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Elena Parilina - Theory and Applications of Dynamic Games: A Course on Noncooperative and Cooperative Games Played over Event Trees (Theory and Decision Library C, 51)

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Elena Parilina Theory and Applications of Dynamic Games: A Course on Noncooperative and Cooperative Games Played over Event Trees (Theory and Decision Library C, 51)
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This textbook provides a comprehensive overview of noncooperative and cooperative dynamic games involving uncertain parameter values, with the stochastic process being described by an event tree. Primarily intended for graduate students of economics, management science and engineering, the book is self-contained, as it defines and illustrates all relevant concepts originally introduced in static games before extending them to a dynamic framework. It subsequently addresses the sustainability of cooperative contracts over time and introduces a range of mechanisms to help avoid such agreements breaking down before reaching maturity. To illustrate the concepts discussed, the book provides various examples of how dynamic games played over event trees can be applied to environmental economics, management science, and engineering.

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Book cover of Theory and Applications of Dynamic Games Volume 51 Theory and - photo 1
Book cover of Theory and Applications of Dynamic Games
Volume 51
Theory and Decision Library C Game Theory, Social Choice, Decision Theory, and Optimization
Editors-in-Chief
Herv Moulin
Adam Smith Business School, University of Glasgow, Glasgow, UK
Hans Peters
Department of Quantitative Economics, Maastricht University, Maastricht, Limburg, The Netherlands
Series Editors
Jean-Jacques Herings
Department of Economics, Maastricht University, Maastricht, The Netherlands
Matthew O. Jackson
Department of Economics, Stanford University, Stanford, CA, USA
Mamuro Kaneko
Waseda University, Tokyo, Japan
Hans Keiding
Institute of Economics, Keiding University of Copenhagen, Copenhagen K, Denmark
Bezalel Peleg
Hebrew University of Jerusalem, Jerusalem, Israel
Clemens Puppe
Karlsruhe Institute of Technology, Karlsruhe, Germany
Alvin E. Roth
Stanford University, Stanford, CA, USA
David Schmeidler
The Ohio State University, Tel Aviv, Israel
William Thomson
Department of Economics, University of Rochester, Rochester, NY, USA
Rakesh Vohra
The Ronald O. Perelman Center for Political Science and Economics, University of Pennsylvania, Philadelphia, PA, USA
Peter P. Wakker
Erasmus School of Economics, Erasmus University Rotterdam, Rotterdam, The Netherlands
Honorary Editors
S.H. Tijs
Center for Economic Research, Tilburg University, Tilburg, The Netherlands
Reinhard Selten
Koenigswinter, Germany

The series covers formal developments in game theory, social choice, and decision theory, paying particular attention to the role of optimization in these disciplines. Applications to economics, politics, and other social sciences are also welcome.

All titles in this series are peer-reviewed.

For further information on the series and to submit a proposal for consideration, please contact Johannes Glaeser (Senior Editor Economics and Political Science) Johannes.glaeser@springer.com.

Elena Parilina , Puduru Viswanadha Reddy and Georges Zaccour
Theory and Applications of Dynamic Games
A Course on Noncooperative and Cooperative Games Played over Event Trees
Logo of the publisher Elena Parilina Department of Mathematical Game - photo 2
Logo of the publisher
Elena Parilina
Department of Mathematical Game Theory and Statistical Decisions, Saint Petersburg State University, Saint Petersburg, Russia
Puduru Viswanadha Reddy
Department of Electrical Engineering, Indian Institute of Technology Madras, Chennai, India
Georges Zaccour
Department of Decision Sciences, HEC Montral, Montreal, QC, Canada
ISSN 0924-6126 e-ISSN 2194-3044
Theory and Decision Library C
ISBN 978-3-031-16454-5 e-ISBN 978-3-031-16455-2
https://doi.org/10.1007/978-3-031-16455-2
The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AG

The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

Preface
Many problems in economics, engineering, and management science share the following three features:
  • Strategic interaction: Few agents (individuals, firms, countries) compete or cooperate among themselves, and their payoffs are interdependent, that is, the action of any agent affects the outcomes of all.

  • Repeated interactions: The agents interact repeatedly over time, and the problem involves accumulation processes, e.g., production capacity, brand reputation, and fish stock. One implication of this is that any actions taken today are relevant to current and future payoffs.

  • Stochastic environment: Some of the parameter values are uncertain.

Dynamic games theory provides paradigms to analyze repeated strategic interactions in both discrete time (multistage games) and continuous time (differential games). The uncertainty in the parameter values, which is fully expected in any intertemporal problem, can be modeled by various stochastic processes, with each having its pros and cons. For multistage games, we believe that an event tree is a natural approach to representing this uncertainty for two main reasons. First, it mimics how decision makers deal with uncertain parameter values. Indeed, they most likely consider only a few anchor points, e.g., that the next periods inflation rate could be low, medium, or high. Similarly, if the price of oil influences certain choices to be made, e.g., to invest or not in a thermal power plant, the decision maker will consider Picture 3 sufficiently distinct prices, and rarely a continuum of values. Second, event trees lead to computable and implementable models, and are easily prone to sensitivity analyses, which helps in assessing the robustness of the results with respect to the parameter values.

This book deals with multistage games with uncertain parameters where the stochastic process is described by an event tree. We refer to this class of games as dynamic games played over event trees (DGPETs).

An example: For a brief sample of a DGPET model, consider a region served by a few electricity producers (players) who compete or cooperate over time in one or more market segments, e.g., residential, commercial, and industrial markets. In a long-term model, each firm must plan its energy production schedule and investments in different production technologies (solar, thermal, hydro, etc.), while facing some uncertainties in demand or supply, or both. For instance, future demands depend on the not perfectly predictable state of the economy, and the cost of operating a thermal power plant varies greatly with the uncertain price of fuel. In the parlance of dynamic games, the quantities committed by a firm to each market segment and the investments in the different technologies at each period are the players control variables. The installed mix of production capacities and (if relevant) the capacity of interconnections to export markets are the state variables.

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