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Sarah Allen - Momentum - Stick Figure Physics 3

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Sarah Allen Momentum - Stick Figure Physics 3
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Momentum - Stick Figure Physics Book 3
Series: Stick Figure Physics
By: Sarah Allen
ASIN: B00BI2Q0AS
Library of Congress Catalogue Card Number:
Publisher: Amazon Digital Services (2013)
Science, Physics, Mechanics,
This book walks you through the basics of doing calculations involving collisions. It covers the main ideas that would be covered in an AP high school class, or an introductory college level course.
It covers:
  • Vectors
  • Conservation of Momentum
  • Types of Collisions

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Welcome to this tutorial on momentum; this guide covers the basics of calculations involved in collision problems.

If you get confused while working on it, please email me at SarahAllenPhysics@gmail.com

so I can improve it!

Or, say hello on my website: StickFigurePhysicsTutorials.com.

Momentum

Momentum is the mass times the velocity of an object. Its useful because, happily, it never changes. Things bounce off one another, but the total momentum stays the same (as long as no outside forces push things around.)

This means that we can use momentum to figure out how fast objects are travelling before or after collisions or explosions.

Momentum - Stick Figure Physics 3 - image 1

Momentum is a vector (meaning it is not just an amount but also a direction.)

Units

This is the equation for momentum: (P stands for momentum, m stands for mass, and v stands for velocity.)

Momentum - Stick Figure Physics 3 - image 2

Here are the units of mass and velocity: (m stands for meters, s for seconds, and kg for kilograms.)

Momentum - Stick Figure Physics 3 - image 3

So, the units of momentum are:

Momentum - Stick Figure Physics 3 - image 4

But, they are usually written as

Momentum - Stick Figure Physics 3 - image 5

(Newton- seconds)

Why are these the same? Well, a Newton is a unit of force, and

So So a Newton is a kgms2 Which means that a Newton times a second is - photo 6

So,

So a Newton is a kgms2 Which means that a Newton times a second is Which - photo 7

So, a Newton is a kg*m/s2. Which means that a Newton times a second is

Which is what we had before Vector Addition Momentum is a vector and this - photo 8

Which is what we had before!

Vector Addition

Momentum is a vector, and this affects how you work with it. A vector has both magnitude (the total amount of momentum,) and direction (the direction the object is moving.)

All this means is that if you are adding up momentums to get a total amount of momentum, you have to pay attention to their directions:

Try This What is the total momentum if a 10kg ball is travelling East at 20 - photo 9

Try This: What is the total momentum if a 10kg ball is travelling East at 20 m/s and a 5 kg ball is travelling West at 8 m/s?

Check Your Answer:

This gets a little more complicated if the momentum vectors are at more - photo 10

This gets a little more complicated if the momentum vectors are at more complicated angles.

Sometimes they are at right angles to one another:

Start by writing them tip to tail which means put the tail of one vector at - photo 11

Start by writing them tip to tail, which means put the tail of one vector at the tip of the other:

The resultant vector starts at the tail of one and ends at the tip of the - photo 12

The resultant vector starts at the tail of one, and ends at the tip of the other:

Simply use the Pythagorean Theorem to get the magnitude And the inverse - photo 13

Simply use the Pythagorean Theorem to get the magnitude:

And the inverse tangent to get the angle If one or both of the vectors is - photo 14

And the inverse tangent to get the angle:

If one or both of the vectors is at a weird angle just break each of the - photo 15

If one or both of the vectors is at a weird angle, just break each of the vectors into their horizontal and vertical components.

Lets say we wanted to add these:

Break them into components using SOH CAH TOA To get the x component of - photo 16

Break them into components (using SOH CAH TOA):

To get the x component of the resultant vector add the x components To get - photo 17

To get the x component of the resultant vector, add the x components:

To get the y component of the resultant vector add the y components These - photo 18

To get the y component of the resultant vector, add the y components. (These are pointing in opposite directions, though, so well subtract.):

The result is negative which means that because the one that was pointing - photo 19

(The result is negative, which means that, because the one that was pointing down was negative, our y component also points down.) Heres the resultant vector:

Try finding the magnitude and direction of the resultant vector above Check - photo 20

Try finding the magnitude and direction of the resultant vector above.

Check your Answer:

Try this A car with a mass of 1000 kg is driving North with a velocity of 30 - photo 21

Try this: A car with a mass of 1,000 kg is driving North with a velocity of 30 m/s. Another car is driving at an angle of 45 degrees East of North. It has a mass of 1500 kg and a velocity of 15 m/s. What is the total momentum of this two-car system?

Check your Answer:

First, find their momentums:

Then find the x and y components of their momentums Add the x components - photo 22

Then, find the x and y components of their momentums:

Add the x components 0 15910 15910 Add the y components 30000 15910 - photo 23

Add the x components:

0 + 15910 = 15910

Add the y components:

30000 + 15910 = 45910

Find the magnitude and direction of the resultant:

Collisions There are two main types of collisions Elastic and Inelastic Its a - photo 24
Collisions

There are two main types of collisions: Elastic and Inelastic.

Its a little counter-intuitive. Elastic collisions are collisions in which the things bouncing off one another dont deform at all. They just bounce right off one another, and the total kinetic energy is conserved. Pool balls are a common example.

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