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Shaun Lewis - Lewis, S: Native Mobile Development

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Shaun Lewis Lewis, S: Native Mobile Development
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Learn how to make mobile native app development easier. If your team frequently works with both iOS and Android&or plans to transition from one to the other&this hands-on guide shows you how to perform the most common development tasks in each platform. Want to learn how to make network connections in iOS? Or how to work with a database in Android? This book has you covered.

In the book&s first part, authors Shaun Lewis and Mike Dunn from O&Reilly&s mobile engineering group provide a list of common, platform-agnostic tasks. The second part helps you create a bare-bones app in each platform, using the techniques from part one.

  • Common file and database operations
  • Network communication with remote APIs
  • Application lifecycle
  • Custom views and components
  • Threading and asynchronous work
  • Unit and integration tests
  • Configuring, building, and running an app on a device

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Native Mobile Development by Shaun Lewis and Mike Dunn Copyright 2020 Shaun - photo 1
Native Mobile Development

by Shaun Lewis and Mike Dunn

Copyright 2020 Shaun Lewis and Mike Dunn. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

  • Development Editor: Angela Rufino
  • Acquisitions Editor: Jennifer Pollock
  • Production Editor: Katherine Tozer
  • Copyeditor: Charles Roumeliotis
  • Proofreader: Kim Wimpsett
  • Indexer: Judy McConville
  • Interior Designer: David Futato
  • Cover Designer: Karen Montgomery
  • Illustrator: Rebecca Demarest
  • November 2019: First Edition
Revision History for the First Edition
  • 2019-11-12: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781492052876 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Native Mobile Development, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

The views expressed in this work are those of the authors, and do not represent the publishers views. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-492-05287-6

[LSI]

Preface
Why We Wrote This Book

This book is a practical cross-reference for iOS and Android native development. By native we mean the original, provided toolsets for each platformSwift and Cocoa for iOS, and Java or Kotlin with the Android Open Source Project (AOSP) software development kit (SDK) for Android.

We were motivated to write this book out of common need. Both authors have experience with both platforms but specialize in one. Members of our team (including ourselves) would find themselves working on a problem we encountered in one platform, determine a solution to that problem in that platform, and then need to share that solution with the team members working on the other platform.

Often, these were common tasks like reading or writing to or from a database or files, making a network connection, or showing user feedback in a way thats familiar to users. When we started codifying and documenting these tasks, in both platforms, it quickly became apparent that a very large majority of application code fell into one of these categorizations and that a reference source for all of them could be valuable to teams with a similar makeup, teams starting a transition to another platform, or even developers who wanted to start learning both platforms at the same time.

We hope that this book will provide that resource for the most common mobile development tasks to its readers.

Having an entire team of mobile developers with varying levels of cross-platform experience, we were able to manage this pretty well, but the idea of a cross-reference came up a lot, yet theres really nothing currently available that provides the breadth we think is necessary. We could only imagine the frustration a sole developer in the same situation might experience; this book allows anyone to learn the basic approach to most of the common tasks in application development for both platforms. Each task chapter shows the entire process for the task in both Android and iOS with human-readable walk-throughs of the code samples. We would posit that the samples cover 80% of the basic knowledge required to start off in app development; of course the reader is expected to maintain and update their knowledge and read documentation for what we dont specifically cover, but weve included a start-to-finish application walk-through as well. This sample app demonstrates how to successfully accomplish virtually everything needed by a modern app, using the task cross-reference provided earlier.

Since all Android code examples are provided in both Java and Kotlin, this book has a pleasant side effect of allowing Android developers the same type of cross-reference between Java and Kotlin as cross-platform developers enjoy between iOS and AOSP.

The code samples are not pseudo-code; they are written in the suggested languages and should all compile and function as described.

Who This Book Is For

This book is for any native programmer working either exclusively with a single platform or with both, or familiar with one but needing to have some ability with the other. We assume at least a passing familiarity with some programming language. You dont have to be an expert with Java or Swift, but having some UI programming background is helpful.

You may need to refer to official documentation for Objective-C, Swift, Java, or Kotlin to understand some basic language mechanics referenced within this book.

Programmers coming from one framework (iOS- or Android-native development) should have an especially easy time consuming the information provided because almost all code examples are presented with functional equivalence in the complimentary framework (Android for iOS, and vice versa).

How This Book Is Organized

This.

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Tip

This element signifies a tip or suggestion.

Note

This element signifies a general note.

Warning

This element indicates a warning or caution.

Using Code Examples

Supplemental material (code examples, exercises, etc.) is available for download at https://github.com/oreillymedia/native-mobile-development.

This book is here to help you get your job done. In general, if example code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission .

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