SwiftUI
by Tutorials
By Antonio Bello, Phil Laszkowicz, Bill Morefield & Audrey Tam
SwiftUI by Tutorials
By Antonio Bello, Phil aszkowicz, Bill Morefield & Audrey Tam
Copyright 2019 Razeware LLC.
Notice of Rights
All rights reserved. No part of this book or corresponding materials (such as text, images, or source code) may be reproduced or distributed by any means without prior written permission of the copyright owner.
Notice of Liability
This book and all corresponding materials (such as source code) are provided on an as is basis, without warranty of any kind, express of implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in action of contract, tort or otherwise, arising from, out of or in connection with the software or the use of other dealing in the software.
Trademarks
All trademarks and registered trademarks appearing in this book are the property of their own respective owners.
About the Authors
Antonio Bello is an author of this book. Antonio has spent most of his life writing code, and hes gained a lot of experience in several languages and technologies. A few years ago he fell in love with iOS development, and thats what he mostly works on since then, although hes always open for challenges and for playing with new toys. He believes that reputation is the most important skill in his job, and that it cannot be done actually means it can be done, but its not economically convenient." When hes not working, hes probably playing drums or making songs in his small, but well fitted, home recording studio.
Phil aszkowicz is an author of this book. Phil's been delivering large-scale software solutions for many years, as well as working with startups as a board member, mentor, and coach. He's worked with neural networks for over a decade, and enjoys combining deep learning with intuitive and elegant user experiences across mobile and web. In his spare time he writes music, drinks coffee at a professional level, and can be found scaling cliff walls, composing music, sea kayaking, or taking part in competitive archery.
Bill Morefield is an author of this book. Bill has spent most of his professional life writing code. At some point he has worked in almost every language other than COBOL. He bought his first Apple computer to learn to program for the iPhone and got hooked on the platform. He manages the web and mobile development team for a college in Tennessee, where he still gets to write code. When not attached to a keyboard he enjoys hiking and photography.
Audrey Tam is an author of this book. As a retired computer science academic, shes a technology generalist with expertise in translating new knowledge into learning materials. Audrey now teaches short courses in iOS app development to non-programmers, and attends nearly all Melbourne Cocoaheads monthly meetings. She also enjoys long train journeys, knitting, and trekking in the Aussie wilderness.
About the Editors
Pablo Mateo is the final pass editor for this book. He is Technical Lead at Banco Santander, and was also founder and CTO of a Technology Development company in Madrid. His expertise is focused on web and mobile app development, although he first started as a Creative Art Director. He has been for many years the Main Professor of the iOS and Android Mobile Development Masters Degree at a well-known technology school in Madrid (CICE). He is currently specializing in Artificial Intelligence & Machine-Learning.
Morten Faarkrog is a tech editor for this book. Morten is Technical Director at a full-service digital agency in Copenhagen, Denmark. He has a background as an iOS developer and loves tinkering with new innovative technologiesone of which you'll shortly be diving into. He an advocate of trying new things and taking calculated risks, and thinks you should be, too!
Kelvin Lau is a tech editor for this book. Kelvin is a senior mobile engineer at Instacart. He loves space related stuff, and wishes to head up there someday. Outside of programming work, hes an aspiring entrepreneur and musician. You can find him on Twitter: @kelvinlauKL
About the Artist
Vicki Wenderlich is the designer and artist of the cover of this book. She is Rays wife and business partner. She is a digital artist who creates illustrations, game art and a lot of other art or design work for the tutorials and books on raywenderlich.com. When shes not making art, she loves hiking, a good glass of wine and attempting to create the perfect cheese plate.
Dedications
"To Magdalena, Andrea and Alex, for their support and patience, watching me tapping on the keyboard all day long."
Antonio Bello
"To Isabella for being the best inspiration when distractions are too easy to find, and the best distraction for when work is too easy to lose myself in."
Phil Laszkowicz
"To my parents for buying me that first computer when it was a lot weirder idea than it is now. To them and rest of my family for putting up with all those questions as a child."
Bill Morefield
"To my parents and teachers, who set me on the path thatled me to the here and now."
Audrey Tam
Book License
By purchasing SwiftUI by Tutorials, you have the following license:
You are allowed to use and/or modify the source code in SwiftUI by Tutorials in as many apps as you want, with no attribution required.
You are allowed to use and/or modify all art, images and designs that are included in SwiftUI by Tutorials in as many apps as you want, but must include this attribution line somewhere inside your app: Artwork/images/designs: from SwiftUI by Tutorials, available at www.raywenderlich.com.
The source code included in SwiftUI by Tutorials is for your personal use only. You are NOT allowed to distribute or sell the source code in
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