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John Lakos - Large-Scale C++ Volume I: Process and Architecture

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Contents
About This eBook ePUB is an open industry-standard format for eBooks However - photo 1
About This eBook

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Large-Scale C++
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Large-Scale C++

Volume I
Process and Architecture

John Lakos

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Library of Congress Control Number: 2019948467

Copyright 2020 Pearson Education, Inc.

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ISBN-13: 978-0-201-71706-8
ISBN-10: 0-201-71706-9

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To my wife, Elyse, with whom the universe rewarded me,
and five wonderful children:
Sarah
Michele
Gabriella

Lindsey
Andrew

Contents
Preface

When I wrote my first book, Large-Scale C++ Software Design (), my publisher wanted me to consider calling it Large-Scale C++ Software Development. I was fairly confident that I was qualified to talk about design, but the topic of development incorporated far more scope than I was prepared to address at that time.

Design, as I see it, is a static property of software, most often associated with an individual application or library, and is only one of many disciplines needed to create successful software. Development, on the other hand, is dynamic, involving people, processes, and workflows. Because development is ongoing, it typically spans the efforts attributed to many applications and projects. In its most general sense, development includes the design, implementation, testing, deployment, and maintenance of a series of products over an extended period. In short, software development is what we do.

In the more than two decades following Large-Scale C++ Software Design, I consistently applied the same fundamental design techniques introduced there (and elucidated here), both as a consultant and trainer and in my full-time work. I have learned what it means to assemble, mentor, and manage large development teams, to interact effectively with clients and peers, and to help shape corporate software engineering culture on an enterprise scale. Only in the wake of this additional experience do I feel I am able to do justice to the much more expansive (and ambitious) topic of large-scale software development.

A key principle one that helps form the foundation of this multivolume book is the profound importance of organization in software. Real-world software is intrinsically complex; however, a great deal of software is needlessly complicated, due in large part to a lack of basic organization both in the way in which it is developed and in the final form that it takes. This book is first and foremost about what constitutes well-organized software, and also about the processes, methods, techniques, and tools needed to realize and maintain it.

Secondly, I have come to appreciate that not all software is or should be created with the same degree of polish. The value of real-world application software is often measured by how fast code gets to market. The goals of the software engineers apportioned to application development projects will naturally have a different focus and time frame than those slated to the long-term task of developing reliable and reusable software infrastructure. Fortunately, all of the techniques discussed in this book pertain to both application and library software the difference being the extent to and rigor with which the various design, documentation, and testing techniques are applied.

One thing that has not changed and that has been proven repeatedly is that all real-world software benefits from physical design. That is, the way in which our logical content is factored and partitioned within files and libraries will govern our ability to identify, develop, test, maintain, and reuse the software we create. In fact, the architecture that results from thoughtful physical design at every level of aggregation continues to demonstrate its effectiveness in industry every day. Ensuring sound physical design, therefore, remains the first pillar of our methodology, and a central organizing principle that runs throughout this three-volume book a book that both captures and expands upon my original work on this subject.

The second pillar of our methodology, nascent in Large-Scale C++ Software Design, involves essential aspects of logical design beyond simple syntactic rendering (e.g.,

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