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Dylan Engelbrecht - Building Multiplayer Games in Unity: Using Mirror Networking

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Dylan Engelbrecht Building Multiplayer Games in Unity: Using Mirror Networking
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Building Multiplayer Games in Unity: Using Mirror Networking: summary, description and annotation

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Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.

This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles.

The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.


What You Will Learn

Learn advanced multiplayer concepts and how to use them

Understand the key concepts for creating multiplayer virtual experiences

Know the basics of computer networking and how to employ them

Deploy large, scalable multiplayer infrastructures for your games

Gain insights from other industry professionals


Who Is This Book For

Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.

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Book cover of Building Multiplayer Games in Unity Dylan Engelbrecht - photo 1
Book cover of Building Multiplayer Games in Unity
Dylan Engelbrecht
Building Multiplayer Games in Unity
Using Mirror Networking
Logo of the publisher Dylan Engelbrecht Johannesburg South Africa ISBN - photo 2
Logo of the publisher
Dylan Engelbrecht
Johannesburg, South Africa
ISBN 978-1-4842-7473-6 e-ISBN 978-1-4842-7474-3
https://doi.org/10.1007/978-1-4842-7474-3
Dylan Engelbrecht 2022
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

The pursuit of mastery is an endless journey, but those who persevere etch their names in history.

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Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-7473-6 . For more detailed information, please visit http://www.apress.com/source-code .

Table of Contents
About the Author
Dylan Engelbrecht
is a Unity specialist Born and raised in South Africa he has worked at the - photo 3
is a Unity specialist. Born and raised in South Africa, he has worked at the top enterprise VR development studio in the country, and hes currently working at the largest game development studio on the continent. He has in-depth knowledge of commercial and enterprise game development, with work showcased by invite at Comic Con Africa and rAge Expo. He is an avid gamer who enjoys immersive experiences and real-time strategy games.
About the Technical Reviewer
Deepak Jadhav
is a game developer based in Bonn Germany He received his bachelors in - photo 4
is a game developer based in Bonn, Germany. He received his bachelors in Computer Technology and masters in Game Programming and Project Management. Deepak has been involved in developing games on multiple platforms such as mobiles, console, and PC. He has a strong background in C# and C++ as well as years of experience in using Unity, Unreal Engine for Game Development, Augmented Reality, Mixed Reality, and Virtual Reality.
The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. Engelbrecht Building Multiplayer Games in Unity https://doi.org/10.1007/978-1-4842-7474-3_1
1. A Brief Introduction
Dylan Engelbrecht
(1)
Johannesburg, South Africa

Content is king, but a king is nothing without the people. The same applies to games. You could create all of the worlds content and walk your new land like a king but it would still feel like its missing something. Humans are social creatures, craving interaction and shared experiences. Were fascinated by new ways of experiencing, and linear, single-player experiences are great, but they can feel empty and soulless if not done perfectly.

Welcome to Building Multiplayer Games in Unity Using Mirror Networking, where Ill take you on a deep dive into multiplayer with Unity3D. Well use Mirror Networking to bring your players together, creating the ultimate shared experience. Learn the fundamentals of RPC/Command multiplayer architecture, and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale multiplayer.

Youll learn to develop multiplayer games using Unity within a commercial or enterprise environment. Well take a look behind the scenes at what makes multiplayer games tick. Explore how you can utilize different authoritative structures to best suit your needs. Well also look into scaling your architecture and explore industry-leading methods of deploying your game to the masses.

Youll form a solid understanding of valuable networking principles and boost your game development career. Finally, well wrap up with some advice from leading experts whove deployed the games that you love and play. These experts will shed light on past mistakes and provide valuable advice for your next project.

Why Multiplayer?

Multiplayer, used right, can add a certain depth to a game that we cannot achieve otherwise. Im not implying that you should make every game multiplayer. Certain games do indeed feel better as a single-player experience if done right. So, its essential to look at what your product has to offer, its downfalls, and what multiplayer can give or take from the player experience.

Benefits of Multiplayer

Lets explore some of the benefits of multiplayer:

  • It adds a new dimension to how players interact with your product - Multiplayer allows players to interact with the experience youve designed and with each other. Creating a whole new dimension for how players interact with your product has the potential to be extremely rewarding.

  • Multiplayer games boost social interaction, resulting in improved user retention - Humans are social creatures of habit. We thrive on interacting with other people. For some, this can be more challenging due to social anxiety. However, games have a unique way of breaking down this barrier, allowing your players to form meaningful friendships. Those friendships in themselves add new reasons for your players to keep coming back, resulting in improved player retention.

  • Multiplayer begets competition and cooperation - Competition is a fundamental trait amplified through games. Healthy competition can encourage more extended use of your product by your players, resulting in more monetization opportunities. At the same time, depending on game design, multiplayer brings cooperation where players should work as a team and which helps engaging players in a creative way.

  • More effective analytics and player behavioral data - Games as a service allow us more flexibility in collecting player behavioral data and analytics that we can use to improve our product. This behavioral data becomes exponentially more powerful in enterprise environments, where you have more consent to user data .

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