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Laura Hamilton Waxman - The Business of Gaming

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Laura Hamilton Waxman The Business of Gaming
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    The Business of Gaming
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    2021
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The Business of Gaming: summary, description and annotation

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Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how professional gamers make money, which games are the all-time top sellers, and much more about the business of gaming with this captivating high/low book.
Featuring famous faces such as Fortnite star Tyler Ninja Blevins and legendary video game creator Shigeru Miyamoto, this highly visual series will attract reluctant readers who have a passion for gaming. The text provides insider details about the arenas of world championship esports competitions and streaming events. Professional gaming is depicted as an incredibly competitive and exciting field. The inclusion of well-known games, including newer hits like Fortnite and older classics like Halo, will appeal to young gamers and adults. Gaming slang and tips are fun additions, which give the audience breaks between the subjects covered. VERDICT The vibrant photographs of highlighted celebrities and champions of the gaming industry paired with shorter snippets of text are sure to attract reluctant readers.-School Library Journal

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THE BEST OF GAMING Laura Hamilton Waxman Lerner Publications Minneapolis - photo 3
THE BEST OF
GAMING
Laura Hamilton Waxman
Lerner Publications Minneapolis
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Copyright 2021 by Lerner Publishing Group Inc All rights reserved - photo 4
Copyright 2021 by Lerner Publishing Group, Inc.
All rights reserved. International copyright secured. No part of this book may be
reproduced, stored in a retrieval system, or transmitted in any form or by any
meanselectronic, mechanical, photocopying, recording, or otherwisewithout
the prior written permission of Lerner Publishing Group, Inc., except for the
inclusion of brief quotations in an acknowledged review.
Lerner Publications Company
An imprint of Lerner Publishing Group, Inc.
241 First Avenue North
Minneapolis, MN 55401 USA
For reading levels and more information, look up this title at www.lernerbooks.com.
Main body text set in ITC Franklin Gothic Std.
Typeface provided by Adobe Systems.
Editor: Alison Lorenz Designer: Viet Chu
Library of Congress Cataloging-in-Publication Data
The Cataloging-in-Publication Data for The Business of Gaming is on file at the
Library of Congress.
ISBN 978-1-5415-9052-6 (lib. bdg.)
ISBN 978-1-72841-407-2 (pbk.)
ISBN 978-1-72840-120-1 (eb pdf)
Manufactured in the United States of America
1-47571-48101-2/7/2020
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Table of Contents
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The Gaming Industry Fans watched as the worlds top Dota 2 teams played at - photo 6
The Gaming
Industry
Fans watched as the worlds top Dota 2
teams played at The International 2019.
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Players could win more than 30 million It was one of the biggest esports - photo 7
Players could win more than
$30 million. It was one of the
biggest esports events ever.
esports: video games
played in contests
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Gamer Tips Dota 2 Choose an easy hero such as Lich When you spawn buy - photo 8
Gamer Tips: Dota 2
Choose an easy hero, such as Lich.
When you spawn, buy Tangos. They
will help you recover from damage.
Wards can help you see large,
fog-covered areas.
Protect the glowing building in the
center of your base.
Using runes can help you win.
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Esports is an exciting part of the gaming industry industry several - photo 9
Esports is an exciting part of the gaming industry.
industry: several businesses
that make a similar product,
such as video games
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