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Amelia Bellamy-Royds - Using SVG with CSS3 and HTML5: Vector Graphics for Web Design

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Amelia Bellamy-Royds Using SVG with CSS3 and HTML5: Vector Graphics for Web Design

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Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this formats potential on the web. With this practical guide, youll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation.

Divided into five parts, this book includes:

  • SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics
  • Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes
  • Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions
  • Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied
  • SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated

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Using SVG with CSS3 and HTML5

by Amelia Bellamy-Royds , Kurt Cagle , and Dudley Storey

Copyright 2016 Amelia Bellamy-Royds, Kurt Cagle, Dudley Storey. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles ( http://safaribooksonline.com ). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

  • Editors: Simon St. Laurent and Meghan Blanchette
  • Production Editor: FILL IN PRODUCTION EDITOR
  • Copyeditor: FILL IN COPYEDITOR
  • Proofreader: FILL IN PROOFREADER
  • Indexer: FILL IN INDEXER
  • Interior Designer: David Futato
  • Cover Designer: Karen Montgomery
  • Illustrator: Rebecca Demarest
  • December 2016: First Edition
Revision History for the First Edition
  • 2016-11-18: First Early Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491979013 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Using SVG with CSS3 and HTML5, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the author(s) have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the author(s) disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-491-97901-3

[FILL IN]

Preface

(General Intro)

A Winding Path

(Making of this book)

The Road Ahead

SVG is a complex topic, but we have tried to arrange this book in a logical progression. begins with the wide view, discussing howand whyyou use SVG in web design:

  • sketches out the possibilities of SVG as an independent image format.

  • looks at SVG on the web, focusing on how it interacts with other coding languages.

  • describes how CSS can be used to style your SVG, and how SVG graphics can be used with CSS to style other documents.

  • introduces useful software for creating and testing SVG images, as well as some sources of ready-to-use SVG for less artistically-inclined web developers.

The remainder of the book will narrow in on each of the main features of SVG one chapter at a time. [Link to Come] concentrates on the core drawing elements in SVG, and how to control their geometry and layout:

  • Sizing and positioning basic shapes, in [Link to Come]

  • Defining custom shapes and lines, in [Link to Come]

  • Text layout, in [Link to Come]

[Link to Come] dives into the technical details of how SVG documents are constructed and how vector shapes are positioned:

  • Establishing coordinate systems and scale, in [Link to Come]

  • Re-defining coordinate systems when embedding graphics in web pages, in [Link to Come]

  • Re-using content and embedding images, in [Link to Come]

  • Transforming coordinate systems to reposition and distort graphics, in [Link to Come]

[Link to Come] focuses more on the graphical side of the language:

  • Filling the area of shapes and text, including gradients and patterns, in [Link to Come]

  • Drawing outlines around shapes and text, in [Link to Come]

  • Adding line markers (repeated symbols on the ends or corners of custom shapes), in [Link to Come]

  • Controlling opacity and the blending of one graphic into its background, in [Link to Come]

  • Clipping and masking of graphics, in [Link to Come]

  • Filter effects, in [Link to Come]

[Link to Come] looks at how the basic structure of SVG images can be enhanced to create complete web applications, focusing on two main areas:

  • Accessibility and metadata, in [Link to Come]

  • Animation and interaction, in [Link to Come]

Once you have all the pieces in place, [Link to Come] returns to the big picture, discussing best practices for working with SVG.

Before You Begin

This book focuses on Using SVG in web pages. It assumes that you, the reader, are already familiar with creating web pages, using HTML, CSS, and a little bit of JavaScript. When the examples use relatively new features of CSS 3 and HTML 5, well explain them briefly, but well assume you know a

from a
  • , and a font-family from a font-style.

    Youll get the most out of the book by working through the code samples as you go. It will help if you have a good code editor that recognizes SVG syntax, and if you know how to use the developer tools in your web browser to inspect the document structure and styles that create the visible result.

About This Book

Whether youre casually flipping through the book, or reading it meticulously cover-to-cover, you can get more from it by understanding the following little extras used to provide additional information.

Conventions Used in This Book

(OReilly boilerplate on code & term formatting)

Tip

Tips like this will be used to highlight particularly tricky aspects of SVG, or simple shortcuts that might not be obvious at first glance.

Note

Notes like this will be used for more general asides and interesting background information.

Warning

Warnings like this will highlight combatibility problems between different web browsers (or other software), or between SVG as an XML file versus SVG in HTML pages.

About the Examples

(Where to download sample files or view online, compatibility info)

(OReilly boilerplate on copyright & permissions)

How to Contact Us

(OReilly boilerplate)

Acknowledgements

(Thank you, thank you very much)

Part I. SVG on the Web

Scalable Vector Graphics (SVG) are drawings and diagrams defined using an open standard of human-readable XML code. SVG can be used in print publishing and even in technical drawings. However, SVGs true potential resides in the web browser. SVG was designed to work with the other languages to describe, style, and manipulate content on the web: HTML, CSS, and JavaScript.

The following chapters look at SVG as a whole, focusing on how it is created and used on the web, and how it intersects and overlaps other web standards.

Chapter 1. Graphics from Vectors
Chapter 1. An Overview of SVG

Theres a fundamental chicken-and-egg quality to creating SVG that can make teaching it a challenge. Shapes without styles are not terribly attractive; styles without shapes cannot be seen. To work with an SVG, you need to display the graphic on the web; to display a graphic, you need some SVG code to display!

This chapter presents a rough sketch of the chicken and the egg, so that subsequent chapters can fill in the details one topic at a time, without feeling like large parts of the picture are missing.

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