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Preston Blair - Cartoon Animation with Preston Blair, Revised Edition!: Learn Techniques for Drawing and Animating Cartoon Characters

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Cartoon Animation with Preston Blair, Revised Edition!: Learn Techniques for Drawing and Animating Cartoon Characters: summary, description and annotation

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By following the lessons in Cartoon Animation with Preston Blair , you can make any characterperson, animal, or objectcome to life through animated movement!

While animators must first know how to draw, the animation process involves much more than just good drawing skills. In this new edition, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. Learn the knowledge and skills animators must have, including:

  • How to construct original cartoon characters by developing a characters shape, personality, features, and mannerisms
  • How to animate movements such as running, walking, dancing, posing, skipping, and more
  • How to create realistic-looking mouth movements during dialogue, as well as body movements and facial expressions while the character is speaking
  • The finer points of animating a character, including drawing key character poses and in-betweens

Full of expert advice from animation pioneer Preston Blair, and packed with helpful drawings and diagrams, the new edition of Cartoon Animation with Preston Blair is a book no animation enthusiast should be without.

THIS REVISED EDITION INCLUDES:

Chapter 1: Getting Started
Tools & Materials
Drawing Basics
Animation Methods

Chapter 2: Cartoon Construction
Parts of a Cartoon Character
The Body
The Head
Facial Expressions
The Hands

Chapter 3: Character Design & Development
Cartoon Examples
The Cute Character
The Screwball Type
The Pugnacious Character
More Animal Characters
Fictional People
Children

Chapter 4: Basic Character Movement
Comics to Life
Line of Action
Rhythm & Design
Basic Movement

Chapter 5: Animation
Principles
Beyond Simple Movements
Rough Sketches
Balance
Paths of Action
Animation Effects

Chapter 6: Animated Acting
Expressing an Attitude
Three Rules for Actors
Body Language
Dialogue

The Collectors Series offers a broad range of projects across a variety of mediums and genres, such as drawing, oil, acrylic, watercolor, cartooning, calligraphy, and others. This series is suitable for beginning to intermediate artists, and each title features in-depth instruction about how to work with the tools of the trade, master techniques, and use newfound skills in practical application.

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CARTOON ANIMATION WITH PRESTON BLAIR CONTENTS - photo 1
CARTOON
ANIMATION

WITH PRESTON BLAIR

CONTENTS CELE - photo 2
CONTENTS CELEBRATING YEARS OF PRESTON BLAIR FROM THE EDITORS In 1948 - photo 3
CONTENTS
CELEBRATING YEARS OF PRESTON BLAIR FROM THE EDITORS In 1948 Preston Blair - photo 4
CELEBRATING YEARS OF PRESTON BLAIR FROM THE EDITORS In 1948 Preston Blair - photo 5
CELEBRATING YEARS OF PRESTON BLAIR!

FROM THE EDITORS

In 1948, Preston Blair authored and illustrated his first book for Walter Foster Publishing: Animation (now titled Cartooning: Animation 1), which is still in print today. How to Animate Film Cartoons followed years later, and in 1994, both books were combined with new material to create Cartoon Animation with Preston Blair. Although Preston passed away in 1995, his wisdom and legacy lives on decades later in this newly redesigned edition.

A lot has changed since the heyday of Preston Blairs career, when he worked on Disney Films (Fantasia, Pinocchio, and Bambi), Tex Avery cartoons at MGM, and at Hanna-Barbera (including The Flintstones). In 20th-century animation, Preston and his contemporaries employed many different techniques than the ones used today. These included using a metronome to determine the speed of frames of an action, using a stopwatch to time the number of frames per action, animating with cutouts, coloring animation cels, using backgrounds and cel overlays, and filming with an animation camera and a light box. Today, these functions are performed using high-end digital technology.

Yet no matter how much has changed since those early days, the foundational principles for creating believable animated personalities remain. In this book, Preston shows you tried-and-true methods for constructing cartoons, building personality-rich characters, creating basic and complex character movements, animating facial movements for dialogue, and much more. This is the core knowledge one needs to become a successful animator.

We hope you enjoy this new edition of Cartoon Animation with Preston Blair, which will continue to teach generations of aspiring artists the principles of animation for decades to come. Now, please turn the page and read the words of Mr. Blair himself, who will introduce you to his magical world!

The editors of Walter Foster Publishing

INTRODUCTION FROM PRESTON BLAIR This book is dedicated to Hope and Ian my - photo 6
INTRODUCTION FROM PRESTON BLAIR

This book is dedicated to Hope and Ian, my wife and son.

Preston Blair

Animation is the process of drawing and photographing a charactera person an - photo 7

Animation is the process of drawing and photographing a charactera person, an animal, or an inanimate objectin successive positions to create lifelike movement. Animation is both art and craft; it is a process in which the cartoonist, illustrator, fine artist, screenwriter, musician, camera operator, and motion picture director combine their skills to create a new kind of artistthe animator.

The art of animators is unique. Animators bring life to their drawings, creating an illusion of spirit and vigor. They caricature the gestures and expressions in the drawings, give them a fantastic array of character and personality, and make us believe that the drawings actually think and have feelings.

This book was written by an animator to help you learn how to animatehow to make a series of drawings that create a sensation of movement when viewed in sequence. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals.

Animators must first know how to draw; good drawing is the cornerstone of their success. They must be able to dramatize and caricature life while they time and stage their characters actions and reactions. The value of all animators work is determined by the ability of their characters to sway the emotions of their audiencein other words, the characters acting skills. Animators must know how to entertain an audience; how to present gag comedy and how to portray an interesting or unusual happening of life. To do this, they study the great film comedians and read recognized texts on acting. This knowledge helps them to grip their viewers with suspense or make them smile and laugh with humor in the theater of animation.

The animation process, however, involves much more than just good drawing. Animators must have knowledge of the elements of screen writing: plot-setting, premise, character, conflict, crisis, climax, exposition, dialogue, and action. These factors determine the types of personalities, expressions, and actions they will need to create. Moreover, if the animation includes characters moving their mouths in speech or song, animators need a knowledge of phonetics; if it features characters responding to a musical soundtrack, they must have knowledge of music and rhythm. Animators must also know how an animation camera works and how to time the character actions to fit the speed of the film. The list goes on and on; the animators job is immeasurable.

Animation is a vast and virtually unexplored art form. It is, perhaps, more popular today than ever before, and new techniques and methods of animatingincluding computer animationare being developed all the time. There are many characters, styles, and background designs, however, that remain to be discoveredso pick up your pencil and get started!

The curtains part as you turn the pages. The journey will be an exciting and adventurous one.

Best wishes!

CHAPTER 1 GETTING STARTED - photo 8
CHAPTER 1 GETTING STARTED - photo 9
CHAPTER 1
GETTING STARTED
TOOLS MATERIALS To master the basics of cartoon animation you only need a - photo 10
TOOLS MATERIALS To master the basics of cartoon animation you only need a - photo 11
TOOLS MATERIALS To master the basics of cartoon animation you only need a - photo 12
TOOLS & MATERIALS

To master the basics of cartoon animation, you only need a few supplies. You can get started practicing with some paper, a pencil, and an eraser, but inking and coloring tools can help you create finished-looking characters. An animation board is a bigger investment, but it makes it easier to flip between pages and to create cleanup or revision drawings from rough sketches.

A pencil sketch on a loose sheet of paper Paper Drawing paper is available in - photo 13
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