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MASTER CHESS
FOR BEGINNERS
The comprehensive guide to manage the secret techniques to dominate your opponent. Learn in 7 days the fundamental strategies and openings with logical moves.
JASON TEST
Copyright 2020 - All rights reserved.
The content contained within this book may not be reproduced, duplicated or transmitted without direct written permission from the author or the publisher.
Under no circumstances will any blame or legal responsibility be held against the publisher, or author, for any damages, reparation, or monetary loss due to the information contained within this book. Either directly or indirectly.
Legal Notice:
This book is copyright protected. This book is only for personal use. You cannot amend, distribute, sell, use, quote or paraphrase any part, or the content within this book, without the consent of the author or publisher.
Disclaimer Notice:
Please note the information contained within this document is for educational and entertainment purposes only. All effort has been executed to present accurate, up to date, and reliable, complete information. No warranties of any kind are declared or implied. Readers acknowledge that the author is not engaging in the rendering of legal, financial, medical or professional advice. The content within this book has been derived from various sources. Please consult a licensed professional before attempting any techniques outlined in this book.
By reading this document, the reader agrees that under no circumstances is the author responsible for any losses, direct or indirect, which are incurred as a result of the use of information contained within this document, including, but not limited to, errors, omissions, or inaccuracies.
TABLE OF CONTENTS
Introduction
C hess is a game where winning is the outcome of your perfect strategy If you - photo 1
C hess is a game where winning is the outcome of your perfect strategy. If you don't make a mistake, you can't lose. Both sides make several mistakes in several games, making the last error, leading to checkmate and lossesboth chess players' errors. And the great world champions have played some bad moves. Beginners often make several errors, often inadvertently dropping pieces, but they can sometimes succeed or even prevail, with the opponent's support. However, even a minor mistake will lead to loss when facing stronger resistance. Progress as a player. Your number one job is to remove or limit your errors. This book explores how poor trends will drive through all the higher alternatives and sometimes lead to failure. We'll look at common errors as seen in my games. You'll learn from them and stop them in your own games. Many of these lessons pain me as a player. In most situations, I could understand why mistakes were made.
Although I can't guarantee they've all been purged from my system, you'll see cases where I've solved several popular pitfalls. I'm sure that after you've worked through this book, your playing will improve, and you'll be able to do without any of the chess board's frustrating encounters that are a huge part of learning. This book includes useful lessons in the Game. First games struggle with simple tactical mistakes that plague top players and newcomers. To win a chess game, the enemy must make errors. Without a serious mistake, games can end in draws. Tactical mistakes are made for several purposes, and half a dozen examples of psychological and other errors are given. The next chapter discusses strategic errors. Planning is one of the toughest chess jobs. Deciding whether the foundation for an attack remains, or timing multiple positional movements, takes great caution, and slip-up is quick. Several alarm signs can be found in this chapter's play. The opening includes more threat than traps, as seen in the next segment. The combat planning art was brought to new heights with universal access to chess machines and chess database applications.
Psychological planning may be smashed by moving the Game out of known routes, so how does the opponent know? I learned some lessons in strategy opening and psychological planning shared here. The following chapter deals with mid-game tutorials, with a baker's dozen examples of mid-game action going awry. Advanced strategy, tactics, and also psychological errors are seen here. These were excruciating errors on my part, and most of them punished me duly. You will escape this fate by considering the psychological pitfalls that are likely to travel you throughout the Game. We enter the endgames chapter. It took me a long time to even begin a serious analysis of this crucial stage of the Game, as I describe at the chapter start. I've sought to compensate for missing the basics of endgame play by devoting substantial research time over the past few decades. Only because I studied late, you can't profit now from ignoring my mistakes. You might be inclined to wonder, after seeing all these mistakes, if I might ever pull an upset against my betters. The final chapter reveals how I learned some lessons and applied them to top-flight competition.
This chapter's games aren't really my best, but they're instructive victories over 2,400-2650 clubs. Since my high was 2370, they count as big upsets. Most of my rivals were Grandmasters, and all competed in tournaments with prize money at stake save for one simul game from my childhood. I hope you'll learn a lot after you've done playing games in this book and making fever mistakes in your games. The final chapter can help give you faith to play fearlessly against all opponents, no matter how high they are ranked. Also, the greatest players are far from flawless and can't beat you if you don't make a mistake!
The Chess Notation
Chess notation plays a vital role in the context of chess since it preserves - photo 2 Chess notation plays a vital role in the context of chess since it preserves the tradition of the Game. It helps people to document posterity games and offers them an opportunity to revisit the history of the Game's development to date. The notation also helps people to transcend language differences and communicate with each other in a widely understood way.
There are several forms of chess notation, from forsythia (a notation that computers understand) to various notations for different languages. However, one form of notation is widely understood: algebraic, which uses a single letter and number to call each square and a letter for each piece of chess. This server model replaced the older English explanatory notationwhich used the abbreviated form of a verbal description of the movementbecause chess is for all people, not only English-speaking people.
The counting and lettering of the chessboard are geared to the position of the white player and looks like this:
Each square can be represented by combining the file with the rank. The horizontal rows of the board called "ranks" are classified as a-h. The vertical columns of the board called "files" are numbered as 1-8. Each square can be represented by combining the file and rank. To denote a move, we start with the abbreviation of the piece being moved, as seen in the chart below. We don't bother with any mark if the pawn moves.
King K Queen Q
Rook R Bishop B
Knight N Rook R
Knight N Pawns (omitted) (omitted)
The letters must be capitalized to represent a piece; otherwise, they must indicate a rectangle. The pawn does not have its own name. If a move just shows a square, you may conclude that a pawn is involved in a move.
Algebraic Notation
The acronym is paired with the square on which the piece sits For instance if - photo 3
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