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Raoul-Gabriel Urma - Real-World Software Development - A Project-Driven Guide to Fundamentals in Java.

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Raoul-Gabriel Urma Real-World Software Development - A Project-Driven Guide to Fundamentals in Java.
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Explore the latest Java-based software development techniques and methodologies through the project-based approach in this practical guide. Unlike books that use abstract examples and lots of theory, Real-World Software Development shows you how to develop several relevant projects while learning best practices along the way.With this engaging approach, junior developers capable of writing basic Java code will learn about state-of-the-art software development practices for building modern, robust and maintainable Java software. Youll work with many different software development topics that are often excluded from software develop how-to references.Featuring real-world examples, this book teaches you techniques and methodologies for functional programming, automated testing, security, architecture, and distributed systems.Mastering software development involves learning a disparate set of concepts. If youre starting out as a junior software developer, or even if youre more experienced, it can seem like an insurmountable hurdle. Should you be spending time learning about established topics in the object-oriented world such as SOLID principles, design patterns, or test-driven development? Should you be trying out things that are becoming increasingly popular such as functional programming?Even once youve picked some topics to learn its often hard to identify how they fit together. When you should go down the route of applying functional programming ideas in your project? When do you worry about testing? How do you know at what point to introduce or refine these techniques? Do you need to read a book on each of these topics and then another set of blog posts or videos to explain how to put things together? Where do you even start?Dont worry, this book is here to help you. You will be helped through an integrated, project-driven approach to learning. Youll learn the core topics that you need to know in order to become a productive developer. Not only that, but we show how these things fit together into bigger projects.Each chapter is structured around a software project. At the end of a chapter, if youve been following along, you should be able to write that project. The projects start off as simple command-line batch programs but grow in complexity to fully fledged applications.Youll benefit from a project-driven structure in a variety of ways. First, you get to see how different programming techniques work together in an integrated setting. When we look at functional programming toward the end of the book, it isnt just abstract collection-processing operationstheyre presented in order to calculate actual results used by the project in question. This solves the problem of educational material showing good ideas or approaches, but developers often use them inappropriately or out of context.Second, a project-driven approach helps ensure that at each stage you see realistic examples. Educational materials are often full of example classes called Foo and methods called bar. Our examples are relevant to the projects in question and show how to apply the ideas to real problems, similar to the ones that you may encounter in your career.Finally, its more fun and engaging to learn this way. Each chapter is a fresh project and a fresh opportunity to learn new things. We want you to read through to the end and really enjoy turning the pages as youre reading. The chapters start with a challenge that will be solved, walk you through the solution, and then end by evaluating what you learned and how the challenge was solved. We specifically call out the challenge at the beginning and end of every chapter to ensure that its goals are clear to you.Supplemental material (code examples, exercises, etc.) is available for download at https://github.com/Iteratr-Learning/Real-World-Software-DevelopmentRaoul-Gabriel Urma is a PhD student in Computer Science at the University of Cambridge. His research centers on programming languages and software engineering. He is an author of the upcoming book Java 8 in Action: Lambdas, Streams, and functional-style programming published by Manning.Richard Warburton is an empirical technologist and solver of deep-dive technical problems. Recently he has worked on data analytics for high performance computing and authored Java 8 Lambdas for OReilly. He is a leader in the London Java Community and organized the Adopt-a-JSR programs for Lambdas and Date and Time in Java 8. Richard also frequently speaks at conferences, and has presented at JavaOne, DevoxxUK, Geecon, Jfokus and JAX London. He obtained a PhD in Computer Science from The University of Warwick, where his research focused on compiler theory.

