Sarah Liddell

Editor: Lynn Moon

Photo credits: Cover, p..

All rights reserved. No part of this book may be reproduced in any form without permission in writing from the publisher, except by a reviewer.

Printed in the United States of America

Some of the images in this book illustrate individuals who are models. The depictions do not imply actual situations or events.

CPSIA compliance information: Batch #CW20GS: For further information contact Gareth Stevens, New York, New York at 1-800-542-2595.

CONTENTS

Words in the glossary appear in bold type the first time they are used in the text.

GAMING FOR A LIVING

Most of us play video games to have fun, but did you know that some people play games for a living? Anyone can be a gamer, or someone who plays video games regularly. But some talented gamers are who make money from playing video games.

Many pro gamers create ! The best part is that you can watch the pros online in many different ways.

Picture 2 WHY A STREAM?

The term stream was chosen because of how the data flows from the gamers computer to everyone watching the videolike a stream of water! The data isnt stored on a computer. Its meant to be watched live. Some websites, like Twitch, can save a copy of the stream so people can watch it later.

ANYONE CAN PLAY VIDEO GAMES ITS A GREAT WAY TO MAKE FRIENDS AND SPEND TIME - photo 3

ANYONE CAN PLAY VIDEO GAMES! ITS A GREAT WAY TO MAKE FRIENDS AND SPEND TIME WITH YOUR Family.

THE START OF VIDEO GAMING CULTURE

Even though theyre often competing against each other, gamers have always wanted to share what they know with other players. Before streaming or posting videos was possible, gamers would write guides on how to win against other players, solve puzzles, and beat games. These guides were then published in magazines and books.

As video games became more popular, a new hobby was born: watching people play. In Japan, on a popular television show called GameCenter CX, the host Shinya Arino plays games and viewers watch his funny actions as he tries to win. The show is a huge success and has been on television since 2003!

Picture 4 LETS PLAY!

A Lets Play is a video of someone playing through a game while making funny or amusing comments. This type of video got its name because gamers sometimes start these videos by saying, for example, Lets play Oregon Trail or Lets play StarCraft. The gamers who create these videos are called Lets Players.

STARCRAFT WAS ONE OF THE FIRST POPULAR COMPETITIVE VIDEO GAMES ESPECIALLY IN - photo 5

STARCRAFT WAS ONE OF THE FIRST POPULAR COMPETITIVE VIDEO GAMES, ESPECIALLY IN SOUTH KOREA. THE SOUTH KOREAN TV CHANNEL, OGN, SHOWS STARCRAFT TOURNAMENTS AND OTHER VIDEO GAME COMPETITIONS.

THE RISE OF STREAMS

Internet speeds became a lot faster in the early 2000s, which made uploading and watching videos easier. In 2007, a website called Justin.tv started. It was built for live video streaming. This site allowed anyone with a and an email address to stream all kinds of videos, from events to their daily life. At its peak, a new video began streaming every second!

By 2011, the creators of Justin.tv had made something bigger: Twitch, a website for streaming video games only. In its first year, Twitch saw about 3.2 million different visitors per month. By 2012, that number jumped to 20 million!

Picture 6 A RECORD-BREAKING STREAM

In 2018, professional gamer Tyler Ninja Blevins set a new Twitch record for the largest number of viewers on a stream. Ninja invited a football player and two rappers to join him playing Fortnite. Over 600,000 people watched this stream at the same time, almost doubling the old record!

FORTNITE IS ONE OF THE MOST POPULAR GAMES STREAMING ON TWITCH WITH VIEWERS - photo 7

FORTNITE IS ONE OF THE MOST POPULAR GAMES STREAMING ON TWITCH, WITH VIEWERS WATCHING OVER 1 BILLION HOURS WORTH OF GAMING IN 2018!

GOING LIVE!

Video games are pretty easy to live stream. With Twitch, all a gamer needs to do is set up an account, install some , and start playing! Some gamers go fartherthey use webcams, microphones, and special software to film themselves as part of the stream. Viewers can see and hear the gamer!

To stream a video game, the computer records the sound and video of the game, and uploads this data to a website such as Twitch. Then, the website will send that data out to viewers. Data is sent over the internet in pieces called bits.

Picture 8 BITS, BYTES, AND MEGABYTES

Computers think in . This means all data a computer uses is made of 0s and 1s. One 0 or 1 is called a bit. Eight bits makes one byte. The size of a common video is measured in megabytes. Each megabyte is 1 million bytes!

SINCE IT WAS CREATED IN 2011 TWITCH HAS GAINED MILLIONS OF VIEWERS THOUSANDS - photo 9

SINCE IT WAS CREATED IN 2011, TWITCH HAS GAINED MILLIONS OF VIEWERS. THOUSANDS OF GAMES ARE STREAMED EVERY DAY IN OVER 20 LANGUAGES!

NEXT-LEVEL STREAMING

Most casual gamers only add their voice to their videos. Its even more fun to see the gamers face as they play. Many professional gamers take their videos to the next level with a powerful computeror two! They may also use a , special lights, and powerful cameras to record themselves for their videos.

With a camera on their face, streamers give their thoughts on the game as they play it. They can even talk directly to their viewers, who can post comments in real time on the ! People watch streams not only for the game, but also to see the gamers and how they react.

Picture 10 STAYING COOL

Like a lot of devices, computers can get hot when you use them. While most computers stay cool with fans, gaming computers need something more. To beat the heat, many gamers use liquid cooling, which uses tubes of liquid to cool the computer quickly. Liquid cooling is also quieter!

MOST STREAMING CHANNELS SHOW THE GAME BEING PLAYED ON MOST OF THE SCREEN THE - photo 11

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Gamers and Streamers»

Look at similar books to Gamers and Streamers. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Gamers and Streamers»

Discussion, reviews of the book Gamers and Streamers and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.