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Vantomme - Processing 2: creative programming cookbook: over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D and more

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Vantomme Processing 2: creative programming cookbook: over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D and more
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Processing 2: Creative Programming Cookbook

Processing 2: Creative Programming Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2012

Production Reference: 1100912

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-849517-94-2

www.packtpub.com

Cover Image by Jan Vantomme (http://www.cloudswimmers.com/)

Credits

Author

Jan Vantomme

Reviewers

Dr. Bryan, Wai-ching CHUNG

Frederik Vanhoutte

Acquisition Editor

Kartikey Pandey

Lead Technical Editor

Kedar Bhat

Technical Editors

Madhuri Das

Kirti Pujari

Copy Editor

Brandt D'Mello

Project Coordinator

Yashodhan Dere

Proofreader

Mario Cecere

Indexer

Hemangini Bari

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Jan Vantomme is a computational designer and artist based in Ghent, Belgium. He runs Cloudswimmers, a small studio with a focus on computational and interaction design. Jan has been using Processing since the early beta versions. He taught the subject at a university college both as faculty staff and as a guest professor. He wrote some Processing libraries to work with colors and shapes in an easy way. Jan also co-founded Processing Ghent, a community for creative coders in Belgium. They organize free lectures and workshops on Processing.

Over the past few years, I've grown a lot as an artist and as a programmer. Without Processing and its amazing community, this book wouldn't have been possible. I'd like to thank the people I've learned from and those who inspired and supported me. Here they are, in no particular order:

Golan Levin, Jan Pillaert, Elise Elsacker, Holger Lippmann, Marcin Ignac, Johan Van Looveren, Ira Greenberg, Andreas Schlegel, Andres Colubri, Stef Bourdon, Ryan Alexander, Matt Pearson, Bert Balcaen, Daniel Shiffman, Andreas Schlegel, Joshua Noble, Casey Reas, Julien Deswaef, Matthew Plummer-Fernandez, Filip Daniels, Jer Thorp, Jessica Rosenkrantz, David Bollinger, Marie-Laure Delaby, Leander Herzog, Corneel Cannaerts, Kim Asendorf, Frederik Vanhoutte, Simon Geilfus, Jared Tarbell, Inge Gobert, Spencer Pieters, Ben Fry, Jonathan McCabe, Andreas Kberle, Marius Watz, Kasper Jordaens, Robert Hodgin, Karsten Schmidt, and John Maeda.

I would also like to thank iMAL and Timelab for organizing workshops on Processing and Arduino, and DOK for letting us use their space for the Processing Ghent meetings.

About the Reviewers

Dr. Bryan, Wai-ching CHUNG is the Assistant Professor of Interactive Art in the Academy of Visual Arts, Hong Kong Baptist University. He is also the founding consultant of the interactive media design company DBIS Interactive (http://www.dbisinteractive.com) in Hong Kong. Dr. Chung obtained his doctoral degree in Fine Arts, master's degree in Multimedia Design, and bachelor's degree in Computer Science. Apart from academic and consultation works, he has produced interactive artworks that have been widely exhibited in Asia and Europe. Currently, he is developing open source software libraries for the Processing community. His works are documented on his personal blog at http://www.magicandlove.com.

Frederik Vanhoutte is a medical radiation physicist with a PhD in experimental solid state physics. When rain hits the windscreen, he sees tracks of alpha particles trace in cells. When he pulls the plug in the bath tub, he stays to watch the little whirlpool. When he sits at the kitchen table, he plays with the glasses to see the caustics. At a candlelight dinner, he stares into the flame. Sometimes at night, he finds himself in front of the computer. When he finally blinks, a mess of code is drawing random structures on the screen. He spends the rest of the night staring.

Working with Processing since 2004, creative coding fuels his curiosity of physical, biological, and computational systems. He shares his constructs on his website wblut.com. Recently, his hemesh Processing library has been gaining a small following for the creation and manipulation of 3D meshes.

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Preface

Processing is probably the best-known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students, and many others, to explore graphics programming and computational art in an easy way, thus helping boost creativity.

Processing 2: Creative Programming Cookbook will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment, like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics, such as audio and video visualization, computer vision, and much more, with this comprehensive guide.

Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language.

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