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Real-World Software Development

by Raoul-Gabriel Urma and Richard Warburton

Copyright 2020 Functor Ltd. and Monotonic Ltd. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

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  • December 2019: First Edition
Revision History for the First Edition
  • 2019-12-02: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491967171 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Real-World Software Development, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

The views expressed in this work are those of the authors, and do not represent the publishers views. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-491-96717-1

[LSI]

Preface

Mastering software development involves learning a disparate set of concepts.If youre starting out as a junior software developer, or even if youre more experienced, it can seem like aninsurmountable hurdle. Should you be spending time learning about established topics in the object-oriented worldsuch as SOLID principles, design patterns, or test-driven development? Should you be trying out things that arebecoming increasingly popular such as functional programming?

Even once youve picked some topics to learn its often hard to identify how they fit together. When you should godown the route of applying functional programming ideas in your project? When do you worry about testing? How do youknow at what point to introduce or refine these techniques? Do you needto read a book on each of these topics and then another set of blog posts or videos to explain how to put thingstogether? Where do you even start?

Dont worry, this book is here to help you. You will be helped through an integrated, project-driven approach tolearning. Youll learn the core topics that you need to know in order to become a productive developer. Not only that,but we show how these things fit together into bigger projects.

Why We Wrote This Book

Over the years we have built up a wealth of experience around teaching developers to code. We have bothwritten books on Java 8 onward and run training courses around professional software development. In the process wevebeen recognized as Java Champions and international conference speakers.

Weve found over the years that many developers could benefit from either an introduction or a refresher on several core topics. Design patterns, functional programming, SOLID principles, and testing are practices that often get good coverage in their own right, but its rarely shown how they work well and fit together. Peoplesometimes even get put off from improving their skills simply due to the paralysis of choice over what to learn. Wewant to not only teach people core skills, but do so in a way thats easy to approach and fun, too.

A Developer-Oriented Approach

This book also gives you the opportunity to learn in a developer-oriented way. It contains plenty of code samples andwhenever we introduce a topic we always provide concrete code examples.You get all the code for the projects within the book, so if you want to follow along you can even step through the bookcode in an Integrated Development Environment (IDE) or run the programs in order to try them out.

Another common bugbear when it comes to technical books is that they are often written in a formal, lecturing style.Thats not how normal people speak to each other! In this book youll get a conversational style that helps to engageyou in the content rather than being patronizing.

Whats in the Book?

Each chapter is structured around a software project. At the end of a chapter, if youve been following along,you should be able to write that project. The projects start off as simple command-line batch programs but grow incomplexity to fully fledged applications .

Youll benefit from a project-driven structure in a variety of ways. First, you get to see howdifferent programming techniques work together in an integrated setting. When we look at functional programming towardthe end of the book, it isnt just abstract collection-processing operationstheyre presented in order to calculate actualresults used by the project in question. This solves the problem of educational material showing good ideas or approaches,but developers often use them inappropriately or out of context.

Second, a project-driven approach helps ensure that at each stage you see realistic examples. Educationalmaterials are often full of example classes called Foo and methods called bar. Our examples are relevant to the projectsin question and show how to apply the ideas to real problems, similar to the ones that you may encounter in your career.

Finally, its more fun and engaging to learn this way. Each chapter is a fresh project and a fresh opportunityto learn new things. We want you to read through to the end and really enjoy turning the pages as youre reading.The chapters start with a challenge that will be solved, walk you through the solution, and then end by evaluating whatyou learned and how the challenge was solved. We specifically call out the challenge at the beginning and end ofevery chapter to ensure that its goals are clear to you.

Who Should Read This Book?

Were confident that developers from a wide variety of backgrounds will find things that are useful and interestingin this book. Having said that, there are some people who will get the maximum value out of this book.

Junior software developers, often just out of university or a couple of years into their programming career, are whowe think of as the core audience for this book. Youll learn about fundamental topics that we expect to be ofrelevance throughout your software development career. You dont need to have a university degree by any means, butyou do need to know the basics of programming in order to make the best use of this book. We wont explain what an ifstatement or a loop is, for example.

You dont need to know much about object-oriented or functional programming in order to get started. In , we make no assumptions beyond that you know what a class is and can use collections with generics (e.g.,

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